- Scene - Enum in enumerate
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- setAction(Action) - Method in class structs.CharacterData
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Sets the character's action.
- setAction(Action) - Method in class structs.ReplayCharacterData
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- setActive(int) - Method in class fighting.Attack
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Sets the number of frames in Active.
- setAttack(Attack) - Method in class fighting.Character
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Set the attack data that the character is using.
- setAttack(Attack) - Method in class structs.CharacterData
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Sets the attack data that the character is using.
- setAttack(Attack) - Method in class structs.ReplayCharacterData
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- setAttackActive(int) - Method in class structs.MotionData
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Sets the number of frames in Active.
- setAttackDownProperty(boolean) - Method in class structs.MotionData
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Sets the flag whether this skill can push down the opponent when hit.
- setAttackGiveEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the opponent when it is hit by this skill.
- setAttackGiveGuardRecov(int) - Method in class structs.MotionData
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Sets the number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill.
- setAttackGuardAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when this skill is blocked by the opponent.
- setAttackGuardDamage(int) - Method in class structs.MotionData
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Sets the damage value to the guarded opponent hit by this skill
- setAttackHit(HitArea) - Method in class structs.MotionData
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Sets the information on the attack hit box
- setAttackHitAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when this skill hits the opponent.
- setAttackHitDamage(int) - Method in class structs.MotionData
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Sets the damage value to the unguarded opponent hit by this skill.
- setAttackHitStop(int) - Method in class structs.MotionData
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Not in use!
- setAttackImage(String) - Method in class structs.MotionData
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Sets the attack's image file name.
- setAttackImpactX(int) - Method in class structs.MotionData
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Sets the change in the horizontal speed of the opponent when it is hit by this skill.
- setAttackImpactY(int) - Method in class structs.MotionData
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Sets the change in the vertical speed of the opponent when it is hit by this skill
- setAttackInstance(Attack) - Method in class fighting.Motion
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- setAttackInterval(int) - Method in class structs.MotionData
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Not in use!
- setAttackKnockBack(int) - Method in class structs.MotionData
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Not in use!
- setAttackRepeat(int) - Method in class structs.MotionData
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Not in use!
- setAttackSpeedX(int) - Method in class structs.MotionData
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Sets the horizontal speed of the attack hit box.
- setAttackSpeedY(int) - Method in class structs.MotionData
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Sets the vertical speed of the attack hit box.
- setAttackStartAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when it uses this skill
- setAttackStartUp(int) - Method in class structs.MotionData
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Sets the number of frames in Startup.
- setAttackType(int) - Method in class fighting.Attack
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Sets the value of the attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,
- setAttackType(int) - Method in class structs.MotionData
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Sets the value of the attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,
- setBottom(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-bottom y-coordinate.
- setCancelAbleFrame(int) - Method in class fighting.Motion
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- setCancelAbleFrame(int) - Method in class structs.MotionData
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Sets the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
- setCancelAbleMotionLevel(int) - Method in class fighting.Motion
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- setCancelAbleMotionLevel(int) - Method in class structs.MotionData
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Sets he value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
- setControl(boolean) - Method in class fighting.Motion
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- setControl(boolean) - Method in class structs.CharacterData
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Sets the flag whether this character can run a motion with the motion's command
- setControl(boolean) - Method in class structs.MotionData
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Sets the flag whether this character can run a motion with the motion's command.
- setDownProperty(boolean) - Method in class fighting.Attack
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Sets the flag whether this skill can push down the opponent when hit.
- setEnergy(int) - Method in class structs.CharacterData
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Sets the character's energy.
- setEnergy(int) - Method in class structs.ReplayCharacterData
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- setFrameData(FrameData, boolean) - Method in class commandcenter.CommandCenter
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Sets the frame data.
- setFrameNumber(int) - Method in class fighting.Motion
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- setFrameNumber(int) - Method in class structs.MotionData
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Sets the number of frames in this motion.
- setFront(boolean) - Method in class fighting.Character
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Set the character's facing direction.
- setFront(boolean) - Method in class structs.CharacterData
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Sets the character's facing direction.
- setFront(boolean) - Method in class structs.ReplayCharacterData
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- setGiveEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the opponent when it is hit by this skill.
- setGiveGuardRecov(int) - Method in class fighting.Attack
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Sets the number of frames that the guarded opponent needs to resume to his normal status after being hit by this skill.
- setGuardAddEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the character when this skill is blocked by the opponent.
- setGuardDamage(int) - Method in class fighting.Attack
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Sets the damage value to the guarded opponent hit by this skill.
- setHit(HitArea) - Method in class structs.MotionData
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Sets the information on the hit box (boundary box in other games).
- setHitAddEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the character when this skill hits the opponent.
- setHitArea(HitArea) - Method in class fighting.Motion
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- setHitAreaNow(HitArea) - Method in class fighting.Attack
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Sets HitArea's information of this attack hit box in the current frame.
- setHitAreaSetting(HitArea) - Method in class fighting.Attack
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Sets HitArea's setting information.
