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R

R - Variable in class structs.Key
If the value is set to true, then the "Right" button will be pressed.
remainingTime - Variable in class structs.FrameData
The remaining time in seconds of the current round
ReplayCharacterData - Class in structs
 
ReplayCharacterData() - Constructor for class structs.ReplayCharacterData
 
reversalSpeedX() - Method in class fighting.Character
 
round - Variable in class structs.FrameData
The current round number
ROUND_MAX - Static variable in class fighting.Fighting
Round is began ROUND_MAX times
roundInit() - Method in class fighting.Character
 
runMotion(Action) - Method in class fighting.Character
 
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