- image - Variable in class structs.MotionData
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This motion's image file name
- init(String, boolean, SoundManager, Map<String, Integer>, ImageContainer) - Method in class fighting.Character
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- initCharacter(String, boolean, ImageContainer) - Method in class structs.ReplayCharacterData
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- initialize(int, int, String, SoundManager, int[], String[], ImageContainer) - Method in class fighting.Fighting
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Initializes fighting game.
- initialize(GameData, boolean) - Method in interface gameInterface.AIInterface
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This method initializes AI, and it will be executed only once in the beginning of each game.
- initRound(long) - Method in class fighting.Fighting
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This method must be called each round.
- input() - Method in interface gameInterface.AIInterface
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This method receives key inputted from AI.
- interpretationCommand(Character, Deque<KeyData>) - Method in class fighting.Fighting
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- invokeDecision() - Method in class fighting.Character
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- invokeDecision() - Method in class structs.ReplayCharacterData
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- isAttackDownProperty() - Method in class structs.MotionData
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Returns the flag whether this skill can push down the opponent when hit.
- isControl() - Method in class fighting.Character
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- isControl() - Method in class fighting.Motion
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- isControl() - Method in class structs.CharacterData
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Returns the flag whether this character can run a motion with the motion's command.
- isControl() - Method in class structs.MotionData
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Returns the flag whether this character can run a motion with the motion's command.
- isDownProperty() - Method in class fighting.Attack
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Returns the flag whether this skill can push down the opponent when hit.
- isFront() - Method in class fighting.Character
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- isFront() - Method in class structs.CharacterData
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Returns the character's facing direction.
- isFront() - Method in class structs.ReplayCharacterData
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- isGameEnd() - Method in class fighting.Fighting
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- isHitConfirm() - Method in class fighting.Character
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- isLandingFlag() - Method in class fighting.Motion
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- isLandingFlag() - Method in class structs.MotionData
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Returns the flag whether a landing motion can cancel this motion.
- isPlayerNumber() - Method in class fighting.Attack
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Returns the player side's flag.
- isPlayerNumber() - Method in class fighting.Character
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- isPlayerNumber() - Method in class structs.ReplayCharacterData
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- isRoundEnd(long) - Method in class fighting.Fighting
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- iTob(int) - Static method in class transform.Transform
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