- GameData - Class in structs
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- GameData(Character, Character, int, int) - Constructor for class structs.GameData
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- getAction() - Method in class fighting.Character
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- getAction() - Method in class structs.CharacterData
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Returns the character's action.
- getAction() - Method in class structs.ReplayCharacterData
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- getActive() - Method in class fighting.Attack
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Returns the number of frames in Active.
- getAttack() - Method in class fighting.Character
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- getAttack() - Method in class structs.CharacterData
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Returns the attack data that the character is using.
- getAttack() - Method in class structs.FrameData
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Returns the projectile data of both characters.
- getAttack() - Method in class structs.ReplayCharacterData
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- getAttackActive() - Method in class structs.MotionData
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Returns the number of frames in Active.
- getAttackGiveEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the opponent when it is hit by this skill.
- getAttackGiveGuardRecov() - Method in class structs.MotionData
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Returns the number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill.
- getAttackGuardAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when this skill is blocked by the opponent.
- getAttackGuardDamage() - Method in class structs.MotionData
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Returns the damage value to the guarded opponent hit by this skill.
- getAttackHit() - Method in class structs.MotionData
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Returns the information on the attack hit box.
- getAttackHitAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when this skill hits the opponent.
- getAttackHitDamage() - Method in class structs.MotionData
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Returns the damage value to the unguarded opponent hit by this skill.
- getAttackHitStop() - Method in class structs.MotionData
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Not in use!
- getAttackImage() - Method in class structs.MotionData
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Returns the attack's image file name.
- getAttackImpactX() - Method in class structs.MotionData
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Returns the change in the horizontal speed of the opponent when it is hit by this skill.
- getAttackImpactY() - Method in class structs.MotionData
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Returns the change in the vertical speed of the opponent when it is hit by this skill.
- getAttackInstance() - Method in class fighting.Motion
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- getAttackInterval() - Method in class structs.MotionData
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Not in use!
- getAttackKnockBack() - Method in class structs.MotionData
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Not in use!
- getAttackRepeat() - Method in class structs.MotionData
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Not in use!
- getAttackSpeedX() - Method in class structs.MotionData
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Returns the horizontal speed of the attack hit box.
- getAttackSpeedY() - Method in class structs.MotionData
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Returns the vertical speed of the attack hit box.
- getAttackStartAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when it uses this skill.
- getAttackStartUp() - Method in class structs.MotionData
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Returns the number of frames in Startup.
- getAttackType() - Method in class fighting.Attack
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Returns the value of the attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,
- getAttackType() - Method in class structs.MotionData
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Returns the value of the attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,
- getB() - Method in class structs.HitArea
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Returns the y-coordinate of the character's hit box's bottom boundary.
- getBackGroundMusicId() - Method in class fighting.Fighting
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- getBottom() - Method in class structs.CharacterData
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Returns the character's hit box's most-bottom y-coordinate.
- getCancelAbleFrame() - Method in class fighting.Motion
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- getCancelAbleFrame() - Method in class structs.MotionData
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Returns the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
- getCancelAbleMotionLevel() - Method in class fighting.Motion
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- getCancelAbleMotionLevel() - Method in class structs.MotionData
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Returns the value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
- getCharacter() - Method in interface gameInterface.AIInterface
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This method is for deciding which character to use among ZEN, GARNET, LUD, and KFM, and it returns one of the following values, which must be specified after "return" for the competition: CHARACTER_ZEN, CHARACTER_GARNET, CHARACTER_LUD, and CHARACTER_KFM
- getDistanceX() - Method in class commandcenter.CommandCenter
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Gets the horizontal distance between the two characters.
- getDistanceY() - Method in class commandcenter.CommandCenter
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Gets the vertical distance between the two characters.
- getEnemyCharacter() - Method in class commandcenter.CommandCenter
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Gets the character data of the opponent.
- getEnemyEnergy() - Method in class commandcenter.CommandCenter
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Gets the energy value of the opponent.
- getEnemyHP() - Method in class commandcenter.CommandCenter
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Gets the hit points of the opponent.
- getEnemyX() - Method in class commandcenter.CommandCenter
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Gets the opponent's x-coordinate.
- getEnemyY() - Method in class commandcenter.CommandCenter
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Gets the opponent's y-coordinate.
- getEnergy() - Method in class fighting.Character
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- getEnergy() - Method in class structs.CharacterData
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Returns the character's energy.
- getEnergy() - Method in class structs.ReplayCharacterData
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- getFrameData(long, KeyData) - Method in class fighting.Fighting
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- getFrameNumber() - Method in class fighting.Motion
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- getFrameNumber() - Method in class structs.MotionData
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Returns the number of frames in this motion.
- getGiveEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the opponent when it is hit by this skill.
- getGiveGuardRecov() - Method in class fighting.Attack
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Returns the number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill.
- getGuardAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when this skill is blocked by the opponent.
- getGuardDamage() - Method in class fighting.Attack
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Returns the damage value to the guarded opponent hit by this skill.
