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M

materialise(boolean, int, int, int, boolean) - Method in class fighting.Attack
This method receives the player side's flag, player's position and player's direction.
Motion - Class in fighting
 
Motion() - Constructor for class fighting.Motion
 
MotionData - Class in structs
 
MotionData() - Constructor for class structs.MotionData
 
MotionData(Motion) - Constructor for class structs.MotionData
 
motionLevel - Variable in class structs.MotionData
The value of this motion's level
motionName - Variable in class structs.MotionData
This motion's name
move(int, int) - Method in class structs.HitArea
This method receives speedX and speedY and the boundary of the hit box and the attack hit box are changed according to the received values.
moveX(int) - Method in class fighting.Character
 
moveY(int) - Method in class fighting.Character
 
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