Research Publications (both Japanese and English)

Major Invited Talks, Lectures, and Interviews

  1. ラック・ターウォンマット,夢ナビWeb: "ゲームAIはホットなヒト研究フィールド" と "ゲームAIの研究は,これからが面白い", 2010年6月.
  2. 講演題名:「オンラインゲームの研究って:プレイヤーの分析でより良いコンテンツを目指す」, 2006年度『立命館大阪オフィス講座』, 立命館大阪オフィス主催, 大阪府, 平成18年11月16日.
  3. 講演題名:「ゲームマイニングの野望II〜MMOGのデータマイニング」, CEDEC2003, 社団法人コンピュ−タエンタ−テインメント協会(CESA)主催, 東京都, 平成15年9月4日.

Patents

  1. Ruck Thawonmas, Akio Sakamoto, Shinji Mizobuchi, Masutatsu Yoshioka, "Text Mining Method and Apparatus for Extracting Features of Documents," US Patent 6882747, April 19, 2005.
  2. 友池 貴之, 溝渕 真司, ラック ターウォンマット, "データ解析方法及びその装置ならびにコンピュータ・プログラム," 特許番号−3572020, 2004年7月2日認定.
  3. ラック ターウォンマット, 坂本 明雄, 溝渕 真司, 吉岡 倍達, "テキストマイニングにおける文書の特徴量抽出方法及びその装置,"  特許番号−3524846, 2004年2月20日認定.
  4. Ruck Thawonmas, Akio Sakamoto, Shinji Mizobuchi, Masutatsu Yoshioka, "Text Mining Method and Apparatus for Extracting Features of Documents," GB2369211 (UK Patent), November 27, 2002.

Review Papers

  1. Ruck Thawonmas, "Deflation 法," 臨時別冊・数理科学SGCライブラリ-18「独立成分分析-多変量データ解析の新しい方法-」, 甘利 俊一・村田 昇(共編著), pp. 95-100, 2002年10月25日初版発行. (Ruck Thawonmas, "A Deflation Approach," Independent Component Analysis - A new multivariate data analysis technique, SGC Library 18, Shun-ichi Amari and Noboru Murata (eds.), SAIENSU-SHA, pp. 95-100, Oct. 2002.)
  2. Ruck Thawonmas, "連載 - 独立成分解析:Deflation 法," Computer Today, 2000年9 月号, pp. 66-71, サイエンス社. (Ruck Thawonmas, "Independent Component Analysis - A Deflation Approach," Computer Today, no. 99, pp. 66-71, 2000.)

Books or Book Chapters

  1. Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, "Content-Based Recommendation for Stacked-Graph Navigation,"Multimedia Services in Intelligent Environments: Advances in Recommender Systems (Smart Innovation, Systems and Technologies) , George A. Tsihrintzis, Maria Virvou, Lakhmi C. Jain (eds.), Springer, pp. 99-114, May 2013.
  2. 玉井未知留・稲葉光行・細井浩一・Ruck Thawonmas・上村雅之・中村彰憲, "3Dメタバースを用いた日本語・日本文化学習環境の構築," 「デジタル・ヒューマニティーズ研究とWeb技術(シリーズ日本文化デジタル・ヒューマニティーズ)」,稲葉光行(編集),ナカニシヤ出版,pp. 109-126, 2012年5月.
  3. Kingkarn Sookhanaphibarn・Ruck Thawonmas・稲葉光行, "仮想環境での鑑賞者の観覧行動に対する視覚的分析ツール: Second Lifeにおける仮想展示の事例研究,"「デジタル・ヒューマニティーズ研究とWeb技術(シリーズ日本文化デジタル・ヒューマニティーズ)」,稲葉光行(編集),ナカニシヤ出版,pp. 158-174 , 2012年5月.
  4. Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura, "Constructing Japanese Language/Culture Learning Environment Using 3D Metaverse," Digital Humanities Research and Web Technology (Series in Digital Humanities for Japanese Arts and Cultures), Mitsuyuki Inaba (ed.), Nakanisha Publisher, pp. 274-292, May 2012.
  5. Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Mitsuyuki Inaba,"Visual Analytics Tool for Visitor Circulaton in Virtual Environments: A Case Study from a Gallery in SecondLife," Digital Humanities Research and Web Technology (Series in Digital Humanities for Japanese Arts and Cultures), Mitsuyuki Inaba (ed.), Nakanisha Publisher, pp. 320-334, May 2012.
  6. THAWONMAS Ruck・首田大仁, "メタバース内の美術館への訪問ログからの訪問時間に基づいた漫画の自動生成," 「デジタル・アーカイブの新展開 (シリーズ日本文化デジタル・ヒューマニティーズ)」,八村広三郎 (編集), 田中弘美 (編集),ナカニシヤ出版, pp. 135-149, 2012年3月.
  7. Ruck Thawonmas and Tomonori Shuda,"Automatic Comic Generation Based on Visiting Time from Metaverse-Museum Visiting Logs," New Developments in Digital Archives (Series in Digital Humanities for Japanese Arts and Cultures), Kosaburo Hachimura and Hiromi Tanaka (eds.), Nakanisha Publisher, pp. 310-323, Mar. 2012.
  8. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "Digital Museums in 3D Virtual Environments," Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena, Ben Kei Daniel (ed.), IGI Global Publisher, pp. 713-730, Nov. 2010.
  9. Ruck Thawonmas, Ji-Young Ho, and Yoshitaka Matsumoto, "User Type Identification in Virtual Worlds," Agent-Based Modeling Meets Gaming Simulation (Post-Proceedings of the Session Conference of the ISAGA, International Simulation and Gaming Association, 2003), Series: Springer Series on Agent Based Social Systems, vol. 2 Arai, Kiyoshi; Deguchi, Hiroshi; Matsui, Hiroyuki (Eds.), Springer, pp. 79-88, Mar. 2006.

