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M
materialise(boolean, int, int, int, boolean)
- Method in class fighting.
Attack
This method receives the player side's flag, player's position and player's direction.
Motion
- Class in
fighting
Motion()
- Constructor for class fighting.
Motion
MotionData
- Class in
structs
MotionData()
- Constructor for class structs.
MotionData
MotionData(Motion)
- Constructor for class structs.
MotionData
motionLevel
- Variable in class structs.
MotionData
The value of this motion's level
motionName
- Variable in class structs.
MotionData
This motion's name
move(int, int)
- Method in class structs.
HitArea
This method receives speedX and speedY and the boundary of the hit box and the attack hit box are changed according to the received values.
moveX(int)
- Method in class fighting.
Character
moveY(int)
- Method in class fighting.
Character
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