public class AILoader
extends java.lang.Thread
Constructor and Description |
---|
AILoader() |
Modifier and Type | Method and Description |
---|---|
void |
initialize(GameData gameData,
boolean playerNumber,
java.lang.String fileName)
Initializes AILoader
|
void |
notifyStop() |
void |
run() |
void |
setFrameData(FrameData frameDataInput) |
Key |
transfarAIInput() |
void |
transfarFrameData() |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
public void initialize(GameData gameData, boolean playerNumber, java.lang.String fileName)
gameData
- playerNumber
- fileName
- public void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
public Key transfarAIInput()
public void setFrameData(FrameData frameDataInput)
frameDataInput
- public void transfarFrameData()
public void notifyStop()