Journal Papers

  1. Pujana Paliyawan and Ruck Thawonmas, "UKI: Universal Kinect-type-controller by ICE Lab," Software: Practice and Experience, Jan. 2017. DOI: 10.1002/spe.2474.
  2. 石原 誠, 宮崎 泰地, 原田 智広, ターウォンマット ラック, "対戦格闘ゲームにおけるゲームAIや操作法の違いが プレイヤーの感じる面白さに与える影響の分析," 情報処理学会論文誌, vol.57, no.11, pp. 2414-2425, 2016.(Makoto Ishihara, Taichi Miyazaki, Tomohiro Harada, and Ruck Thawonmas, "Analysis of Effects of AIs and Interfaces to Players' Enjoyment in Fighting Games," IPSJ Journal, vol. 57, no. 11, pp. 2415-2425, Nov. 2016. (in Japanese))
  3. Kittipat Savetratanakaree, Kingkarn Sookhanaphibarn, Sarun Intakosum and Ruck Thawonmas, "Borderline Over-sampling in Feature Space for Learning Algorithms in Imbalanced Data Environments," IAENG International Journal of Computer Science, vol. 43, no. 3, pp. 363-373, 2016.
  4. Bang Hai Le, Kazuki Mori, Ruck Thawonmas, "An Extension for Bounded-SVD - a Matrix Factorization Method with Bound Constraints for Recommender Systems," Journal of Information Processing, vol. 24, no. 2, pp. 314-319, 2016.
  5. 川瀬 寛太, レ・ハイ・バン, ターウォンマット・ラック, "仮想空間環境におけるコンテキスト情報を活用した協調フィルタリング手法の提案と評価," 情報処理学会論文誌,vol. 56, no. 10, pp. 1988-1995, 2015. (Kanta Kawase, Bang Hai Le, Ruck Thawonmas, "Proposal and Evaluation of Collaborative Filtering Methodology Using Context Information in Virtual World," IPSJ Journal, vol. 56, no. 10, pp. 1988-1995, 2015. in Japanese)
  6. Tung Duc Nguyen, Kien Quang Nguyen, Ruck Thawonmas, "Heuristic Search Exploiting Non-Additive and Unit Properties for RTS-Game Unit Micromanagement," Journal of Information Processing, vol. 23, no.1, pp. 2-8, 2015.
  7. 山本 界人, 水野 竣介, ターウォンマット ラック, "対戦型ゲームにおける戦略多様性についてのStGA法を用いた自動分析手法の提案とその評価," 情報処理学会論文誌, vol. 55, no. 11, pp. 2328-2335, 2014. (Kaito Yamamoto, Syunsuke Mizuno, and Ruck Thawonmas, "Proposal and Evaluation of an Automatic Analysis Method using StGA for Strategic Diversity in Action Games," IPSJ Journal, vol. 55, no. 11, pp. 2328-2335, Nov. 2014. (in Japanese))
  8. Kittipat Savetratanakaree, Kingkarn Sookhanaphibarn, Sarun Intakosum, Ruck Thawonmas, Kuan-Ta Chen, "Departure Prediction Approach based by Online Game Player's Behaviors Analysis," Advanced Materials Research, vols. 931-932, pp. 1370-1374, 2014.
  9. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen, "Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)," The International Journal of Virtual Reality, vol. 12, no. 1, pp. 44-56,2013.
  10. 芦田高志, ターウォンマット・ラック, "局所的降下方向と差分変異個体の混合によるDifferential Evolutionの改良," 電子情報通信学会論文誌D,vol.J96-D, no.3, pp.432-440, Mar. 2013. (Takashi Ashida and Ruck Thawonmas, "Enhanced Differential Evolution by a Hybrid Down-hill Simplex Method," The Transactions of the Institute of Electronics, Information and Communication Engineers D, vol.J96-D, no.3, pp.432-440, Mar. 2013 in Japanese)
  11. Kien Quang Nguyen and Ruck Thawonmas, "Monte-Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man," IEEE Transactions on Computational Intelligence and AI in Games, vol.5, no.1, pp. 57-68, 2013.(spotlighted in IEEE Computational Intelligence Magazine, vol. 8, no. 4, 2013 (Impact Factor 4.6))
  12. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "Exhibition-Area Segmentation Using Eigenvectors," International Journal of Digital Content Technology and its Applications, vol. 7, no. 2, pp. 533-540, 2013.
  13. Ruck Thawonmas and Kohei Kato, "Camera Control for Generating Comics from Virtual-Museum Visitors' Experiences," International Journal on Artificial Intelligence Tools, vol. 21, no. 2, 1240008: doi 10.1142/S0218213012400088 (13 pages), 2012.
  14. Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo, "Evolutionary Computation for Label Layout on Unused Space of Stacked Graphs," Journal of ISRN Artificial Intelligence, vol.2012 (2012), Article ID 139603, 10 pages, doi:10.5402/2012/139603, 2012.
  15. Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo, "Personalized Recommendation in Interactive Visual Analysis of Stacked Graphs," Journal of ISRN Artificial Intelligence, vol. 2012 (2012), Article ID 389540, 8 pages, doi:10.5402/2012/389540, 2012.
  16. 小嶋 伸和, Ruck Thawonmas, "順位付けGWAP デザインを使用した会話のデータ収集," ゲーム学会和文論文誌,vol. 5, no. 1, 2011. (掲載予定) (Nobukazu Kojima and Ruck Thawonmas, "Game With A Purpose for Data Collection of Conversations," Journal of Game Amusement Society, vol. 5, no. 1, 2011. to appear in Japanese)
  17. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen, "Analysis of Revisitations in Online Games," Entertainment Computing, DOI information: 10.1016/j.entcom.2011.01.003 ( 7 pages), Feb., 2011.
  18. 織田 淳一, Ruck Thawonmas, "座標分布及び遷移確率に基づいた移動軌跡の比較方法の提案−オンラインゲームへの応用," ゲーム学会和文論文誌,vol. 4,no. 1, pp. 1-11, 2010. (Junichi Oda, Ruck Thawonmas, and Kuan-Ta Chen, "A Comparison Method for User Trajectories Based on Coordinate Distribution and Transition Probability - Applications to Online Games," Journal of Game Amusement Society, vol. 4 no. 1, pp. 1-11, 2010. in Japanese)
  19. 首田 大仁, Ruck Thawonmas, "オンラインゲームのプレイログを用いた漫画の自動生成," ゲーム学会和文論文誌,vol. 3,no. 1,pp. 41-46, 2009. (Tomonori Shuda and Ruck Thawonmas, "Automatic Comic Generation Using Online-game Play Log," Journal of Game Amusement Society, vol. 3 no. 1, pp. 41-46, 2009. in Japanese)
  20. 中川 明紀,柴崎 智哉, 逢坂 翔太, Ruck Thawonmas, "ニューラルネットワークによる格闘ゲームAIの難易度調整及び行動多様性向上手法," ゲーム学会和文論文誌,vol. 3,no. 1,pp. 35-40, 2009. (Akinori Nakagawa, Tomoya Shibazaki, Shota Osaka, and Ruck Thawonmas, "Adjustment of Game Difficulty and Improvement of Action Variety in Fighting Action Games Using Neural Networks," Journal of Game Amusement Society, vol. 3,no. 1,pp. 35-40, 2009. in Japanese)
  21. Ruck Thawonmas and Keita Iizuka, "Visualization of Online-Game Players based on Their Action Behaviors," International Journal of Computer Games Technology, vol. 2008, Article ID 906931, doi:10.1155/2008/906931 (9 pages), 2008.
  22. 平野将康,Ruck Thawonmas, "仮想空間におけるユーザの移動量に注目した移動通路抽出法, "ゲーム学会和文論文誌,vol. 2,no. 1, pp. 20-27, 2008. (Masayasu Hirano and Ruck Thawonmas, "Pathway Extraction Focusing on Users' Moving Amounts in Virtual Spaces," Journal of Game Amusement Society, vol. 2, no. 1, pp. 20-27, 2008. in Japanese)
  23. 鴨崎真直,大野陽介,Ruck Thawonmas, "物語生成システムにおける動作への感情を考慮するキャラクタの配役とその効果," ゲーム学会和文論文誌,vol. 2,no. 1, pp. 36-41, 2008. (Masanao Kamozaki, Yousuke Ohno, and Ruck Thawonmas, "Casting Method Considering Emotions towards Actions in a Story Generation System," Journal of Game Amusement Society, vol. 2,no. 1, pp. 36-41, 2008. in Japanese)
  24. Ruck Thawonmas and Keita Iizuka, "Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping," Journal of Advanced Computational Intelligence and Intelligent Informatics, Special issue on Intelligence Techniques in Computer Games and Simulations, vol. 12, no. 2, pp. 150-155, 2008.
  25. Ruck Thawonmas, Masayoshi Kurashige and Kuan-Ta Chen, "Detection of Landmarks for Clustering of Online-Game Players," The International Journal of Virtual Reality, vol. 6, no. 3, pp. 11-16,2007.
  26. 岩橋 左侑,Ruck Thawonmas, "皮膚電気反応からの動的時間伸縮法を用いたサスペンス分類," 日本バーチャルリアリティ学会論文誌,「アート&エンタテインメント」特集号,vol. 12,no. 3,pp.375-380,2007. (Sayuki Iwahashi and Ruck Thawonmas, "Suspense Classification with Dynamic Time Warping from Galvanic Skin Responses," Transactions of the Virtual Reality Society of Japan, vol. 12, no. 3, pp.375-380,2007, in Japanese.)
  27. Ruck Thawonmas and Ji-Young Ho, "Classification of Online Game Players Using Action Transition Probabilities and Kullback Leibler Entropies," Journal of Advanced Computational Intelligence and Intelligent Informatics, Special issue on Advances in Intelligent Data Processing, vol. 11, no. 3, pp. 319-326, 2007.
  28. 津田 耕平, Ruck Thawonmas, 今野 優樹, "語の影響度の計量による掲示板におけるキーワードの発見:テキストマイ ニングのオンラインゲームへの応用," 日本知能情報ファジィ学会誌,「エンタテインメント特集号」, vol. 17, no. 2, pp. 184-193, 2005. (Kohei Tsuda, Ruck Thawonmas, and Yuki Konno, "Discovering Keywords by Measuring Influence Rates in Bulletin Board Services: An Application of Textmining to Online Games," Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, vol. 17, no. 2, pp. 184-193, 2005. in Japanese)
  29. Ruck Thawonmas, Satoshi Fukunaga, and Makoto Iwata, "A NovelParallel Model for Self-Organizing Map and Its Efficient Implementation on a Data-Driven Multiprocessor," Journal of Advanced Computational Intelligence and Intelligent Informatics, Special issue on InTech/VJFuzzy'2002, vol. 7, no. 3, pp. 355-361, 2003.
  30. 阿部 重夫・ Ruck Thawonmas, "二次のメンバーシップ関数による超直方体領域をもつファジィクラシファイアの汎化能力の向上," システム制御情報学会, vol. 13, no. 8, pp. 377-385, 2000. (Shigeo Abe and Ruck Thawonmas, "Improvement of Generalization Ability of a Fuzzy Classifier with Hyperbox Regions by Quadratic Membership Functions," Transactions of the Institute of Systems, Control and Information Engineers, vol. 13, no. 8, pp. 377-385, 2000.)
  31. Andrezej Cichocki and Ruck Thawonmas, "On-Line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics," Neural Processing Letters, vol. 12, no. 1, pp. 91-98, 2000.
  32. Ruck Thawonmas and Andrezej Cichocki, "Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Signals- A Neural Network Approach," IEICE Trans. on Fundamentals of Electronics, Communications and Computer Sciences, vol. E82-A, no. 9, pp. 1834-1844, 1999.
  33. Ruck Thawonmas and Shigeo Abe, "Function Approximation Based on Fuzzy Rules Extracted from Partitioned Numerical Data," IEEE Trans. Systems, Man, and Cybernetics, vol. 29 Part B, no. 4, pp. 525-534, 1999.
  34. Shigeo Abe, Ruck Thawonmas, and Masahiro Kayama, "A Fuzzy Classifier with Ellipsoidal Regions for Diagnosis Problems," IEEE Trans. Systems, Man, and Cybernetics, vol. 29 Part C, no. 1, pp.140-149, 1999.
  35. Ruck Thawonmas, Andrzej Cichocki, and Shun-ichi Amari, "A Cascade Neural Network for Blind Signal Extraction without Spurious Equilibria," IEICE Trans. on Fundamentals of Electronics, Communications and Computer Sciences, vol. E81-A, no. 9, pp. 1833-1846, 1998.
  36. Shigeo Abe, Ruck Thawonmas, and Yoshiki Kobayashi, "Feature Selection by Analyzing Class Regions Approximated by Ellipsoids," IEEE Trans. Systems, Man, and Cybernetics, vol. 28 Part C, no. 2, pp. 282-287, 1998.
  37. Ruck Thawonmas and Shigeo Abe, "Tuning of a Fuzzy Classifier Derived from Data by Solving Inequalities," IEICE Trans. on Information and Systems, vol. E81-D, no. 2, pp. 224-235, 1998.
  38. Shigeo Abe and Ruck Thawonmas, "A Fuzzy Classifier with Ellipsoidal Regions," IEEE Trans. Fuzzy Systems, vol. 5, no. 3, pp. 358-368, 1997.
  39. Ruck Thawonmas and Shigeo Abe, "A Novel Approach to Feature Selection Based on Analysis of Class Regions," IEEE Trans. Systems, Man, and Cybernetics, vol. 27 Part B, no. 2, pp. 196-207, 1997.
  40. Andrzej Cichocki, Ruck Thawonmas, and Shun-ichi Amari, "Sequential Blind Signal Extraction in Order Specified by Stochastic Properties," Electronics Letters, vol. 33, no. 1, pp. 64-65, 1997.
  41. Ruck Thawonmas and Shigeo Abe, "Extraction of Fuzzy Rules for Classification Based on Partitioned Hyperboxes," Journal of Intelligent and Fuzzy Systems, vol. 4, no. 3, pp. 215-226, 1996.
  42. Shigeo Abe, Ming-Shong Lan and Ruck Thawonmas, "Tuning of a Fuzzy Classifier Derived from Data," International Journal of Approximate Reasoning, vol. 14, no. 1, pp. 1-24, 1996.
  43. Ruck Thawonmas, Goutam Chakraborty and Norio Shiratori, "Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems," Real-Time Systems, vol. 9, no. 3, pp. 289-304, 1995.
  44. Ruck Thawonmas, Norio Shiratori and Shoichi Noguchi, "A Real-Time Scheduler Using Neural Networks for Scheduling Independent and Nonpreemptable Tasks with Deadlines and Resource Requirements," IEICE Trans. on Information and Systems, vol. E76-D, no. 8, pp. 947-955, 1993.
  45. 滑川 英世, Ruck Thawonmas, 岸上 利秋, "1-persistent CSMA/CD型ネットワークのマトリクス表現," 電子情報通信学会論文誌 B-I, vol. J 73-B-I, no. 7, pp. 631-635,  1990. (Hideyo Namekawa, Ruck Thawonmas and Toshiaki Kishigami, "A Matrix Representation of 1-persistent CSMA/CD Networks," IEICE Trans. on Communications, vol. J73-B-I, no. 7, pp. 631-635, 1990.)

