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G

GameData - Class in structs
 
GameData(Character, Character, int, int) - Constructor for class structs.GameData
 
getAction() - Method in class fighting.Character
 
getAction() - Method in class structs.CharacterData
Returns the character's action.
getAction() - Method in class structs.ReplayCharacterData
 
getActive() - Method in class fighting.Attack
Returns the number of frames in Active.
getAttack() - Method in class fighting.Character
 
getAttack() - Method in class structs.CharacterData
Returns the attack data that the character is using.
getAttack() - Method in class structs.FrameData
Returns the projectile data of both characters.
getAttack() - Method in class structs.ReplayCharacterData
 
getAttackActive() - Method in class structs.MotionData
Returns the number of frames in Active.
getAttackGiveEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the opponent when it is hit by this skill.
getAttackGiveGuardRecov() - Method in class structs.MotionData
Returns the number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill.
getAttackGuardAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when this skill is blocked by the opponent.
getAttackGuardDamage() - Method in class structs.MotionData
Returns the damage value to the guarded opponent hit by this skill.
getAttackHit() - Method in class structs.MotionData
Returns the information on the attack hit box.
getAttackHitAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when this skill hits the opponent.
getAttackHitDamage() - Method in class structs.MotionData
Returns the damage value to the unguarded opponent hit by this skill.
getAttackHitStop() - Method in class structs.MotionData
Not in use!
getAttackImage() - Method in class structs.MotionData
Returns the attack's image file name.
getAttackImpactX() - Method in class structs.MotionData
Returns the change in the horizontal speed of the opponent when it is hit by this skill.
getAttackImpactY() - Method in class structs.MotionData
Returns the change in the vertical speed of the opponent when it is hit by this skill.
getAttackInstance() - Method in class fighting.Motion
 
getAttackInterval() - Method in class structs.MotionData
Not in use!
getAttackKnockBack() - Method in class structs.MotionData
Not in use!
getAttackRepeat() - Method in class structs.MotionData
Not in use!
getAttackSpeedX() - Method in class structs.MotionData
Returns the horizontal speed of the attack hit box.
getAttackSpeedY() - Method in class structs.MotionData
Returns the vertical speed of the attack hit box.
getAttackStartAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when it uses this skill.
getAttackStartUp() - Method in class structs.MotionData
Returns the number of frames in Startup.
getAttackType() - Method in class fighting.Attack
Returns the value of the attack type: 1 = high, 2 = middle, 3 = low, 4 = throw,
getAttackType() - Method in class structs.MotionData
Returns the value of the attack type:
1 = high,
2 = middle,
3 = low,
4 = throw,
getB() - Method in class structs.HitArea
Returns the y-coordinate of the character's hit box's bottom boundary.
getBackGroundMusicId() - Method in class fighting.Fighting
 
getBottom() - Method in class structs.CharacterData
Returns the character's hit box's most-bottom y-coordinate.
getCancelAbleFrame() - Method in class fighting.Motion
 
getCancelAbleFrame() - Method in class structs.MotionData
Returns the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
getCancelAbleMotionLevel() - Method in class fighting.Motion
 
getCancelAbleMotionLevel() - Method in class structs.MotionData
Returns the value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
getCharacter() - Method in interface gameInterface.AIInterface
This method is for deciding which character to use among ZEN, GARNET, LUD, and KFM, and it returns one of the following values, which must be specified after "return" for the competition: CHARACTER_ZEN, CHARACTER_GARNET, CHARACTER_LUD, and CHARACTER_KFM
getDistanceX() - Method in class commandcenter.CommandCenter
Gets the horizontal distance between the two characters.
getDistanceY() - Method in class commandcenter.CommandCenter
Gets the vertical distance between the two characters.
getEnemyCharacter() - Method in class commandcenter.CommandCenter
Gets the character data of the opponent.
getEnemyEnergy() - Method in class commandcenter.CommandCenter
Gets the energy value of the opponent.
getEnemyHP() - Method in class commandcenter.CommandCenter
Gets the hit points of the opponent.
getEnemyX() - Method in class commandcenter.CommandCenter
Gets the opponent's x-coordinate.
getEnemyY() - Method in class commandcenter.CommandCenter
Gets the opponent's y-coordinate.
getEnergy() - Method in class fighting.Character
 
getEnergy() - Method in class structs.CharacterData
Returns the character's energy.
getEnergy() - Method in class structs.ReplayCharacterData
 
getFrameData(long, KeyData) - Method in class fighting.Fighting
 
getFrameNumber() - Method in class fighting.Motion
 
getFrameNumber() - Method in class structs.MotionData
Returns the number of frames in this motion.
getGiveEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the opponent when it is hit by this skill.
getGiveGuardRecov() - Method in class fighting.Attack
Returns the number of frames that the guarded opponent needs to resume to its normal status after being hit by this skill.
getGuardAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when this skill is blocked by the opponent.
getGuardDamage() - Method in class fighting.Attack
Returns the damage value to the guarded opponent hit by this skill.
getHit() - Method in class structs.MotionData
Returns the information on the hit box (boundary box in other games).
getHitAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when this skill hits the opponent.
getHitArea() - Method in class fighting.Motion
 
