- A - Variable in class structs.Key
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If the value is set to true, then the "A" button will be pressed.
- Action - Enum in enumerate
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- AIInterface - Interface in gameInterface
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- Attack - Class in fighting
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- Attack() - Constructor for class fighting.Attack
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- Attack(Attack) - Constructor for class fighting.Attack
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- Attack(HitArea, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, boolean, Image) - Constructor for class fighting.Attack
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- attack - Variable in class structs.FrameData
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The projectile data of both characters
- attackActive - Variable in class structs.MotionData
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The number of frames in Active
- attackDownProperty - Variable in class structs.MotionData
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The flag whether this skill can push down the opponent when hit
- attackGiveEnergy - Variable in class structs.MotionData
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The value of the energy added to the opponent when it is hit by this skill
- attackGiveGuardRecov - Variable in class structs.MotionData
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The number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill
- attackGuardAddEnergy - Variable in class structs.MotionData
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The value of the energy added to the opponent when it is hit by this skill
- attackGuardDamage - Variable in class structs.MotionData
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The damage value to the guarded opponent hit by this skill
- attackHit - Variable in class structs.MotionData
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The information on the attack hit box
- attackHitAddEnergy - Variable in class structs.MotionData
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The value of the energy added to the character when this skill hits the opponent
- attackHitDamage - Variable in class structs.MotionData
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The damage value to the unguarded opponent hit by this skill
- attackHitStop - Variable in class structs.MotionData
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Not in use!
- attackImage - Variable in class structs.MotionData
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The attack's image file name
- attackImpactX - Variable in class structs.MotionData
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The change in the horizontal speed of the opponent when it is hit by this skill
- attackImpactY - Variable in class structs.MotionData
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The change in the vertical speed of the opponent when it is hit by this skill
- attackInterval - Variable in class structs.MotionData
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Not in use!
- attackKnockBack - Variable in class structs.MotionData
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Not in use!
- attackRepeat - Variable in class structs.MotionData
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Not in use!
- attackSpeedX - Variable in class structs.MotionData
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The horizontal speed of the attack hit box
- attackSpeedY - Variable in class structs.MotionData
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The vertical speed of the attack hit box
- attackStartAddEnergy - Variable in class structs.MotionData
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The value of the energy added to the character when it uses this skill
- attackStartUp - Variable in class structs.MotionData
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The number of frames in Startup
- attackType - Variable in class structs.MotionData
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The value of attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,