International Conference/Symposium Papers

  1. Zhenao Wei, Lilang Xiong, Kazuki Mori, Tung Duc Nguyen, Tomohiro Harada, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi,"Deep Features for Image Classification and Image Similarity Perception," Japanese Association for Digital Humanities Conference 2017 (JADH2017), Kyoto, Japan, September 11-12, 2017. (accepted for presentation)
  2. Yuxuan Jiang, Tomohiro Harada, Ruck Thawonmas, "Procedural Generation of Angry Birds Fun Levels using Pattern-Struct and Preset-Model," 2017 IEEE Conference on Computational Intelligence and Games, New York, USA, Aug. 22-25, 2017. (accepted for presentation)
  3. Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas, "Integrating Surrogate Evaluation Model and Asynchronous Evolution in Multi-Objective Evolutionary Algorithm for Expensive and Different Evaluation Time," ACM Workshop on Parallel and Distributed Evolutionary Inspired Method (PDEIM) in Genetic and Evolutionary Computation Conference 2017 (GECCO2017), 2017, Berlin, Germany, July, 15-19, 2017. (accepted for presentation)
  4. Kazuki Mori, Ayumu Shinya, Tomohiro Harada, and Ruck Thawonmas, "Feature Extraction of Game Plays for Procedural Play Generation," Proc. of 2017 NICOGRAPH International, Kyoto, Japan, pp. 86, Jun. 2-3, 2017.
  5. Suguru Ito, Makoto Ishihara, Tomohiro Harada, and Ruck Thawonmas, "Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game," Proc. of 2017 NICOGRAPH International, Kyoto, Japan, pp. 87, Jun. 2-3, 2017.
  6. Ayumu Shinya, Nguyen Duc Tung, Tomohiro Harada, and Ruck Thawonmas, "Object-Specific Style Transfer Based on Feature Map Selection Using CNN," Proc. of 2017 NICOGRAPH International, Kyoto, Japan, pp. 88, Jun. 2-3, 2017.
  7. Takahiro Kusano, Pujana Paliyawan,Tomohiro Harada, and Ruck Thawonmas, "Analysis of Relationship Between the Player's Behavior Change and the Effectiveness of a Health Promotion AI," Proc. of 2017 NICOGRAPH International, Kyoto, Japan, pp. 92, Jun. 2-3, 2017.
  8. Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas, "Health Promotion AI for Full-body Motion Gaming," 2017 AAAI Spring Symposium Series (Well-Being AI: From Machine Learning to Subjective Oriented Computing), San Francisco, USA, pp. 720-725, Mar. 27-29, 2017.
  9. Ruck Thawonmas and Tomohiro Harada, "AI for Game Spectators: Rise of PPG," AAAI 2017 Workshop on What's next for AI in games, San Francisco, USA, pp. 1032-1033, Feb. 4, 2017.
  10. Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas, "Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI," Proc. of the 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016), Osaka, Japan, Nov. 9-12, 2016. DOI: http://dx.doi.org/10.1145/3001773.3001797
  11. Carlos A Torres Fernandez, Pujana Paliyawan, Chu Chun Yin, and Ruck Thawonmas, "Piano Learning Application with Feedback Provided by an AR Virtual Character," Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016), Kyoto, Japan, pp. 187-188, Oct. 11-14, 2016.
  12. Pujana Paliyawan and Ruck Thawonmas, "Towards Ergonomic Exergaming," Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016), Kyoto, Japan, pp. 321-322, Oct. 11-14, 2016.
  13. Kingkarn Sookhanaphibarn Worawat Choensawat Komal Narang, Pujana Paliyawan, Ruck Thawonmas,"Virtual Reality of Fire Evacuation Training in 3D Virtual World," Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016), Kyoto, Japan, pp. 323-324, Oct. 11-14, 2016.
  14. Shubu Yoshida, Makoto Ishihara, Taichi Miyazaki, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas, "Application of Monte-Carlo Tree Search in a Fighting Game AI," Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016), Kyoto, Japan, pp. 623-624, Oct. 11-14, 2016.
  15. Suguru Ito, Zikun Guo, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas,"Efficient Implementation of Breadth First Search for General Video Game Playing," Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016), Kyoto, Japan, pp. 625-626, Oct. 11-14, 2016.
  16. Chun-Yin Chu, Suguru Ito, Tomohiro Harada, and Ruck Thawonmas, "Position-based Reinforcement Learning Biased MCTS for General Video Game Playing," Proc. of 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), Santorini, Greece, pp. 444-451, Sep. 20-23, 2016.
  17. Tung Nguyen, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi, "Comparisons of Different Configurations for Image Colorization of Cultural Images Using a Pre-trained Convolutional Neural Network," Proc. of the 6th Conference of Japanese Association for Digital Humanities (JADH 2016), Tokyo, Japan, pp. 60-63, Sep. 12-14, 2016.
  18. Misaki Kaidan, Tomohiro Harada, Chun Yin Chu and Ruck Thawonmas, "Procedural Generation of Angry Birds Levels with Adjustable Difficulty," Proc. of the 2016 IEEE Congress on Evolutionary Computation (CEC 2016), Vancouver, Canada, pp. 1311-1316, Jul. 24-29, 2016.
  19. Kazuki Mori, Tung Nguyen, Tomohiro Harada, and Ruck Thawonmas, "An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems," Proc. of the 2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI 2016), Kumamoto, Japan, pp. 103-106, Jul. 10-14, 2016.
  20. Yu Xuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada and Ruck Thawonmas, "Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models," Proc. of ASIAGRAPH 2016, Toyama, Japan, pp. 53-54, Mar. 5-6, 2016.
  21. Tung Nguyen, Kazuki Mori and Ruck Thawonmas, "Image Colorization Using a Deep Convolutional Neural Network," Proc. of ASIAGRAPH 2016, Toyama, Japan, pp. 49-50, Mar. 5-6, 2016.
  22. Supaphon Kamon, Tung Duc Nguyen, Tomohiro Harada, Ruck Thawonmas, and Ikuko Nishikawa, "Improving Heuristic Search for RTS-Game Unit Micromanagement Using Reinforcement Learning," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 25-26, Oct. 27-30, 2015. (IEEE GCCE 2015 Outstanding Student Paper Award)
  23. Yasutomo Kanetsuki, Ruck Thawonmas, and Susumu Nakata, "Optimization and Simplification of Dynamic Scripting with Evolution Strategy and Fuzzy Control in a Fighting Game AI," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 330-331, Oct. 27-30, 2015.
  24. Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Ruck Thawonmas, "Towards Universal Kinect Interface for Fighting Games," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 332-333, Oct. 27-30, 2015.
  25. Makoto Ishihara, Taichi Miyazaki, Pujana Paliyawan, Chun Yin Chu,Tomohiro Harada, and Ruck Thawonmas, "Investigating Kinect-based Fighting Game AIs That Encourage Their Players to Use Various Skills," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 334-335, Oct. 27-30, 2015.
  26. Yuto Nakagawa, Kaito Yamamoto, Chu Chun Yin, Tomohiro Harada, and Ruck Thawonmas, "Predicting the Opponent's Action Using the k-Nearest Neighbor Algorithm and a Substring Tree Structure," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 533-534, Oct. 27-30, 2015.
  27. Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas, "Procedural Generation of Angry Birds Levels That Adapt to the Player's Skills Using Genetic Algorithm," Proc. of the 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015), Osaka, Japan, pp. 535-536, Oct. 27-30, 2015. (IEEE Japan Council Women In Engineering Best Paper Award )
  28. Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas, "Combining Pathfinding Algorithm with Knowledge-based Monte-Carlo Tree Search in General Video Game Playing," Proc. of 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015), Tainan, Taiwan, pp. 523-529, Aug. 30-Sep. 2, 2015. (2015 IEEE Kansai Section Student Paper Award)
  29. Pujana Paliyawana, Kingkarn Sookhanaphibarna, Worawat Choensawata, and Ruck Thawonmas, "Body Motion Design and Analysis for Fighting Game Interface," Proc. of 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015), Tainan, Taiwan, pp. 360-367, Aug. 30 - Sep. 2, 2015.
  30. Bang Hai Le, Kien Quang Nguyen, and Ruck Thawonmas, "Bounded-SVD: A Matrix Factorization Method with Bound Constraints for Recommender Systems," Proc. of the 2nd International Research Conference on Emerging Information Technology and Engineering Solutions (EITES 2015), Pune, India, pp. 23-26, Feb. 20-21, 2015. (Best Research Paper Award (First))
  31. Chee Ken Choy, Kien Quang Nguyen and Ruck Thawonmas, "Quantum-inspired Genetic Algorithm with Two Search Supportive Schemes and Artificial Entanglement," Proc. of 2014 IEEE Symposium on Foundations of Computational Intelligence (FOCI), Florida, USA, pp. 17-23, Dec. 9-12, 2014. (IEEE Computational Intelligence Society Outstanding Student-Paper Travel Grant Award)
  32. Kanta Kawase, Bang Hai Le, and Ruck Thawonmas, "Collaborative Filtering for Recommendation of Areas in Virtual Worlds," Proc. of the 2014 International Workshop on Network and Systems Support for Games (NetGames 2014), Nagoya, Japan. pp. 1-3, Dec. 4-5, 2014.
  33. Satoshi Chiba, Bang Hai Le, and Ruck Thawonmas, "Players’ Interest Measurement Based on Visiting Time in a Location-Based Game," Proc. of the 3rd IEEE Global Conference on Consumer Electronics (GCCE 2014), Tokyo, Japan, pp. 492-493, Oct. 7-10, 2014.
  34. Yuto Nakagawa, Kaito Yamamoto, and Ruck Thawonmas, "Online Adjustment of the AI’s Strength in a Fighting Game Using the k-Nearest Neighbor Algorithm and a Game Simulator," Proc. of the 3rd IEEE Global Conference on Consumer Electronics (GCCE 2014), Tokyo, Japan, pp. 494-495, Oct. 7-10, 2014. (IEEE GCCE 2014 Undergraduate Paper Award)
  35. Kaito Yamamoto, Syunsuke Mizuno, Chun Yin Chu, and Ruck Thawonmas, "Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game Simulator," Proc. of 2014 IEEE Conference on Computational Intelligence and Games (CIG 2014), Dortmund, Germany, pp. 437-441, Aug. 26-29, 2014.