- getHit() - Method in class structs.MotionData
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Returns the information on the hit box (boundary box in other games).
- getHitAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when this skill hits the opponent.
- getHitArea() - Method in class fighting.Motion
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- getHitAreaB() - Method in class fighting.Character
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- getHitAreaB() - Method in class structs.ReplayCharacterData
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- getHitAreaL() - Method in class fighting.Character
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- getHitAreaL() - Method in class structs.ReplayCharacterData
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- getHitAreaNow() - Method in class fighting.Attack
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Returns HitArea's information of this attack hit box in the current frame.
- getHitAreaR() - Method in class fighting.Character
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- getHitAreaR() - Method in class structs.ReplayCharacterData
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- getHitAreaSetting() - Method in class fighting.Attack
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Returns HitArea's setting information.
- getHitAreaT() - Method in class fighting.Character
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- getHitAreaT() - Method in class structs.ReplayCharacterData
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- getHitDamage() - Method in class fighting.Attack
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Returns the damage value to the unguarded opponent hit by this skill.
- getHitNumber() - Method in class fighting.Character
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- getHitStop() - Method in class fighting.Attack
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Not in use!
- getHp() - Method in class fighting.Character
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- getHp() - Method in class structs.CharacterData
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Returns the character's hit points.
- getHp() - Method in class structs.ReplayCharacterData
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- getImage() - Method in class fighting.Attack
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Returns this attack's imageHandle.
- getImage(int) - Method in class fighting.Motion
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This method returns the current Image of character.
- getImage() - Method in class structs.MotionData
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Returns this motion's image file name.
- getImpactX() - Method in class fighting.Attack
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Returns the change in the horizontal speed of the opponent when it is hit by this skill.
- getImpactY() - Method in class fighting.Attack
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Returns the change in the vertical speed of the opponent when it is hit by this skill.
- getInformation(FrameData) - Method in interface gameInterface.AIInterface
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This method gets information from the game status in each frame.
- getInterval() - Method in class fighting.Attack
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Not in use!
- getKey() - Method in class structs.KeyData
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- getKey() - Method in class structs.ReplayCharacterData
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- getKeyData() - Method in class structs.FrameData
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Returns the value of input information.
- getKnockBack() - Method in class fighting.Attack
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Not in use!
- getL() - Method in class structs.HitArea
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Returns the x-coordinate of the character's hit box's left boundary.
- getLeft() - Method in class structs.CharacterData
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Returns the character's hit box's most-left x-coordinate.
- getMaxEnergy() - Method in class fighting.Character
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- getMaxEnergy() - Method in class structs.ReplayCharacterData
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- getMotionLevel() - Method in class fighting.Motion
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- getMotionLevel() - Method in class structs.MotionData
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Returns the value of this motion's level.
- getMotionName() - Method in class fighting.Motion
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- getMotionName() - Method in class structs.MotionData
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Returns this motion's name.
- getMotionVector() - Method in class fighting.Character
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MotionData of the character.
- getMotionVector() - Method in class structs.ReplayCharacterData
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- getMyCharacter() - Method in class commandcenter.CommandCenter
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Gets the character data of self.
- getMyCharacter(boolean) - Method in class structs.FrameData
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Returns CharacterData of your player character with the parameter player, returned from the method initialize in AIInterface.
- getMyEnergy() - Method in class commandcenter.CommandCenter
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Gets the energy value of self.
- getMyHP() - Method in class commandcenter.CommandCenter
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Gets the hit points of self.
- getMyKey(boolean) - Method in class structs.KeyData
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Returns Key of your player character with the parameter player, returned from the method initialize in AIInterface.
- getMyMaxEnergy(boolean) - Method in class structs.GameData
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Returns the maximum energy of your player character with the parameter player, returned from the method initialize in AIInterface.
- getMyMotion(boolean) - Method in class structs.GameData
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Returns MotionData of your player character with the parameter player, returned from the method initialize in AIInterface
- getMyName(boolean) - Method in class structs.GameData
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Returns the name of your player character with the parameter player, returned from the method initialize in AIInterface.
- getMyX() - Method in class commandcenter.CommandCenter
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Gets self's x-coordinate.
- getMyY() - Method in class commandcenter.CommandCenter
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Gets self's y-coordinate.
- getName() - Method in class fighting.Character
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- getNowFrame() - Method in class fighting.Attack
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Returns the number of frames since this attack was used.
- getNowImage() - Method in class fighting.Character
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- getNowImage() - Method in class structs.ReplayCharacterData
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- getOpponentCharacter(boolean) - Method in class structs.FrameData
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Returns CharacterData of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
- getOpponentKey(boolean) - Method in class structs.KeyData
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Returns Key of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
- getOpponentMaxEnergy(boolean) - Method in class structs.GameData
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Returns the maximum energy of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
- getOpponentMotion(boolean) - Method in class structs.GameData
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Returns MotionData of opponent' player character with the parameter player, returned from the method initialize in AIInterface
- getOpponentName(boolean) - Method in class structs.GameData
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Returns the name of opponent' player character with the parameter player, returned from the method initialize in AIInterface.
