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A

A - Variable in class structs.Key
If the value is set to true, then the "A" button will be pressed.
Action - Enum in enumerate
 
AIInterface - Interface in gameInterface
 
Attack - Class in fighting
 
Attack() - Constructor for class fighting.Attack
 
Attack(Attack) - Constructor for class fighting.Attack
 
Attack(HitArea, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, boolean, Image) - Constructor for class fighting.Attack
 
attack - Variable in class structs.FrameData
The projectile data of both characters
attackActive - Variable in class structs.MotionData
The number of frames in Active
attackDownProperty - Variable in class structs.MotionData
The flag whether this skill can push down the opponent when hit
attackGiveEnergy - Variable in class structs.MotionData
The value of the energy added to the opponent when it is hit by this skill
attackGiveGuardRecov - Variable in class structs.MotionData
The number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill
attackGuardAddEnergy - Variable in class structs.MotionData
The value of the energy added to the opponent when it is hit by this skill
attackGuardDamage - Variable in class structs.MotionData
The damage value to the guarded opponent hit by this skill
attackHit - Variable in class structs.MotionData
The information on the attack hit box
attackHitAddEnergy - Variable in class structs.MotionData
The value of the energy added to the character when this skill hits the opponent
attackHitDamage - Variable in class structs.MotionData
The damage value to the unguarded opponent hit by this skill
attackHitStop - Variable in class structs.MotionData
Not in use!
attackImage - Variable in class structs.MotionData
The attack's image file name
attackImpactX - Variable in class structs.MotionData
The change in the horizontal speed of the opponent when it is hit by this skill
attackImpactY - Variable in class structs.MotionData
The change in the vertical speed of the opponent when it is hit by this skill
attackInterval - Variable in class structs.MotionData
Not in use!
attackKnockBack - Variable in class structs.MotionData
Not in use!
attackRepeat - Variable in class structs.MotionData
Not in use!
attackSpeedX - Variable in class structs.MotionData
The horizontal speed of the attack hit box
attackSpeedY - Variable in class structs.MotionData
The vertical speed of the attack hit box
attackStartAddEnergy - Variable in class structs.MotionData
The value of the energy added to the character when it uses this skill
attackStartUp - Variable in class structs.MotionData
The number of frames in Startup
attackType - Variable in class structs.MotionData
The value of attack type: 1 = high, 2 = middle, 3 = low, 4 = throw,
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