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C

C - Variable in class structs.Key
If the value is set to true, then the "C" button will be pressed.
cancelAbleFrame - Variable in class structs.MotionData
The value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel; if this motion has no cancelable period, the returned value will be -1.
cancelAbleMotionLevel - Variable in class structs.MotionData
The value of the level that can cancel this motion; during cancelable frames, any motion whose level is below this value can cancel this motion
Character - Class in fighting
 
Character() - Constructor for class fighting.Character
 
CHARACTER_GARNET - Static variable in interface gameInterface.AIInterface
 
CHARACTER_KFM - Static variable in interface gameInterface.AIInterface
 
CHARACTER_LUD - Static variable in interface gameInterface.AIInterface
 
CHARACTER_ZEN - Static variable in interface gameInterface.AIInterface
 
CharacterData - Class in structs
This class is for setting and getting the character's information.
CharacterData(Character) - Constructor for class structs.CharacterData
 
checkProjectile() - Method in class fighting.Attack
Checks whether this attack is a projectile or not.
close() - Method in class fighting.Fighting
 
close() - Method in interface gameInterface.AIInterface
This method finalizes AI.
commandCall(String) - Method in class commandcenter.CommandCenter
Uses "command" to create SkillData, an array containing the input sequence.
commandcenter - package commandcenter
 
CommandCenter - Class in commandcenter
This class is used for calling a command by AI.
CommandCenter() - Constructor for class commandcenter.CommandCenter
 
control - Variable in class structs.MotionData
The flag whether this character can run a motion with the motion's command
convert() - Method in class structs.Key
 
createAttackInstance() - Method in class fighting.Character
 
createAttackInstance() - Method in class structs.ReplayCharacterData
 
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