- getP1() - Method in class structs.FrameData
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Returns the first character's data.
- getP2() - Method in class structs.FrameData
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Returns the second character's data.
- getPlayerOne() - Method in class structs.KeyData
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Returns P1's input.
- getPlayerOneCharacterName() - Method in class structs.GameData
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Returns the name of the first player's character.
- getPlayerOneMaxEnergy() - Method in class structs.GameData
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Returns the energy limit of the first player's character.
- getPlayerOneMotion() - Method in class structs.GameData
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Returns MotionData of the first player's character.
A motion's information can be accessed by the method getPlayerOneMotion().elementAt(index).
E.g., playerOneMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
- getPlayerTwo() - Method in class structs.KeyData
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Returns P2's input.
- getPlayerTwoCharacterName() - Method in class structs.GameData
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Returns the name of the second player's character.
- getPlayerTwoMaxEnergy() - Method in class structs.GameData
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Returns the energy limit of the second player's character.
- getPlayerTwoMotion() - Method in class structs.GameData
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Returns MotionData of the second player's character.
A motion's information can be accessed by the method getPlayerTwoMotion().elementAt(index).
E.g., playerTwoMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
- getR() - Method in class structs.HitArea
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Returns the x-coordinate of the character's hit box's right boundary.
- getRemainingFrame() - Method in class fighting.Character
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- getRemainingFrame() - Method in class structs.CharacterData
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Returns the number of frames that the character needs to resume to its normal status.
- getRemainingFrame() - Method in class structs.ReplayCharacterData
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- getRemainingTime() - Method in class structs.FrameData
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Returns the remaining time in seconds of the current round.
- getRepeat() - Method in class fighting.Attack
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Not in use!
- getRight() - Method in class structs.CharacterData
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Returns the character's hit box's most-right x-coordinate.
- getRound() - Method in class structs.FrameData
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Returns the current round number.
- getRoundMax() - Method in class fighting.Fighting
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- getRoundScore(boolean, int) - Method in class fighting.Fighting
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- getRoundScore() - Method in class fighting.Fighting
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- getSettingSpeedX() - Method in class fighting.Attack
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Returns the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- getSettingSpeedY() - Method in class fighting.Attack
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Returns the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- getSizeX() - Method in class fighting.Character
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- getSizeX() - Method in class fighting.Motion
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- getSizeX() - Method in class structs.ReplayCharacterData
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- getSizeY() - Method in class fighting.Character
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- getSizeY() - Method in class fighting.Motion
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- getSizeY() - Method in class structs.ReplayCharacterData
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- getskillFlag() - Method in class commandcenter.CommandCenter
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Returns true if a command is being input, otherwise returns false.
- getSkillKey() - Method in class commandcenter.CommandCenter
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Gets the current Key data.
- getSpeedX() - Method in class fighting.Attack
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Returns the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- getSpeedX() - Method in class fighting.Character
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- getSpeedX() - Method in class fighting.Motion
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- getSpeedX() - Method in class structs.CharacterData
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Returns the character's horizontal speed.
- getSpeedX() - Method in class structs.MotionData
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Returns the speed value in the horizontal direction that will be applied to the character when it does this motion.
- getSpeedY() - Method in class fighting.Attack
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Returns the vertical speed of the attack hit box (minus when moving up and plus when moving down).
- getSpeedY() - Method in class fighting.Character
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- getSpeedY() - Method in class fighting.Motion
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- getSpeedY() - Method in class structs.CharacterData
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Returns the character's vertical speed.
- getSpeedY() - Method in class structs.MotionData
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Returns the speed value in the vertical direction that will be applied to the character when it does this motion.
- getStageXMax() - Method in class structs.GameData
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Returns the horizontal length of the battle stage.
- getStageYMax() - Method in class structs.GameData
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Returns the vertical length of the battle stage.
- getStartAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when it uses this skill.
- getStartUp() - Method in class fighting.Attack
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Returns the number of frames in Startup.
- getState() - Method in class fighting.Character
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- getState() - Method in class fighting.Motion
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- getState() - Method in class structs.CharacterData
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Returns the character's state: stand / crouch / in air / down.
- getState() - Method in class structs.MotionData
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Returns the resulting state after running this motion.
- getT() - Method in class structs.HitArea
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Returns the y-coordinate of the character's hit box's top boundary.
- getTop() - Method in class structs.CharacterData
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Returns the character's hit box's most-top y-coordinate.
- getX() - Method in class fighting.Character
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- getX() - Method in class structs.CharacterData
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Returns the character's most-left x-coordinate.
- getX() - Method in class structs.ReplayCharacterData
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- getY() - Method in class fighting.Character
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- getY() - Method in class structs.CharacterData
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Returns the character box's most-top y-coordinate.
- getY() - Method in class structs.ReplayCharacterData
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- GRAVITY - Variable in class setting.Properties
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The character's SpeedY is reduced by this value every frame.
- gravityEffect() - Method in class fighting.Character
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