CFP
Workshop on Well-Being Multimedia, Entertainment Computing and Games

www.ice.ci.ritsumei.ac.jp/well-being-games2018.htm

This workshop at Edutainment 2018 is aimed at sharing latest progress, current challenges, and potential applications of multimedia, entertainment computing and games for promoting physical, mental, or social well-being. Topics for this workshop include, but are not limited to:

1. Entertainment Design

2. Multimedia, Virtual Reality and Augmented Reality

3. Artificial Intelligence

4. Applications, Platforms and Field Studies

5. Synergetic Effects of Edutainment and Well-Being

A breakout session will also be employed that enables workshop participants to engage in detailed discussion and exchange of ideas. It is expected that this workshop would draw a lot of attention, thus many audiences, from Edutainment 2018 participants because achieving and maintaining good health and wellbeing of users is an important factor for extracting the full potential of edutainment.

We would like to invite submissions of papers, each with a minimum of four pages, related to the aforementioned topics to disseminate the research at the workshop. Full papers up to eight pages or short papers of four pages should be submitted electronically for review via the EasyChair conference system. For format information and templates, please visit the Springer conference proceeding guidelines or

Templates:

  Latex:LNCS_latex_Template.zip

  Word:LNCS_Office2007_Template.zip

Accepted workshop papers will be published in the Edutainment 2018 Conference Proceedings as a Lecture Notes in Computer Science (LNCS) book, and best selected papers will be proposed for special issues in relevant Journals. A 20 minute oral presentation will be given for accepted full papers and a 15 minute oral presentation will be given to accepted short papers.


Important Dates

Workshop paper due: February 25, 2018
Workshop paper acceptance notification: March 20, 2018
Final camera-ready paper due: March 30, 2018


Organizing Members:

Co-Organizer: Ruck Thawonmas is a professor in College of Information Science and Engineering at Ritsumeikan University in Japan. His research interests include artificial intelligence, computational intelligence, and their applications to games for health. He is currently an associate editor for IEEE Transactions on Computational Intelligence and AI in Games (04/2014—present) as well as Games for Health Journal (07/2014—present).

Co-Organizer: Kingkarn Sookhanphibarn is an assistant professor in School of Information Technology and Innovation at Bangkok University in Thailand. Her research interests include multimedia tools and applications for education, entertainment, and health, and artificial intelligence. Her recent major organizing experiences include serving as GCCE 2016 and GCCE 2017 Special Session on Virtual Reality & Monitoring for Health and Safety.

Program Co-Chair: Shuji Watanabe is an associate professor in College of Image Arts and Sciences at Ritsumeikan University in Japan. His research interest lies in digital game design. His current research is “Difficulty Engineering” and “Modulor for Playing”. He co-authored “Why Do People Play Games? ‘Game Essence’ from a Developer’s Perspective” (Softbank Creative, March 2014) and was awarded Recommendation Work by Japan Media Arts Festival Agency for Cultural Affairs (2003) for “RAKUGAKI OUKOKU” (“Magic Pengel: The Quest for Color”), Taito, 2003.

Program Co-Chair: Tomohiro Harada is an assistant professor in College of Information Science and Engineering at Ritsumeikan University in Japan. His research interests include evolutionary computation, machine learning, game AI, and sleep measurement. He is an editorial committee member of the Information Processing Society of Japan Journal (June 2017-current). He received a journal paper award from System and Information, the Society of Instrument and Control Engineering in 2016.

Program Co-Chair: Worawat Choensawat is an assistant professor in School of Information Technology and Innovation at Bangkok University in Thailand. His current research is multimedia applications for human body analysis, serious game and other education purposes. His recent major organizing experiences include serving as GCCE 2016 and GCCE 2017 Special Session on Virtual Reality & Monitoring for Health and Safety.

Program Co-Chair: Romuald Jolivot is a research scholar in Center of Research in Optoelectronics, Communications and Control Systems at Bangkok University in Thailand. His research interests include medical image and biomedical instrumentation.

Publicity Chair and Webmaster: Pujana Paliyawan is currently a Ph.D. student in the Graduate School of Information Science and Engineering, Ritsumeikan University, Japan. His research interests include analysis of human motion and behavior, machine learning, and human computer interaction.

Technical Program Committee (current list):

Anthony Bean, Licensed Psychologist, USA
César Alberto Collazos, University of Cauca, Colombia
Christos Gatzidis, Bournemouth University, UK
Feng Tian, Bournemouth University, UK
Florian Richoux, University of Nantes, France
Hai V. Pham, Hanoi University of Science and Technology, Vietnam
Harris Papadopoulos, Frederick University, Cyprus
Hiroyuki Iida, Japan Advanced Institute of Science and Technology, Japan
Jouni Smed, University of Turku, Finland
Kaori Fujinami, Tokyo University of Agriculture and Technology, Japan
Kendra Cooper, Independent Scholar, Canada
Kevin Wong, Murdoch University, Australia
Kiminori Matsuzaki, Kochi University of Technology, Japan
Mariano Alcañiz Raya, Polytechnic University of Valencia, Spain
Masayuki Ueno, Osaka City University, Japan
Nigel Robb, University College Dublin, Ireland
Òscar García Pañella, University of Barcelona, Spain
Tom Baranowski, Baylor College of Medicine, USA
Vishnu Kotrajaras, Chulalongkorn University, Thailand
Xiangshi Ren, Kochi University of Technology, Japan


Edutainment 2018 Workshops Co-chairs

Feng Tian, Bournemouth University – UK

Ruck Thawonmas, Ritsumeikan University – JP