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I

image - Variable in class structs.MotionData
This motion's image file name
init(String, boolean, SoundManager, Map<String, Integer>, ImageContainer) - Method in class fighting.Character
 
initCharacter(String, boolean, ImageContainer) - Method in class structs.ReplayCharacterData
 
initialize(int, int, String, SoundManager, int[], String[], ImageContainer) - Method in class fighting.Fighting
Initializes fighting game.
initialize(GameData, boolean) - Method in interface gameInterface.AIInterface
This method initializes AI, and it will be executed only once in the beginning of each game.
initRound(long) - Method in class fighting.Fighting
This method must be called each round.
input() - Method in interface gameInterface.AIInterface
This method receives key inputted from AI.
interpretationCommand(Character, Deque<KeyData>) - Method in class fighting.Fighting
 
invokeDecision() - Method in class fighting.Character
 
invokeDecision() - Method in class structs.ReplayCharacterData
 
isAttackDownProperty() - Method in class structs.MotionData
Returns the flag whether this skill can push down the opponent when hit.
isControl() - Method in class fighting.Character
 
isControl() - Method in class fighting.Motion
 
isControl() - Method in class structs.CharacterData
Returns the flag whether this character can run a motion with the motion's command.
isControl() - Method in class structs.MotionData
Returns the flag whether this character can run a motion with the motion's command.
isDownProperty() - Method in class fighting.Attack
Returns the flag whether this skill can push down the opponent when hit.
isFront() - Method in class fighting.Character
 
isFront() - Method in class structs.CharacterData
Returns the character's facing direction.
isFront() - Method in class structs.ReplayCharacterData
 
isGameEnd() - Method in class fighting.Fighting
 
isHitConfirm() - Method in class fighting.Character
 
isLandingFlag() - Method in class fighting.Motion
 
isLandingFlag() - Method in class structs.MotionData
Returns the flag whether a landing motion can cancel this motion.
isPlayerNumber() - Method in class fighting.Attack
Returns the player side's flag.
isPlayerNumber() - Method in class fighting.Character
 
isPlayerNumber() - Method in class structs.ReplayCharacterData
 
isRoundEnd(long) - Method in class fighting.Fighting
 
iTob(int) - Static method in class transform.Transform
 
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