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U
- Variable in class structs.
Key
If the value is set to true, then the "Up"@button will be pressed.
update()
- Method in class fighting.
Attack
Updates the image and location per frame for the projectile.
update(Character)
- Method in class fighting.
Attack
Updates the image and location per frame.
update(ReplayCharacterData)
- Method in class fighting.
Attack
Updates the image and location per frame for ReplayData.
update()
- Method in class fighting.
Character
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E
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Overview
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