getHitAreaB() - Method in class fighting.Character
 
getHitAreaB() - Method in class structs.ReplayCharacterData
 
getHitAreaL() - Method in class fighting.Character
 
getHitAreaL() - Method in class structs.ReplayCharacterData
 
getHitAreaNow() - Method in class fighting.Attack
Returns HitArea's information of this attack hit box in the current frame.
getHitAreaR() - Method in class fighting.Character
 
getHitAreaR() - Method in class structs.ReplayCharacterData
 
getHitAreaSetting() - Method in class fighting.Attack
Returns HitArea's setting information.
getHitAreaT() - Method in class fighting.Character
 
getHitAreaT() - Method in class structs.ReplayCharacterData
 
getHitDamage() - Method in class fighting.Attack
Returns the damage value to the unguarded opponent hit by this skill.
getHitNumber() - Method in class fighting.Character
 
getHitStop() - Method in class fighting.Attack
Not in use!
getHp() - Method in class fighting.Character
 
getHp() - Method in class structs.CharacterData
Returns the character's hit points.
getHp() - Method in class structs.ReplayCharacterData
 
getImage() - Method in class fighting.Attack
Returns this attack's imageHandle.
getImage(int) - Method in class fighting.Motion
This method returns the current Image of character.
getImage() - Method in class structs.MotionData
Returns this motion's image file name.
getImpactX() - Method in class fighting.Attack
Returns the change in the horizontal speed of the opponent when it is hit by this skill.
getImpactY() - Method in class fighting.Attack
Returns the change in the vertical speed of the opponent when it is hit by this skill.
getInformation(FrameData) - Method in interface gameInterface.AIInterface
This method gets information from the game status in each frame.
getInterval() - Method in class fighting.Attack
Not in use!
getKey() - Method in class structs.KeyData
 
getKey() - Method in class structs.ReplayCharacterData
 
getKeyData() - Method in class structs.FrameData
Returns the value of input information.
getKnockBack() - Method in class fighting.Attack
Not in use!
getL() - Method in class structs.HitArea
Returns the x-coordinate of the character's hit box's left boundary.
getLeft() - Method in class structs.CharacterData
Returns the character's hit box's most-left x-coordinate.
getMaxEnergy() - Method in class fighting.Character
 
getMaxEnergy() - Method in class structs.ReplayCharacterData
 
getMotionLevel() - Method in class fighting.Motion
 
getMotionLevel() - Method in class structs.MotionData
Returns the value of this motion's level.
getMotionName() - Method in class fighting.Motion
 
getMotionName() - Method in class structs.MotionData
Returns this motion's name.
getMotionVector() - Method in class fighting.Character
MotionData of the character.
getMotionVector() - Method in class structs.ReplayCharacterData
 
getMyCharacter() - Method in class commandcenter.CommandCenter
Gets the character data of self.
getMyCharacter(boolean) - Method in class structs.FrameData
Returns CharacterData of your player character with the parameter player, returned from the method initialize in AIInterface.
getMyEnergy() - Method in class commandcenter.CommandCenter
Gets the energy value of self.
getMyHP() - Method in class commandcenter.CommandCenter
Gets the hit points of self.
getMyKey(boolean) - Method in class structs.KeyData
Returns Key of your player character with the parameter player, returned from the method initialize in AIInterface.
getMyMaxEnergy(boolean) - Method in class structs.GameData
Returns the maximum energy of your player character with the parameter player, returned from the method initialize in AIInterface.
getMyMotion(boolean) - Method in class structs.GameData
Returns MotionData of your player character with the parameter player, returned from the method initialize in AIInterface
getMyName(boolean) - Method in class structs.GameData
Returns the name of your player character with the parameter player, returned from the method initialize in AIInterface.
getMyX() - Method in class commandcenter.CommandCenter
Gets self's x-coordinate.
getMyY() - Method in class commandcenter.CommandCenter
Gets self's y-coordinate.
getName() - Method in class fighting.Character
 
getNowFrame() - Method in class fighting.Attack
Returns the number of frames since this attack was used.
getNowImage() - Method in class fighting.Character
 