  36. Tung Nguyen, Kien Nguyen and Ruck Thawonmas, "Integrating Fuzzy Integral and Heuristic Search for Unit Micromanagement in RTS Games," Proc. of the 2014 IEEE Congress on Evolutionary Computation (CEC 2014), Beijing, China, pp. 9-12, Jul. 6-11, 2014.
  37. Mitsuyuki Inaba, Michiru Tamai, Ruck Thawonmas, Koichi Hosoi, Akinori Nakamura, Masayuki Uemura, "Developing Collaborative Serious Game for Japanese Cultural Learning in 3D Metaverse," Proc. of Digital Humanities Australasia 2014,Western Australia, Australia, pp. 70-71, Mar. 17-21, 2014.
  38. Kanta Kawase and Ruck Thawonmas, "Pathway Prediction Using Similar Users and the N-gram Model," Proc. of the 2013 International Joint Conference on Awareness Science and Technology (iCAST2013), Aizu-Wakamatsu, Japan, pp. 131-136, Nov. 2-4, 2013.
  39. Tung Nguyen, Kien Nguyen and Ruck Thawonmas, "Potential Flow for Unit Positioning During Combat in StarCraft," Proc. of the 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, pp. 10-11, Oct. 1-4, 2013. (IEEE GCCE 2013 Outstanding Student Paper Award)
  40. Ryohei Baba, Akira Fukumoto, and Ruck Thawonmas, "Frame Layout Determination with IGE for an Automatic Comic Generation System," Proc. of the 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, pp. 185-186, Oct. 1-4, 2013.
  41. Kiyohito Kawase and Ruck Thawonmas, "Scouting of an Entry Route to the Enemy Camp in StarCraft with Potential Fields," Proc. of the 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, pp. 318-319, Oct. 1-4, 2013.
  42. Feiyu Lu, Kaito Yamamoto, Luis H. Nomura, Syunsuke Mizuno, YoungMin Lee, and Ruck Thawonmas, "Fighting Game Artificial Intelligence Competition Platform," Proc. of the 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, pp. 320-323, Oct. 1-4, 2013.
  43. Kenta Tsuji and Ruck Thawonmas, "Evolution of Camerawork in Automatic Comic Generation Using Interactive Genetic Algorithm with Feedbacks from the User Model," Proc. of the 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, pp. 379-380, Oct. 1-4, 2013.
  44. Yuhei Ando, Ruck Thawonmas and Frank Rinaldo, "Inference of Viewed Exhibits in a Metaverse Museum," Proc. of the International Conference on Culture and Computing (Culture and Computing 2013), Kyoto, Japan, pp. 218-219, Sep. 16-18, 2013.
  45. Wang Zhe, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo, "Adopting Scouting and Heuristics to Improve the AI Performance in Starcraft," Proc. of the Innovations in Information and Communication Science and Technology IICST 2013, 3rd Postgraduate Consortium International Workshop, Tomsk, Russia, pp. 155-164, Sep. 2-5, 2013.
  46. Kien Nguyen, Zhe Wang and Ruck Thawonmas, "Potential Flows for Controlling Scout Units in StarCraft," Proc. of 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), Niagara Falls, Canada, pp. 344-350, Aug. 11-13, 2013. (IEEE Computational Intelligence Society Outstanding Student-Paper Travel Grant Award)
  47. Ming-Hui Wen, Ruck Thawonmas, and Kuan-Ta Chen, "Pomics: A Computer-aided Storytelling System with Automatic Picture-to-Comics Composition," Proc. of the 2012 Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, pp. 314-318, Nov. 16-18, 2012
  48. Zhe Wang, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo, "Monte-Carlo Planning for Unit Control in StarCraft," Proc. of the 1st IEEE Global Conference on Consumer Electronics (GCCE 2012), Tokyo, Japan, pp. 268-269, Oct. 2-5, 2012.
  49. Bang Le Hai, Takashi Ashida, Ruck Thawonmas, and Frank Rinaldo, "A Hybrid Differential Evolution Method and Its Application to the Physical Travelling Salesman Problem," Proc. of the 1st IEEE Global Conference on Consumer Electronics (GCCE 2012), Tokyo, Japan, pp. 270-271, Oct. 2-5, 2012.
  50. Yuhei Ando, Ruck Thawonmas, and Frank Rinaldo, "Level of Interest in Observed Exhibits in Metaverse Museums," Proc. of the Innovations in Information and Communication Science and Technology IICST 2012, Second Postgraduate Consortium International Workshop, Tomsk, Russia, pp. 62-66, Sep. 10-13, 2012.
  51. Mitsuyuki Inaba, Michiru Tamai, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura, "Implementing Situated Learning of Japanese Traditional Culture in 3D Metaverse," Digital Humanities Australia 2012, Canberra, Mar. 28-30, 2012.
  52. Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo, "Eigenplaces for Segmenting Exhibition Space," Proc. of the 4th Annual Asian GAME-ON Conference on Simulation and AI in Computer Games (GAMEON ASIA 2012), Kyoto, Japan, pp. 21-25, Feb. 24-25, 2012.
  53. Wang Zhe, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo, "Using Monte-Carlo Planning for Micro-Management in Starcraft," Proc. of the 4th Annual Asian GAME-ON Conference on Simulation and AI in Computer Games (GAMEON ASIA 2012), Kyoto, Japan, pp. 33-35, Feb. 24-25, 2012.
  54. Kien Quang Nguyen and Ruck Thawonmas, "Applying Monte-Carlo Tree Search to Collaboratively Controlling of a Ghost Team in Ms Pac-Man," Proc. of the IEEE International Games Innovation Conference (IGIC), California, USA, pp. 8-11, Nov. 2-3, 2011.
  55. Alejandro Toledo, Kingkarn Sookhanapibarn, Ruck Thawonmas and Frank Rinaldo, "Visual Recommendations from Japanese Historical Diary," Proc. of 2011 Second International Conference on Culture and Computing (Culture and Computing 2011), Kyoto, Japan, pp. 191-192, Oct. 20-22, 2011.
  56. Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura and Akinori Nakamura, "Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse," Proc. of 2011 Second International Conference on Culture and Computing (Culture and Computing 2011), Kyoto, Japan, pp. 189-190, Oct. 20-22, 2011.
  57. Ruck Thawonmas and Kohei Kato, "Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum," Proc. of the 10th International Conference on Entertainment Computing (ICEC 2011), Vancouver, Canada, Oct. 5-8, 2011, published in Lecture Notes in Computer Science, J. Anacleto et al. (Eds.), vol. 6972, pp. 143-148, 2011.
  58. Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura, "Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse," Proc. of Osaka Symposium on Digital Humanities 2011, Osaka, pp. 7-8, Sep. 12-14, 2011.
  59. Ruck Thawonmas, Seiji Murakami and Takumi Sato, "Believable Judge Bot That Learns to Select Tactics and Judge Opponents," Proc. of 2011 IEEE Conference on Computational Intelligence and Games (CIG 2011), Seoul, South Korea, pp. 345-349, Aug. 31-Sep. 3, 2011.
  60. Ruck Thawonmas and Yoshinori Tani, "Frame Selection Using Iterative Grammatical Evolution for Automatic Comic Generation from Game Logs," Proc. of 2011 IEEE Conference on Computational Intelligence and Games (CIG 2011), Seoul, South Korea, pp. 31-38, Aug. 31-Sep. 3, 2011.
  61. Ruck Thawonmas and Tomonori Shuda, "Frame Selection for Automatic Comic Generation from Museum Playlog in Metaverse," Proc. of IADIS International Conference Game and Entertainment Technologies 2011, Rome, Italy, pp. 43-50, Jul. 22-24, 2011.
  62. Ruck Thawonmas and Akira Fukumoto, "Frame Extraction Based on Displacement Amount for Automatic Comic Generation from Metaverse Museum Visit Log," Proc. of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (KES IIMSS 2011), University of Piraeus, Greece, Jul. 20-22, 2011,published in Intelligent Interactive Multimedia Systems and Services, Smart Innovation, Systems and Technologies, 2011, vol. 11, pp. 153-162, DOI: 10.1007/978-3-642-22158-3_16 (KES IIMSS 2011 Best Research Paper Award)
  63. Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo, "Visualization of Visitor Circulation in Arts and Cultural Exhibition," Abstracts of Digital Humanities 2011 (DH2011), Stanford University, CA, USA, pp. 365-368, Jun. 19-22, 2011.
  64. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo and Kuan-Ta Chen, "Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)," Proc. of 2011 Workshop on Digital Media and Digital Content Management (DMDCM), Hangzhou, China, pp.284-291, May 16-18, 2011.
  65. Shao-Yu Wu, Ruck Thawonmas, and Kuan-Ta Chen, "Video Summarization via Crowdsourcing," CHI Extended Abstracts 2011, Vancouver, Canada, pp.1531-1536, May 7-12, 2011.
  66. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Nadia Magnenat Thalmann, "A Model of Visitor Circulation Simulation," Proc. of the 3rd Annual Asian GAME-ON Conference on Simulation and AI in Computer Games (GAMEON ASIA 2011), Singapore, pp. 35-37, Mar. 1-3, 2011.
  67. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen, "Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors," Proc. of the 7th Advances in Computer Entertainment Technology Conference (ACE 2010), Taipei, Taiwan, Nov. 17-19, pp. 62-65, 2010.
  68. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums," Proc. of the 2nd Entertainment Computing Symposium "Cultural Computing" (ECS-2010), Brisbane, Australia, Sep. 20-23, 2010, published in IFIP Advances in Information and Communication Technology, Ryohei Nakatsu, et al. (Eds.), vol. 333, pp. 9-20, 2010.
  69. Ruck Thawonmas and Ko Oda, "Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log," Proc. of the 9th International Conference on Entertainment Computing (ICEC 2010), Seoul, Korea, Sep. 8-11, 2010, published in Lecture Notes in Computer Science, H.S. Yang et al. (Eds.), vol. 6243, pp. 326-333, 2010.
  70. Ruck Thawonmas and Takashi Ashida, "Evolution Strategy for Optimizing Parameters in Ms Pac-Man Controller ICE Pambush 3," Proc. of 2010 IEEE Conference on Computational Intelligence and Games (CIG 2010), Copenhagen, Denmark, pp. 235-240,Aug. 18-21, 2010.
