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P
P1
- Variable in class structs.
FrameData
The first character's data
P2
- Variable in class structs.
FrameData
The second character's data
processing()
- Method in interface gameInterface.
AIInterface
This method processes the data from AI.
processingFight(KeyData)
- Method in class fighting.
Fighting
This method calls all calculation methods each frame.
prop
- Variable in class structs.
ReplayCharacterData
Properties
- Class in
setting
Properties()
- Constructor for class setting.
Properties
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