- A - Variable in class structs.Key
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If the value is set to true, then the hAh button will be pressed.
- Action - Enum in enumerate
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- AIInterface - Interface in gameInterface
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- AILoader - Class in gameInterface
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- AILoader() - Constructor for class gameInterface.AILoader
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- aiSetting - Static variable in class fighting.Game
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- aiSetting - Variable in class fighting.Menu
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- AISetting - Class in setting
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- AISetting() - Constructor for class setting.AISetting
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in default, all settings are false.
- Attack - Class in fighting
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- Attack() - Constructor for class fighting.Attack
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- Attack(Attack) - Constructor for class fighting.Attack
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- Attack(HitArea, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, boolean, Image) - Constructor for class fighting.Attack
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- attack - Variable in class structs.FrameData
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the projectile data of both characters
- attackActive - Variable in class structs.MotionData
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the number of frames in Active
- attackDownProperty - Variable in class structs.MotionData
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the flag whether this skill can push down the opponent when hit
- attackGiveEnergy - Variable in class structs.MotionData
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the value of the energy added to the opponent when it is hit by this skill
- attackGiveGuardRecov - Variable in class structs.MotionData
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the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill
- attackGuardAddEnergy - Variable in class structs.MotionData
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the value of the energy added to the opponent when it is hit by this skill
- attackGuardDamage - Variable in class structs.MotionData
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the damage value to the guarded opponent hit by this skill
- attackHit - Variable in class structs.MotionData
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the information on the attack hit box
- attackHitAddEnergy - Variable in class structs.MotionData
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the value of the energy added to the character when this skill hits the opponent
- attackHitDamage - Variable in class structs.MotionData
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the damage value to the unguarded opponent hit by this skill
- attackHitStop - Variable in class structs.MotionData
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not in use!
- attackImage - Variable in class structs.MotionData
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the attack's image file name
- attackImpactX - Variable in class structs.MotionData
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the change in the horizontal speed of the opponent when it is hit by this skill
- attackImpactY - Variable in class structs.MotionData
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the change in the vertical speed of the opponent when it is hit by this skill
- attackInterval - Variable in class structs.MotionData
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not in use!
- attackKnockBack - Variable in class structs.MotionData
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not in use!
- attackRepeat - Variable in class structs.MotionData
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not in use!
- attackSpeedX - Variable in class structs.MotionData
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the horizontal speed of the attack hit box
- attackSpeedY - Variable in class structs.MotionData
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the vertical speed of the attack hit box
- attackStartAddEnergy - Variable in class structs.MotionData
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the value of the energy added to the character when it uses this skill;
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
- attackStartUp - Variable in class structs.MotionData
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the number of frames in Startup
- attackType - Variable in class structs.MotionData
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the value of attack types
1 = high
2 = middle
3 = low
4 = throw