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A

A - Variable in class struct.Key
If the value is set to true, then the "A" button will be pressed.
action - Variable in class struct.CharacterData
The character's action.
Action - Enum Class in enumerate
The class that defines all the actions used in the game.
Action() - Constructor for enum class enumerate.Action
 
actionToCommand(String) - Method in class aiinterface.CommandCenter
Converts the action name to a command and creates a key corresponding to the command.
active - Variable in class struct.AttackData
The number of frames in Active.
AIInterface - Interface in aiinterface
The interface that defines the methods to implement in AI.
aiNames - Variable in class struct.GameData
The both AIs' names.
Index 0 is P1, index 1 is P2.
AIR - Enum constant in enum class enumerate.Action
 
AIR - Enum constant in enum class enumerate.State
 
AIR_A - Enum constant in enum class enumerate.Action
 
AIR_B - Enum constant in enum class enumerate.Action
 
AIR_D_DB_BA - Enum constant in enum class enumerate.Action
 
AIR_D_DB_BB - Enum constant in enum class enumerate.Action
 
AIR_D_DF_FA - Enum constant in enum class enumerate.Action
 
AIR_D_DF_FB - Enum constant in enum class enumerate.Action
 
AIR_DA - Enum constant in enum class enumerate.Action
 
AIR_DB - Enum constant in enum class enumerate.Action
 
AIR_F_D_DFA - Enum constant in enum class enumerate.Action
 
AIR_F_D_DFB - Enum constant in enum class enumerate.Action
 
AIR_FA - Enum constant in enum class enumerate.Action
 
AIR_FB - Enum constant in enum class enumerate.Action
 
AIR_GUARD - Enum constant in enum class enumerate.Action
 
AIR_GUARD_RECOV - Enum constant in enum class enumerate.Action
 
AIR_RECOV - Enum constant in enum class enumerate.Action
 
AIR_UA - Enum constant in enum class enumerate.Action
 
AIR_UB - Enum constant in enum class enumerate.Action
 
attackData - Variable in class struct.CharacterData
The attack data that the character is using.
AttackData - Class in struct
The class dealing with data on the attack such as damage amount and required energy amount.
attackType - Variable in class struct.AttackData
The value of the attack type: 1 = high, 2 = middle, 3 = low, 4 = throw.
AudioData - Class in struct
The class dealing with the audio information in game such as raw audio data, FFT and Mel-Spectrogram transformation.
For more details on the data structure, please see https://tinyurl.com/DareFightingICE/AI.
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