public class ReplayCharacterData
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
Properties |
prop |
Constructor and Description |
---|
ReplayCharacterData() |
Modifier and Type | Method and Description |
---|---|
void |
createAttackInstance() |
void |
destroyAttackInstance() |
boolean |
durationDecision() |
void |
frontDecision(int selfX,
int otherX) |
Action |
getAction() |
Attack |
getAttack() |
int |
getEnergy() |
int |
getHitAreaB() |
int |
getHitAreaL() |
int |
getHitAreaR() |
int |
getHitAreaT() |
int |
getHp() |
Key |
getKey() |
int |
getMaxEnergy() |
java.util.Vector<Motion> |
getMotionVector() |
render.Image |
getNowImage() |
int |
getRemainingFrame() |
int |
getSizeX() |
int |
getSizeY() |
int |
getX() |
int |
getY() |
void |
initCharacter(java.lang.String characterName,
boolean playerNumber,
image.ImageContainer ic) |
boolean |
invokeDecision() |
boolean |
isFront() |
boolean |
isPlayerNumber() |
void |
setAction(Action action) |
void |
setAttack(Attack attack) |
void |
setEnergy(int energy) |
void |
setFront(boolean front) |
void |
setHp(int hp) |
void |
setKey(Key key) |
void |
setPlayerNumber(boolean playerNumber) |
void |
setRemainingFrame(int remainingFrame) |
void |
setX(int x) |
void |
setY(int y) |
public Properties prop
public void createAttackInstance()
public void destroyAttackInstance()
public boolean durationDecision()
public void frontDecision(int selfX, int otherX)
public Action getAction()
public Attack getAttack()
public int getEnergy()
public int getHitAreaB()
public int getHitAreaL()
public int getHitAreaR()
public int getHitAreaT()
public int getHp()
public Key getKey()
public int getMaxEnergy()
public java.util.Vector<Motion> getMotionVector()
public render.Image getNowImage()
public int getRemainingFrame()
public int getSizeX()
public int getSizeY()
public int getX()
public int getY()
public void initCharacter(java.lang.String characterName, boolean playerNumber, image.ImageContainer ic)
public boolean invokeDecision()
public boolean isFront()
public boolean isPlayerNumber()
public void setAction(Action action)
public void setAttack(Attack attack)
public void setEnergy(int energy)
public void setFront(boolean front)
public void setHp(int hp)
public void setKey(Key key)
public void setPlayerNumber(boolean playerNumber)
public void setRemainingFrame(int remainingFrame)
public void setX(int x)
public void setY(int y)