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A

A - Variable in class structs.Key
If the value is set to true, then the hAh button will be pressed.
Action - Enum in enumerate
 
AIInterface - Interface in gameInterface
 
AILoader - Class in gameInterface
 
AILoader() - Constructor for class gameInterface.AILoader
 
aiSetting - Static variable in class fighting.Game
 
aiSetting - Variable in class fighting.Menu
 
AISetting - Class in setting
 
AISetting() - Constructor for class setting.AISetting
in default, all settings are false.
Attack - Class in fighting
 
Attack() - Constructor for class fighting.Attack
 
Attack(Attack) - Constructor for class fighting.Attack
 
Attack(HitArea, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, boolean, Image) - Constructor for class fighting.Attack
 
attack - Variable in class structs.FrameData
the projectile data of both characters
attackActive - Variable in class structs.MotionData
the number of frames in Active
attackDownProperty - Variable in class structs.MotionData
the flag whether this skill can push down the opponent when hit
attackGiveEnergy - Variable in class structs.MotionData
the value of the energy added to the opponent when it is hit by this skill
attackGiveGuardRecov - Variable in class structs.MotionData
the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill
attackGuardAddEnergy - Variable in class structs.MotionData
the value of the energy added to the opponent when it is hit by this skill
attackGuardDamage - Variable in class structs.MotionData
the damage value to the guarded opponent hit by this skill
attackHit - Variable in class structs.MotionData
the information on the attack hit box
attackHitAddEnergy - Variable in class structs.MotionData
the value of the energy added to the character when this skill hits the opponent
attackHitDamage - Variable in class structs.MotionData
the damage value to the unguarded opponent hit by this skill
attackHitStop - Variable in class structs.MotionData
not in use!
attackImage - Variable in class structs.MotionData
the attack's image file name
attackImpactX - Variable in class structs.MotionData
the change in the horizontal speed of the opponent when it is hit by this skill
attackImpactY - Variable in class structs.MotionData
the change in the vertical speed of the opponent when it is hit by this skill
attackInterval - Variable in class structs.MotionData
not in use!
attackKnockBack - Variable in class structs.MotionData
not in use!
attackRepeat - Variable in class structs.MotionData
not in use!
attackSpeedX - Variable in class structs.MotionData
the horizontal speed of the attack hit box
attackSpeedY - Variable in class structs.MotionData
the vertical speed of the attack hit box
attackStartAddEnergy - Variable in class structs.MotionData
the value of the energy added to the character when it uses this skill; If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
attackStartUp - Variable in class structs.MotionData
the number of frames in Startup
attackType - Variable in class structs.MotionData
the value of attack types 1 = high 2 = middle 3 = low 4 = throw
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