getNowImage() - Method in class structs.ReplayCharacterData
 
getOpponentCharacter(boolean) - Method in class structs.FrameData
Returns CharacterData of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
getOpponentKey(boolean) - Method in class structs.KeyData
Returns Key of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
getOpponentMaxEnergy(boolean) - Method in class structs.GameData
Returns the maximum energy of the opponent' player character with the parameter player, returned from the method initialize in AIInterface.
getOpponentMotion(boolean) - Method in class structs.GameData
Returns MotionData of opponent' player character with the parameter player, returned from the method initialize in AIInterface
getOpponentName(boolean) - Method in class structs.GameData
Returns the name of opponent' player character with the parameter player, returned from the method initialize in AIInterface.
getP1() - Method in class structs.FrameData
Returns the first character's data.
getP2() - Method in class structs.FrameData
Returns the second character's data.
getPlayerOne() - Method in class structs.KeyData
Returns P1's input.
getPlayerOneCharacterName() - Method in class structs.GameData
Returns the name of the first player's character.
getPlayerOneMaxEnergy() - Method in class structs.GameData
Returns the energy limit of the first player's character.
getPlayerOneMotion() - Method in class structs.GameData
Returns MotionData of the first player's character.
A motion's information can be accessed by the method getPlayerOneMotion().elementAt(index).
E.g., playerOneMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
getPlayerTwo() - Method in class structs.KeyData
Returns P2's input.
getPlayerTwoCharacterName() - Method in class structs.GameData
Returns the name of the second player's character.
getPlayerTwoMaxEnergy() - Method in class structs.GameData
Returns the energy limit of the second player's character.
getPlayerTwoMotion() - Method in class structs.GameData
Returns MotionData of the second player's character.
A motion's information can be accessed by the method getPlayerTwoMotion().elementAt(index).
E.g., playerTwoMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
getR() - Method in class structs.HitArea
Returns the x-coordinate of the character's hit box's right boundary.
getRemainingFrame() - Method in class fighting.Character
 
getRemainingFrame() - Method in class structs.CharacterData
Returns the number of frames that the character needs to resume to its normal status.
getRemainingFrame() - Method in class structs.ReplayCharacterData
 
getRemainingTime() - Method in class structs.FrameData
Returns the remaining time in seconds of the current round.
getRepeat() - Method in class fighting.Attack
Not in use!
getRight() - Method in class structs.CharacterData
Returns the character's hit box's most-right x-coordinate.
getRound() - Method in class structs.FrameData
Returns the current round number.
getRoundMax() - Method in class fighting.Fighting
 
getRoundScore(boolean, int) - Method in class fighting.Fighting
 
getRoundScore() - Method in class fighting.Fighting
 
getSettingSpeedX() - Method in class fighting.Attack
Returns the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
getSettingSpeedY() - Method in class fighting.Attack
Returns the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
getSizeX() - Method in class fighting.Character
 
getSizeX() - Method in class fighting.Motion
 
getSizeX() - Method in class structs.ReplayCharacterData
 
getSizeY() - Method in class fighting.Character
 
getSizeY() - Method in class fighting.Motion
 
getSizeY() - Method in class structs.ReplayCharacterData
 
getskillFlag() - Method in class commandcenter.CommandCenter
Returns true if a command is being input, otherwise returns false.
getSkillKey() - Method in class commandcenter.CommandCenter
Gets the current Key data.
getSpeedX() - Method in class fighting.Attack
Returns the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
getSpeedX() - Method in class fighting.Character
 
getSpeedX() - Method in class fighting.Motion
 
getSpeedX() - Method in class structs.CharacterData
Returns the character's horizontal speed.
getSpeedX() - Method in class structs.MotionData
Returns the speed value in the horizontal direction that will be applied to the character when it does this motion.
getSpeedY() - Method in class fighting.Attack
Returns the vertical speed of the attack hit box (minus when moving up and plus when moving down).
getSpeedY() - Method in class fighting.Character
 
getSpeedY() - Method in class fighting.Motion
 
getSpeedY() - Method in class structs.CharacterData
Returns the character's vertical speed.
getSpeedY() - Method in class structs.MotionData
Returns the speed value in the vertical direction that will be applied to the character when it does this motion.
getStageXMax() - Method in class structs.GameData
Returns the horizontal length of the battle stage.
getStageYMax() - Method in class structs.GameData
Returns the vertical length of the battle stage.
getStartAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when it uses this skill.
getStartUp() - Method in class fighting.Attack
Returns the number of frames in Startup.
getState() - Method in class fighting.Character
 
getState() - Method in class fighting.Motion
 
getState() - Method in class structs.CharacterData
Returns the character's state: stand / crouch / in air / down.
getState() - Method in class structs.MotionData
Returns the resulting state after running this motion.
getT() - Method in class structs.HitArea
Returns the y-coordinate of the character's hit box's top boundary.
getTop() - Method in class structs.CharacterData
Returns the character's hit box's most-top y-coordinate.
getX() - Method in class fighting.Character
 
getX() - Method in class structs.CharacterData
Returns the character's most-left x-coordinate.
getX() - Method in class structs.ReplayCharacterData
 
getY() - Method in class fighting.Character
 
getY() - Method in class structs.CharacterData
Returns the character box's most-top y-coordinate.
getY() - Method in class structs.ReplayCharacterData
 
GRAVITY - Variable in class setting.Properties
The character's SpeedY is reduced by this value every frame.
gravityEffect() - Method in class fighting.Character
 
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