  71. Ruck Thawonmas, Yoshitaka Kashifuji, "Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals," Proc. of 2010 International Conference on Data Mining (DMIN'10), Las Vegas, USA, pp. 78-82, Jul. 12-15, 2010.
  72. Kingkarn Sookhanaphibarn and Ruck Thawonmas,"Visualization and Analysis of Visiting Styles in 3D Virtual Museums," Abstracts of Digital Humanities 2010 (DH2010), London, UK, pp. 239-243, Jul. 7-10, 2010.
  73. Alejandro Toledo and Ruck Thawonmas, "Contexts, Narratives, and Interactive Visual Analysis of Names in the Japanese Hyohanki Diary," Abstracts of Digital Humanities 2010 (DH2010), London, UK, pp. 257-260, Jul. 7-10, 2010.
  74. Kingkarn Sookhanapibarn, Ruck Thawonmas, and Frank Rinaldo, "Visual analytics of visitors trajectories for designing an effective exhibition," Proc. of the 9th NICOGRAPH International Conference (CD-ROM), Singapore, pp. 115-117, Jun. 18-19, 2010.
  75. Alejandro Toledo, Kingkarn Sookhanapibarn, Ruck Thawonmas, and Frank Rinaldo,"Recommending Views from Stacked Graph Logs," Proc. of the 9th NICOGRAPH International Conference (CD-ROM), Singapore, pp. 47-48, Jun. 18-19, 2010.
  76. Alejandro Toledo, Kingkarn Sookhanapibarn, Ruck Thawonmas, and Frank Rinaldo, "Experimental Evaluation of a Stacked Graph Visualization," Poster paper at Eurographics/IEEE Symposium on Visualization (EuroVis 2010), Bordeaux, France, Jun. 9-11, 2010.
  77. Ruck Thawonmas, "Determination of Initial Hidden Markov Models with Feature Mapping: An Application to MMOG Player Classification," Proc. of the 2nd annual Asian GAME-ON Conference on Simulation and AI in Computer Games (GAMEON ASIA 2010), Shanghai, China, pp. 46-50, Mar. 1-3, 2010.
  78. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "A Movement Data Analysis and Synthesis Tool for Museum Visitors Behaviors," Proc. of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing, Dec. 15-18, 2009, Bangkok, Thailand, published in Lecture Notes in Computer Science, P. Muneesawang et al. (Eds.), vol. 5879, pp. 144-154, 2009.
  79. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "Analysis of visitors’behaviors in 3D virtual museums," Proc. of International Conference of Digital Achieves and Humanities, Taipei, Taiwan, pp. 382-383, Dec. 1-2, 2009.
  80. Alejandro Toledo, Kingkarn Sookhanaphibarn and Ruck Thawonmas, "Similarity and Dissimilarity Patterns in Name Occurrences of Japanese Historical Diary," Proc. of International Conference of Digital Archives and Digital Humanities 2009, Taipei, Taiwan, pp. 384-385, Dec. 1-2, 2009.
  81. Ruck Thawonmas, Junichi Oda and Kuan-Ta Chen, "Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online," Proc. of the 10th International Conference on Intelligent Games and Simulation (GAMEON’2009), Dusseldorf, Germany, pp. 56-60, Nov. 26-28, 2009. (one of the candidates for the best paper award!)
  82. Ruck Thawonmas and Hiroshi Matsumoto,"Automatic Controller of Ms. Pac-Man and Its Performance: Winner of the IEEE CEC 2009 Software Agent Ms. Pac-Man Competition," CD-ROM Proc. of Asia Simulation Conference 2009 (JSST 2009), Shiga, Japan, Oct. 7-9,2009. (4 pages)
  83. Daichi Hirono and Ruck Thawonmas, "Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008," CD-ROM Proc. of Asia Simulation Conference 2009 (JSST 2009), Shiga,Japan, Oct. 7-9,2009. (5 pages)
  84. Junichi Oda, Ruck Thawonmas, and Kuan-Ta Chen, "Comparison of User Trajectories Based on Coordinate Data and State Transitions," Proc. of the 5th International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIHMSP-2009), Kyoto, Japan, pp. 1134-1137, Sep.12-14, 2009.
  85. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "A Framework for Design and Evaluation of Digital Museums in Second life as Learning Institutions," Proc. of the 5th International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIHMSP-2009), Kyoto, Japan, pp. 1130-1133, Sep.12-14, 2009.
  86. Kingkarn Sookhanaphibarn and Ruck Thawonmas, "A Content Management System for User-Driven Museums in Second life," Proc. of 2009 International Conference on CyberWorlds, West Yorkshire, UK, pp. 185-189, Sep. 7-11, 2009.
  87. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou and Kuan-Ta Chen, "Analysis of Area Revisitation Patterns in World of Warcarft," Proc. of the 8th International Conference on Entertainment Computing (ICEC 2009), Sep. 3-5, 2009, Paris, France, published in Lecture Notes in Computer Science, Stephane Natkin Jerome Dupire (Eds.), vol. 5709, pp. 13-23, 2009.
  88. Alejandro Toledo, Ruck Thawonmas, Akira Maeda, and Fuminori Kimura, "Interactive Visual Analysis of Personal Names in Japanese Historical Diary," Abstracts of Digital Humanities 2009, Maryland, USA, pp. 278-280, Jun. 22-25, 2009.
  89. Ruck Thawonmas, Ko Oda, and Tomonori Shuda, "Camerawork Editor for Automatic Comic Generation from Game Log," CD-ROM Proc. of Nicograph International 2009, Kanazawa, Japan, Jun. 19-20, 2009.
  90. Chia-Jung Chan, Ruck Thawonmas, and Kuan-Ta Chen, "Automatic Storytelling in Comics: A Case Study on World of Warcraft," CHI Extended Abstracts 2009, Boston, USA, pp. 3589-3594, Apr. 4-9, 2009.
  91. Ruck Thawonmas, Yoshitaka Kashifuji, and Kuan-Ta Chen, "Detection of MMORPG Bots Based on Behavior Analysis," Proc. of ACM SIGCHI International Conference on Advances in Entertainment Technology 2008 (ACE 2008), Yokohama, Japan, pp. 91-94, Dec. 3-5, 2008.
  92. Tomonori Shuda and Ruck Thawonmas, "Frame Selection for Automatic Comic Generation From Game Log," Proc. of the 7th International Conference on Entertainment Computing (ICEC 2008), Pittsburg, USA, Sep. 25-27, 2008, published in Lecture Notes in Computer Science, Scott M. Stevens and Shirley J. Saldamarc (Eds.), vol. 5309, pp. 179-184, 2008.
  93. Ruck Thawonmas and Tomonori Shuda, "Comic Layout for Automatic Comic Generation from Game Log," Proc. of the 1st Entertainment Computing Symposium "New Frontiers for Entertainment Computing" (ECS-2008), Milan, Italy, Sep. 7-10, 2008, published in IFIP International Federation for Information Processing, vol. 279/2008, pp. 105-115, 2008.
  94. Ruck Thawonmas, Masanao Kamozaki and Yousuke Ohno, "A Role Casting Method Based on Emotions in a Story Generation System," Proc. of the 6th International Conference on Entertainment Computing (ICEC 2007), Shanghai, China, Sep. 15-17, 2007, published in Lecture Notes in Computer Science, Lizhuang Ma et al. (Eds.), vol. 4740, pp. 182-192, 2007.
  95. Ruck Thawonmas, Masayasu Hirano, and Masayoshi Kurashige, "Cellular Automata and Hilditch Thinning for Extraction of User Paths in Online Games," CD-ROM Proc. of NETGAMES 2006 & 5th Workshop on Network & System Support for Games 2006, Singapore, Oct. 30-31, 2006.
  96. Syota Osaka, Ruck Thawonmas, and Tomoya Shibazaki, "Investigation of Various Online Adaptation Methods of Computer-Game AI Rulebase in Dynamic Scripting," CD-ROM Proc. of the 1st International Conference on Digital Interactive Media Entertainment and Arts (DIME-ARTS 2006), Bangkok, Thailand, Oct. 25-27, 2006.
  97. Ruck Thawonmas, Yuki Konno, and Kohei Tsuda, "Discovery of Online Game User Relationship Based on Co-occurrence of Word," Proc. of the 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, Sep. 20-22, 2006, published in Lecture Notes in Computer Science, Richard Harper et al. (Eds.), vol. 4161, pp. 286-291, 2006.
  98. Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, and Mehmed Kantardzic, "Clustering Online Game Users Based on Their Trails Using Self-Organizing Map," Proc. of the 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, Sep. 20-22, 2006, published in Lecture Notes in Computer Science, Richard Harper et al. (Eds.), vol. 4161, pp. 366-369,2006.
  99. Kohei Tsuda, Frank J. Rinaldo, Victor V. Kryssanov, Ruck Thawonmas, "The Structure of Patent Authorship Networks in Japanese Manufacturing Companies," Proc. of ICE-B 2006 - International Conference on E-business, Setubal, Portugal, pp. 289-293, Aug. 7-10, 2006.
  100. Ruck Thawonmas and Syota Osaka, "A Method for Online Adaptation of Computer-Game AI Rulebase," DVD Proc. of ACM SIGCHI International Conference on Advances in Entertainment Technology 2006 (ACE 2006), Hollywood, USA, Jun. 14-16, 2006.
  101. Keisuka Tanaka and Ruck Thawonmas, "Towards Procedural Creation of Character Behaviour in an Interactive Drama System," Proc. of the 7th International Conference on Computer Games (CGAMES’2005), CNBDI, Angouleme, France, pp. 135-139, Nov. 28-30, 2005.
  102. Ruck Thawonmas and Katsuyoshi Hata, "Aggregation of Action Symbol Subsequences for Discovery of Online-Game Player Characteristics Using KeyGraph," Proc. of the 4th International Conference on Entertainment Computing (ICEC 2005), Sanda, Japan, Sep. 19-21, 2005, published in Lecture Notes in Computer Science, Fumio Kishino et al. (Eds.), vol. 3711, pp. 126-135, 2005.
  103. Kohei Tsuda and Ruck Thawonmas, "Keyword Discovery by Measuring Influence Rates on Bulletin Board Services," Proc. of the 4th International Conference on Entertainment Computing (ICEC 2005), Sanda, Japan, Sep. 19-21, 2005, published in Lecture Notes in Computer Science, Fumio Kishino et al. (Eds.), vol. 3711, pp. 148-154, 2005.
  104. Ruck Thawonmas and Yoshitaka Matsumoto, ""Hidden Markov Models with Feature Mapping: An Application to MMOG Player Classification," Proc. of the 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems (CGAIMS’2005), Louisville, USA, pp. 95-101, Jul. 27-30, 2005.
  105. Ruck Thawonmas, Yoa Zhai, and Yuki Konno, "Evaluating Reputation of Online-game Players based on Incoming Chat Messages," Proc. of the 5th Game-On International Conference (CGAIDE 2004), Reading, UK, pp. 311-316, Nov. 8-10, 2004.
