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P

P1 - Variable in class structs.FrameData
The first character's data
P2 - Variable in class structs.FrameData
The second character's data
processing() - Method in interface gameInterface.AIInterface
This method processes the data from AI.
processingFight(KeyData) - Method in class fighting.Fighting
This method calls all calculation methods each frame.
prop - Variable in class structs.ReplayCharacterData
 
Properties - Class in setting
 
Properties() - Constructor for class setting.Properties
 
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