- setHitConfirm(boolean) - Method in class fighting.Character
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- setHitDamage(int) - Method in class fighting.Attack
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Sets the damage value to the unguarded opponent hit by this skill.
- setHitNumber(int) - Method in class fighting.Character
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- setHitStop(int) - Method in class fighting.Attack
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Not in use!
- setHp(int) - Method in class structs.CharacterData
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Sets the character's hit points.
- setHp(int) - Method in class structs.ReplayCharacterData
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- setImage(Image) - Method in class fighting.Attack
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Sets this attack's imageHandle.
- setImage(String, Action, int, ImageContainer) - Method in class fighting.Motion
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- setImage(String) - Method in class structs.MotionData
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Sets this motion's image file name.
- setImpactX(int) - Method in class fighting.Attack
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Sets the change in the horizontal speed of the opponent when it is hit by this skill.
- setImpactY(int) - Method in class fighting.Attack
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Sets the change in the vertical speed of the opponent when it is hit by this skill.
- setInterval(int) - Method in class fighting.Attack
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Not in use!
- setKey(Key) - Method in class structs.ReplayCharacterData
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- setKnockBack(int) - Method in class fighting.Attack
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Not in use!
- setLandingFlag(boolean) - Method in class fighting.Motion
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- setLandingFlag(boolean) - Method in class structs.MotionData
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Sets the flag whether a landing motion can cancel this motion.
- setLeft(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-left x-coordinate.
- setMotionLevel(int) - Method in class fighting.Motion
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- setMotionLevel(int) - Method in class structs.MotionData
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Sets the value of this motion's level.
- setMotionName(String) - Method in class fighting.Motion
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- setMotionName(String) - Method in class structs.MotionData
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Sets this motion's name.
- setNowFrame(int) - Method in class fighting.Attack
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Sets the number of frames since this attack was used.
- setParameters(MotionData, String, ImageContainer) - Method in class fighting.Motion
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This method receives motionData.
- setParameters(HitArea) - Method in class structs.HitArea
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This method receives hit and sets all of its parameters.
- setPlayerNumber(boolean) - Method in class fighting.Attack
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Sets the player side's flag.
- setPlayerNumber(boolean) - Method in class structs.ReplayCharacterData
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- setPlayerOne(Key) - Method in class structs.KeyData
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Sets playerOne's input to P1.
- setPlayerTwo(Key) - Method in class structs.KeyData
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Sets playerTwo's input to P2.
- setRemainingFrame(int) - Method in class structs.CharacterData
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Sets the number of frames that the character needs to resume to its normal status.
- setRemainingFrame(int) - Method in class structs.ReplayCharacterData
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- setRepeat(int) - Method in class fighting.Attack
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Not in use!
- setRight(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-right x-coordinate.
- setRoundScore() - Method in class fighting.Fighting
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- setSettingSpeedX(int) - Method in class fighting.Attack
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Sets the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- setSettingSpeedY(int) - Method in class fighting.Attack
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Sets the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- setSpeedX(int) - Method in class fighting.Attack
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Sets the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- setSpeedX(int) - Method in class fighting.Motion
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- setSpeedX(int) - Method in class structs.CharacterData
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Sets the character's horizontal speed.
- setSpeedX(int) - Method in class structs.MotionData
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Sets the speed value in the horizontal direction that will be applied to the character when it does this motion.
- setSpeedY(int) - Method in class fighting.Attack
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Sets the vertical speed of the attack hit box (minus when moving up and plus when moving down).
- setSpeedY(int) - Method in class fighting.Motion
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- setSpeedY(int) - Method in class structs.CharacterData
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Sets the character's vertical speed.
- setSpeedY(int) - Method in class structs.MotionData
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Sets the speed value in the vertical direction that will be applied to the character when it does this motion.
- setStartAddEnergy(int) - Method in class fighting.Attack
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Sets the value of energy added to the character when it uses this skill.
- setStartUp(int) - Method in class fighting.Attack
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Sets the number of frames in Startup.
- setState(State) - Method in class fighting.Motion
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- setState(State) - Method in class structs.CharacterData
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Sets the character's state: stand / crouch / in air / down.
- setState(State) - Method in class structs.MotionData
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Sets the resulting state after running this motion.
- setTop(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-top y-coordinate.
- setX(int) - Method in class structs.CharacterData
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Sets the character box's most-left x-coordinate.
- setX(int) - Method in class structs.ReplayCharacterData
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- setY(int) - Method in class structs.CharacterData
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Sets the character box's most-top y-coordinate.
- setY(int) - Method in class structs.ReplayCharacterData
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- skillCancel() - Method in class commandcenter.CommandCenter
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Empties skillData and sets skillFlag to false.
- SOUND_EFFECT - Static variable in class fighting.Fighting
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- speedX - Variable in class structs.MotionData
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The speed value in the horizontal direction that will be applied to the character when it does this motion
- speedY - Variable in class structs.MotionData
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The speed value in the vertical direction that will be applied to the character when it does this motion
- State - Enum in enumerate
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- state - Variable in class structs.MotionData
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The resulting state after running this motion
- structs - package structs
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