  106. Danny C. Cheng and Ruck Thawonmas, "Case-Based Plan Recognition for Real-Time Strategy Games," Proc. of the 5th Game-On International Conference (CGAIDE 2004), Reading, UK, pp. 36-40, Nov. 8-10, 2004.
  107. Yoshitaka Matsumoto and Ruck Thawonmas, "MMOG Player Classification Using Hidden Markov Models," Proc. of the 3rd International Conference on Entertainment Computing (ICEC 2004), Eindhoven, The Netherlands, Sep. 1-3, 2004, published in Lecture Notes in Computer Science, Matthias Rauterberg (Ed.), vol. 3166, pp. 429-434, 2004.
  108. Ruck Thawonmas and Takeshi Yagome, "Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism," Proc. of the 3rd International Conference on Application and Development of Computer Games (ADCOG 2004), HKSAR, China, pp. 12-17, Apr. 26-27, 2004.
  109. Ji-Young Ho and Ruck Thawonmas, "Episode Detection with Vector Space Model in Agent Behavior Sequences of MMOGs," Proc. of Future Business Technology Conference 2004 (FUBUTEC'2004), INSEAD, Fontainebleau, France, pp. 47-54, Mar. 12-13, 2004.  (one of the candidates for the best paper award!)
  110. Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka, "Mimicry: Another Approach for Interactive Comedy," Proc. of the 4th annual European GAME-ON Conference on Simulation and AI in Computer Games (GAME-ON 2003), London, UK, pp. 47-52, Nov. 19-21, 2003. (one of the candidates for the best paper award!)
  111. Ruck Thawonmas, Keisuke Tanaka, Hiroki Hassaku, "Extended Hierarchical Task Network Planning for Interactive Comedy," The Sixth Pacific Rim International Workshop on Multi-Agents (PRIMA-2003), Seoul, Korea, Nov. 7-8, 2003, published in Lecture Notes in Artificial Intelligence, J.G. Carbonell and J. Siekmann (Eds.), vol. 2891, pp. 205-213, 2003.
  112. Ji-Young Ho, Yoshitaka Matsumoto, and Ruck Thawonmas, "MMOG Player Identification: A Step toward CRM of MMOGs," Proc. of the 6th Pacific Rim International Workshop on Multi-Agents (PRIMA-2003), Seoul, Korea, pp. 81-92, Nov. 7-8, 2003.
  113. Ruck Thawonmas, Ji-Young Ho, and Yoshitaka Matsumoto, "Identification of Player Types in Massively Multiplayer Online Games," Proc. of the 34th Annual conference of International Simulation And Gaming Association (ISAGA2003), Chiba, Japan, pp. 893-900, Aug. 25-30, 2003.
  114. Ruck Thawonmas, "Fuzzy Clustered Inverse Regression," Proc. of International Conference on Computational Intelligence for Modeling, Control and Automation - CIMCA'03, Vienna, Austria, pp. 539-543, Feb. 12-14, 2003.
  115. Ruck Thawonmas, Takayuki Tomoike, Tomohiko Kawachi, and Akio Sakamoto, "Exploitation of Newspaper-article Characteristics for Article Retrieval and Answer Extraction in QAC Task 2," Online Proceedings of the Third NTCIR Workshop on Research in Information Retrieval, Automatic Text Summarization and Question Answering (Sep2001-Oct2002), (http://research.nii.ac.jp/ntcir/workshop/OnlineProceedings3/NTCIR3-QAC-ThawonmasR.pdf), Jan. 2003.
  116. Ruck Thawonmas, Makoto Iwata, and Satoshi Fukunaga, "Generalized Input Layer Parallel Model for Self-Organizing Map and Its Implementation on a Dynamic Data-Driven Multiprocessor," Proc. of Joint Third International Conference on Intelligent Technologies and Third Vietnam-Japan Symposium on Fuzzy Systems and Applications (InTech/VJFuzzy’2002), Hanoi, Vietnam, pp. 251-255. Dec. 3-5, 2002.
  117. Takayuki Tomoike, Tomohiko Kawachi, Ruck Thawonmas, Akio Sakamoto, "Article Retrieval and Answer Extraction Exploiting Characteristics in Newspaper Articles for the QAC Task2," Working Notes of NTCIR Workshop 3 (Evaluation of Information Retrieval, Automatic Text Summarization and Question Answering), Tokyo, Japan, pp. 101- 105, Oct. 8-10, 2002.
  118. Ruck Thawonmas, Junichiro Hirayama, and Fumiaki Takeda, "RoboCup Agent Learning from Observations with Hierarchical Multiple Decision Trees," Working Notes of the 5th Pacific Rim International Workshop on Multi-Agents (PRIMA2002), Tokyo, Japan, pp. 7-16, Aug. 19-20, 2002.
  119. Ruck Thawonmas, Junichiro Hirayama, and Fumiaki Takeda, "Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents," The Fifteenth International Conference on Industrial & Engineering Application of Artificial Intelligence & Expert Systems (IEA/AIE 2002), Cairns, Australia, Jun. 17-20, 2002, published in Lecture Notes in Computer Science, T. Hendtlass and M. Ali (Eds.), vol. 2358, pp. 136-145, 2002.
  120. Ruck Thawonmas, Makoto Iwata, and Satoshi Fukunaga, "Parallel Implementation of Self-Organizing Map on a Dynamic Data-Driven Multiprocessor," Proc. of 2001 International Symposium on Nonlinear Theory and its Applications (NOLTA'2001), Miyagi, Japan, pp. 613-616, Oct. 28 - Nov. 1, 2001.
  121. Ruck Thawonmas and Takayuki Tomoike, "Intelligent Log Analyzer for a WWW-Based Help System," CD-ROM Proc. of 2001 International Conference on Intelligent Agents, Web Technologies and Internet Commerce - IAWTIC'2001, Las Vegas, USA, pp. 139-144, Jul. 9-11,2001.
  122. Ruck Thawonmas, J. Hirayama, T. Tomoike, and A. Sakamoto, "Neural Networks for Latent Semantic Analysis," Proc. of 2000 IEEE International Conference on Industrial Electronics, Control and Instrumentation (IECON-2000), Nagoya, Japan, pp. 1201-1206, Oct. 22-28, 2000.
  123. Ruck Thawonmas and Jianting Cao, "Robust Independent Component Analysis Algorithms for Projection Pursuit," Proc. of 1999 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC'99), Tokyo, Japan, vol. III, pp. 917-921, Oct. 12-15, 1999.
  124. Ruck Thawonmas, "A Neural Network Model for Projection Pursuit, " Workshop on Recent Advances in Soft Computing 1999, Leicester, UK, Jul. 1-2, 1999, published in Advances in Soft Computing, R. John and R. Birkenhead (Eds.), Springer-Verlag, Heidelberg, pp. 28-33, 2000.
  125. Ruck Thawonmas and Shigeo Abe, "Rule Acquisition Based on Hyperbox Representation and its Applications," Proc. of the 2nd International Conference on Knowledge-Based Intelligent Electronic Systems (KES'98), Adelaide, Australia, vol. 1, pp. 120-125, Apr. 21-23, 1998.
  126. Ruck Thawonmas, "Feasibility Study of Meta Real-Time Scheduling Using Neural Networks," Proc. of 1997 International Symposium on Nonlinear Theory and its Applications (NOLTA'97), Hawaii, USA, vol. 1, pp. 421-424, Nov. 29-Dec. 3,1997.
  127. Ruck Thawonmas and Shigeo Abe, "Function Approximation with Partitioned Ellipsoidal Regions," Proc. of the 4th International Conference of the Asian Pacific Neural Network (ICONIP'97), Dunedin, New Zealand, vol. 1, pp. 380-383, Nov. 24-28, 1997.
  128. Shigeo Abe, Ruck Thawonmas, and Yoshiki Kobayashi, "Feature Selection by Analyzing Ellipsoidal Class Regions," Proc. of the 5th European Congress on Intelligent Techniques & Soft Computing (EUFIT '97), Aachen, Germany, vol. 3, pp. 1789-1793, Sep. 8-11, 1997.
  129. Andrzej Cichocki, Ruck Thawonmas, and Shun-ichi Amari, "On-line Blind Signal Extraction Methods Exploiting a Priori Knowledge of the Previously Extracted Signals," CD-ROM Proc. of 1997 IEEE Workshop on Nonlinear Signal and Image Processing, Michigan, USA, Sep. 7-11, 1997.
  130. Andrzej Cichocki, Ruck Thawonmas, and Shun-ichi Amari, "Dual Cascade Networks for Blind Signal Extraction," Proc. of 1997 International Conference on Neural Networks (ICNN'97), Houston, USA, vol. 4, pp. 2135-2140, Jun.9-12, 1997.
  131. Ruck Thawonmas and Andrzej Cichocki, "Blind Extraction of Source Signals with Specified Stochastic Features," Proc. of 1997 International Conference on Acoustics, Speech, and Signal Processing (ICASSP'97), Munich, Germany, vol. 4, pp. 3353-3356, Apr.21-24, 1997.
  132. Ruck Thawonmas, Shigeo Abe, and Andrzej Cichocki, "A Fuzzy Function Approximator Based on Partitioned Hyperboxes," Proc. of Joint Pacific Asian Conference on Expert Systems/Singapore International Conference on Intelligent Systems (PACES/SPICIS'97), Singapore, pp. 537-544, Feb. 24-27, 1997.
  133. Andrzej Cichocki, Shun-ichi Amari, and Ruck Thawonmas, "Blind Signal Extraction Using Self-Adaptive Non-Linear Hebbian Learning Rule," Proc. of 1996 International Symposium on Nonlinear Theory and its Applications (NOLTA'96), Kochi, Japan, pp. 377-380, Oct. 7-9,1996.
  134. Shigeo Abe and Ruck Thawonmas, "Fast Training of a Fuzzy Classifier with Ellipsoidal Regions," Proc. of the 5th IEEE International Conference on Fuzzy Systems (FUZZ-IEEE'96), New Orleans, USA, vol. 3, pp. 1875-1880, Sep. 8-11, 1996.
  135. Ruck Thawonmas and Shigeo Abe, "A Fuzzy Classifier Based on Partitioned Hyperboxes," Proc. of 1996 IEEE International Conference on Neural Networks (ICNN'96), Washington, DC, USA, vol. 2, pp. 1097-1102, Jun. 3-6, 1996.
  136. Ruck Thawonmas and Shigeo Abe, "Feature Reduction Based on Analysis of Fuzzy Regions," Proc. of 1995 IEEE International Conference on Neural Networks (ICNN'95), Perth, Australia, vol. 4, pp. 2130-2133, Nov. 27-Dec. 1, 1995.
  137. Ruck Thawonmas, Shigeo Abe, and Ming-Shong Lan," Tuning of a Fuzzy Classifier by Solving Inequalities," Proc. of International Joint Conference of the Fourth IEEE International Conference on Fuzzy Systems and the Second International Fuzzy Engineering Symposium (FUZZ-IEEE/IFES'95), Yokohama, Japan, vol. 3, pp. 1657-1664, Mar. 20-24, 1995.
  138. Shigeo Abe, Ming-Shong Lan, and Ruck Thawonmas, "Tuning of a Fuzzy Classifier Derived from Data," Proc. of the 3rd IEEE International Conference on Fuzzy Systems, Orlando, USA, vol. 2, pp. 786-791, Jun. 26-29, 1994.
  139. Ruck Thawonmas, Norio Shiratori, and Shoichi Noguchi, "Real-Time Neural Network Scheduler," Proc. of International Joint Conference (IEEE/INNS) on Neural Networks, Beijing, China, vol. 1, pp. 391-396, Nov. 3-6, 1992.

Peer-Reviewed Domestic Conference/Symposium Papers

  1. 首田 大仁 様, Ruck Thawonmas,"オンラインゲームのプレイログを用いた自動的な漫画生成," インタラクション2008 DVD-ROM予稿集(ポスターセッション),2008年3月.
  2. 小栗崇志, ラック・ターウォンマット,"電子掲示板におけるユーザリンクの可視化,"  インタラクション2007 DVD-ROM予稿集(ポスターセッション),2007年3月.
  3. 津田 耕平,Ruck Thawonmas, "複数のユーザーにより構築されるblogサイトにおけるコメント中の議論に注目したキーワード発見," エンタテインメントコンピューティング2005, 論文集,  pp. 7-12, 2005年9月16日〜18日.
  4. 津田 耕平,Ruck Thawonmas, "ゲームマイニングの野望-III:語の影響度の計量による掲示板におけるキーワードの発見," エンタテインメントコンピューティング2004, 論文集, pp. 155-160, 2004年8月20日〜22日.
  5. Ruck THAWONMAS, "ゲームマイニングの野望:チャットルーム・掲示板から話題を特定する技術," エンタテインメントコンピューティング2003, IPSJ Symposium Series vol. 2003, no. 1, pp. 19-23, 2003年1月13日〜15日.
  6. Ji-Young HO, Ruck THAWONMAS, "Phoenix Puppy: A new concept for the interactive pet simulation game," エンタテインメントコンピューティング2003, IPSJ Symposium Series, vol. 2003, no. 1, pp. 75-82, 2003年1月13日〜15日.

Domestic Technical Report Papers since April 1, 1999

  1. 蒋雨軒,鈴木勝貴,原田智広,ラック ターウォンマット,"文字,数字,記号列によるAngry Birdsの面白いステージの自動生成," 情報処理学会第79回全国大会予稿集, 6P-07. 2017年3月18日.(学生奨励賞)
  2. 草野貴宏, 中川裕登, プージャナー パリヤワン, 原田智広, ラック ターウォンマット, "プレイヤー適応型健康促進のMotion Gaming AI," 情報処理学会第79回全国大会予稿集, 6P-09, 2017年3月18日.
  3. 吉田修武,石原 誠,原田智弘,ラック ターウォンマット, "アメーバからヒントを得た数理モデルを用いた格闘ゲームAIの提案," 情報処理学会第79回全国大会予稿集, 6P-04,2017年3月18日.
  4. 新家 歩,トゥン グェン,原田智広,ラック ターウォンマット, "畳み込みニューラルネットワークによる特定部分へのスタイル転移," 情報処理学会第79回全国大会予稿集,1P-02, 2017年3月16日.
  5. Ito Suguru, Ishihara Makoto, Harada Tomohiro, Ruck Thawonmas,"格闘ゲームにおける多様性のあるゲームプレイのAIによる自動生成," 第44回知能システムシンポジウム予稿集, A6-1, 2017年3月14日.
  6. 美紗希 海段, 智広 原田, ラック ターウォンマット, "遺伝的アルゴリズムによるAngry Birdsのステージ自動生成におけるプレイヤースキルに適した難易度の調整," 計測自動制御学会 システム・情報部門 学術講演会 2016 (SSI2016)予稿集, SS04-1,pp. 489-494, 2016年12月7日.
  7. 中川 裕登, 原田 智広, ターウォンマット ラック, "ゲームAI大会を通した格闘ゲームプラットフォームとそのゲームAIの分析," ゲーム学会第15回全国大会論文集, pp. 31-32. 2016年11月6日.
  8. 吉田 修武, 朱 晉賢, 石原 誠, 中川 裕登, 原田 智広, ターウォンマット ラック, "オープンループサーチを用いた対戦格闘ゲーム AIの提案," 平成28年度情報処理学会関西支部大会講演論文集(電子ファイル), G-109, 大阪, 2016年9月26日.
  9. 中川 裕登,ターウォンマット ラック,"対戦型ゲーム AI 大会におけるゲームバランスの分析と調整," ゲーム学会第14回全国大会論文集, pp. 45-46, 2016年3月18日.
  10. 蒋 雨軒,海段美紗希,原田智広,ラック ターウォンマット, "建築物の生成ルールと中華風や和風の複数のモデルを用いたAngry Birdsのレベル自動生成,"情報処理学会第78回全国大会予稿集, 6M-02, 2016年3月12日.
  11. 朱 晉賢,伊藤 卓, 原田 智広, ラック ターウォンマット,"Comparative analysis of Reinforcement Learning and Evolutionary Strategy in General Video Game Playing," 情報処理学会第78回全国大会予稿集, 5M-09, 2016年3月11日. (学生奨励賞)
  12. 中川裕登,Ruck Thawonmas,原田智広, "対戦型ゲームAI大会におけるゲームバランスの分析," 平成27年度電気学会九州支部沖縄支所講演会論文集, pp. 170-173, 2015年12月19日.
  13. 石原 誠, 宮崎 泰地, 原田 智広, ターウォンマット ラック, "Kinectを用いた対戦格闘ゲームにおけるユーザの運動量を向上させるAIの探求," 平成27年度情報処理学会関西支部大会講演論文集(電子ファイル), G-103, 大阪,2015年9月28日.
  14. 海段 美紗希, 原田 智広, ターウォンマット ラック, "遺伝的アルゴリズムのパラメータ調整によるプレイヤーのレベルに適したAngry Birdsのステージ自動生成," 平成27年度情報処理学会関西支部大会講演論文集(電子ファイル), G-104, 大阪,2015年9月28日.
  15. 森 和貴, 山竹 浩史, レ ハイ バン, ターウォンマット ラック, 原田 智広, "仮想空間における滞在時間を用いたコンテンツベース推薦手法の提案," 平成27年度情報処理学会関西支部大会講演論文集(電子ファイル), G-105, 大阪,2015年9月28日.
  16. 中川 裕登, 山本 界人, ターウォンマット ラック, 原田 智広, "対戦型格闘ゲームにおけるk-substring tree構造を用いた相手の行動予測と予測精度の向上," 平成27年度情報処理学会関西支部大会講演論文集(電子ファイル), G-106, 大阪,2015年9月28日.
  17. Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas, "Biasing Monte-Carlo Rollouts with Potential Field in General Video Game Playing," 平成27年度情報処理学会関西支部大会講演論文集(電子ファイル), G-107, 大阪,2015年9月28日. (2015年度支部大会学生奨励賞)
  18. FeiYu Lu, Chee Ken Choy, and Ruck Thawonmas, "A Fighting Game AI with Evolutionary Strategy and Imitation Learning in Opportunity Maximization and Sensible Maneuvering Tactic," Proc. of the 77th National Convention of IPSJ, vol. 2, pp. 95-100 (4P-02), March 18, 2015.
  19. Chun Yin Chu and Ruck Thawonmas, "Applying Fuzzy Control in Fighting Game AI," Proc. of the 77th National Convention of IPSJ, 4P-03, vol. 2, pp. 101-102 (4P-03), March 18, 2015.
  20. Chee Ken Choy and Ruck Thawonmas, "An Enhanced Quantum-inspired Genetic Algorithm with Artificial Entanglement: Analysis of its Search Behavior and Potential Applicability," Proc. of the 77th National Convention of IPSJ, vol. 2, pp. 467-468 (2T-08), March 17, 2015.
  21. 中川 裕登,山本 界人,THAWONMAS Ruck, "対戦型格闘ゲームにおけるk近傍法とsubstring tree構造を用いた相手の攻撃予測と予測精度の向上," ゲーム学会第13回全国大会論文集, pp. 31-32, 2015年3月1日.
  22. 粟ヶ窪 蓮,THAWONMAS Ruck,川瀬 清人, "StarCraft におけるポテンシャルフィールドを用いた空輸ユニットの移動経路の選択," ゲーム学会第13回全国大会論文集, pp. 33-36, 2015年3月1日.
  23. Le Hai Bang, 川瀬 寛太, Ruck Thawonmas, "範囲制約付き行列分解の推薦システムへの応用," 平成26年度情報処理学会関西支部大会講演論文集(電子ファイル), G-17, 大阪,2014年9月17日.
  24. 中川 裕登, 山本 界人, Ruck Thawonmas, "重み付けK近傍法を用いた格闘ゲームにおける相手の行動予測と動的難易度調整," 平成26年度情報処理学会関西支部大会講演論文集(電子ファイル), G-103, 大阪,2014年9月17日.
  25. 山本 界人, Ruck Thawonmas, "StGAを適用した観察用AIを用いた自動ゲームバランス分析," 平成26年度情報処理学会関西支部大会講演論文集(電子ファイル), G-106, 大阪,2014年9月17.
  26. 千葉 慧, Bang Hai Le, Ruck Thawonmas, "滞在時間を用いてユーザの好みの場所を予測する位置情報ゲーム," 平成26年度情報処理学会関西支部大会講演論文集(電子ファイル), G-109, 大阪,2014年9月17日.
  27. 川瀬 寛太, THAWONMAS Ruck, "仮想空間内におけるユーザ・アイテム属性を考慮した協調フィルタリング手法の提案," 2014年電子情報通信学会総合大会, 情報・システムソサイエティ特別企画, 学生ポスターセッション (ISS-P-262), p. 127, 2014年3月18日.
  28. 千葉 慧, 星見 隆文, 片岡 隼也, 森口 翔太, ターウォンマット ラック, "滞在時間情報を活用した好みの場所の予測," ゲーム学会第12回全国大会論文集, pp. 41-42, 2014年3月2日.
  29. 片岡 隼也, 千葉 慧, 森口 翔太, 星見 隆文, ターウォンマット ラック, "優先度情報を持つ画像の提示GUI," ゲーム学会第12回全国大会論文集, pp. 43-44, 2014年3月2日.
  30. 森口 翔太, 千葉 慧, 片岡 隼也, 星見 隆文, ターウォンマット ラック, "研究室公開支援システム," ゲーム学会第12回全国大会論文集, pp. 45-46, 2014年3月2日.
  31. 水野 竣介, ターウォンマット ラック, "対戦型格闘ゲームにおけるK近傍法を用いた相手の攻撃予測とその対処," ゲーム学会第12回全国大会論文集, pp. 47-48, 2014年3月2日.
  32. 楠本 直輝,THAWONMAS Ruck,"NEATにおけるトポロジ距離、種ランク付けを用いたNiching手法," 平成25年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), B-03, 2013年9月25日.
  33. 中村 昌弘, 白川 哲夫, THAWONMAS Ruck, "Ms. Pac-Man シミュレータにおけるリスク戦術の使用頻度のオンライン調整," 平成25年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), B-05, 2013年9月25日.
  34. Tung Nguyen,Kien Nguyen,THAWONMAS Ruck,"ポテンシャル流れを用いたStarCraftでの戦闘ユニットの配置," 平成25年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), B-06, 2013年9月25日.
  35. 川瀬 清人, THAWONMAS Ruck, "StarCraftにおけるポテンシャルフィールドを用いた敵陣地への侵入経路の偵察," 平成25年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), B-103, 2013年9月25日.
  36. 安藤 優平,THAWONMAS Ruck,"博物館のコンテンツ推薦システムにおけるユーザ評価の自動化手法," 平成25年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), G-08, 2013年9月25日.
  37. 山田 亜沙美, ターウォンマット ラック, "Ms.Pac-Man ゲームにおける探索木を用いたエージェント制御," ゲーム学会第11回全国大会論文集, pp. 39-40, 2013年3月3日.
  38. 中村 昌弘, ターウォンマット ラック, "Ms. Pac-Man シミュレータにおけるリスク戦術の使用頻度のオンライン調整," ゲーム学会第11回全国大会論文集, pp. 41-42, 2013年3月3日.
  39. 三山 建, ターウォンマット ラック, "k近傍法によるMs. Pac-Manゲームのゴーストの移動予測," ゲーム学会第11回全国大会論文集, pp. 43-44, 2013年3月3日.
  40. 川瀬 清人, ターウォンマット ラック, "ポテンシャルフィールドを用いたStarCraftでの偵察兵の移動制御," ゲーム学会第11回全国大会論文集, pp. 45-46, 2013年3月3日.
  41. 辻 健太, ターウォンマット ラック, "IGAを用いた漫画におけるカメラワークの進化," ゲーム学会第11回全国大会論文集, pp. 47-48, 2013年3月3日.
  42. 佐藤 琢実, ターウォンマット ラック, "FPS ゲームにおける嗜好判別による面白さの向上," ゲーム学会第11回全国大会論文集, pp. 49-50, 2013年3月3日.
  43. 白川 哲夫, THAWONMAS Ruck,"Ms. Pac-Manにおける反復深化探索の有効性とその効率化," 日本デジタルゲーム学会2012年次大会予稿集, pp. 198-199, 2013年3月5日.
  44. 楠本 直輝,Ruck Thawonmas, "NEATにおける種ランク付けを用いたNiching手法," 情報処理学会第75回全国大会予稿集,2S-4,pp. 343-344, 2013年3月6日.
  45. 福本 亮, THAWONMAS Ruck, "自動漫画生成システムにおけるGEを用いたコマ割り生成手法," 平成24年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), G-09, 2012年9月21日.
  46. 植田大智, THAWONMAS Ruck, "3Dオンラインゲームのプレイログによる自動漫画生成:インタラクティブGEによるカメラワーク決定手法," 平成24年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), G-08, 2012年9月21日.
  47. 奥西有紀,Ruck Thawonmas,"Ms. Pac-Manにおけるスコアのばらつきについて," 日本デジタルゲーム学会2011年次大会予稿集, pp. 40-46, 2012年2月25日.
  48. 三山建,Ruck Thawonmas,"Ms. Pac-Manにおける近傍法を用いたゴーストの行動予測−各ゴーストにおける最良手法の比較−," 日本デジタルゲーム学会2011年次大会予稿集, pp. 47-52, 2012年2月25日.
  49. 中村昌弘,Ruck Thawonmas,"ルールベース複合モンテカルロ木探索によるMs. Pac-Manの自動制御−アクティブなゲームにおけるモンテカルロ木探索の改良−," 日本デジタルゲーム学会2011年次大会予稿集, pp. 53-58, 2012年2月25日.
  50. 佐藤琢実,Ruck Thawonmas, "FPSゲームにおけるNeural GasとSVMを用いた人間とBOTのオンライン判別 −ゲームAIにおけるNeural Gas とSVMの有用性−," 日本デジタルゲーム学会2011年次大会予稿集, pp. 179-187, 2012年2月26日.
  51. 小島章裕,Ruck Thawonmas, "Unreal Tournament 2004 における人間らしい武器選び −Multiple-Expert−," 日本デジタルゲーム学会2011年次大会予稿集, pp. 188-195, 2012年2月26日.
  52. 村上誠治,Ruck Thawonmas, "FPSゲームにおける人間らしい戦術・移動選択BOTの作成 −審判員の模倣と人間の移動軌跡−," 日本デジタルゲーム学会2011年次大会予稿集, pp. 196-204, 2012年2月26日.
  53. 植田 大智, THAWONMAS Ruck,"漫画自動生成システムにおけるHLSヒストグラムによる視点エントロピーを用いたカメラワーク決定手法," 平成23年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), C-10, 2ページ, 2011年9月22日.
  54. NGUYEN QUANG Kien, THAWONMAS Ruck, "Ms. Pac-Manにおけるモンテカルロ木探索を用いたゴーストチームの協力制御," 平成23年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), C-11, 3ページ, 2011年9月22日.
  55. 中村 亮太,THAWONMAS Ruck, "滞在時間と遷移確率による類似ユーザの判別と,対象ユーザの移動先予測," 平成23年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), C-15, 2ページ, 2011年9月22日.
  56. 芦田 高志,THAWONMAS Ruck, "種を用いたFitness Sharing Differential Evolution の提案," 平成23年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), G-14, 2ページ, 2011年9月22日.
  57. 芦田 高志,Ruck Thawonmas, "Ms. Pac-Man自動制御プログラムの最適化における進化戦略の拡張," ゲーム学会第9回全国大会論文集, pp. 21-24, 2010年11月27日.
  58. 小島章裕,廣野大地,Ruck Thawonmas, "FPSゲームにおけるファジィとNEATを用いた学習のGAによる改良手法の提案," ゲーム学会第9回全国大会論文集, pp. 25-28, 2010年11月27日.
  59. 谷 慶能,Ruck Thawonmas, "Grammatical Evolutionを用いた,漫画自動生成システムにおけるコマ選別手法," ゲーム学会第9回全国大会論文集, pp. 67-70, 2010年11月28日.
  60. 加藤恒平,Ruck THAWONMAS, "3次元仮想空間内の博物館訪問における漫画自動生成に関するカメラワーク提案," ゲーム学会第9回全国大会論文集, pp. 71-74, 2010年11月28日.
  61. 谷 慶能, THAWONMAS, Ruck, "Grammatical Evolutionを用いた,漫画自動生成システムにおけるコマ選択手法," 平成22年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), E-15, 2ページ, 2010年9月22日.
  62. 加藤 恒平, THAWONMAS, Ruck, "仮想空間内の博物館への訪問者ログによる漫画自動生成のためのカメラワーク提案," 平成22年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), E-16, 2ページ, 2010年9月22日.
  63. 福本 亮, 加藤 恒平, THAWONMAS, Ruck, "移動速度の遷移による展示物の関心度の把握と漫画自動生成システムへの応用," 平成22年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), F-14, 2ページ, 2010年9月22日.
  64. 織田 淳一, THAWONMAS, Ruck, "Stay Pointによる簡略化と動的マップ分割を用いた学習型の軌跡の分類手法, " 平成22年度情報処理学会関西支部 支部大会講演論文集(CD-ROM), F-15, 7ページ, 2010年9月22日.
  65. 小田 興,Ruck THAWONMAS, "自動漫画生成システムにおけるカメラワークの自動化," ゲーム学会第8回全国大会論文集, pp. 41-42, 2009年12月6日.
  66. 樫藤佳孝,Ruck THAWONMAS, "MMORPGにおける,アクションの頻度,種類,時間間隔に着目した不正行為の発見手法," ゲーム学会第8回全国大会論文集, pp. 55-58, 2009年12月6日.
  67. 吉田圭佑,Ruck THAWONMAS,Kuan-Ta Chen, "オンラインゲームユーザーのゲーム休止・継続の判別におけるデータ不均一問題の解消," ゲーム学会第8回全国大会論文集, pp. 59-60, 2009年12月6日.
  68. 山田亮平,首田大仁,Ruck THAWONMAS, "FXにおけるブートストラップ法を用いたSL値の決定,” ゲーム学会第8回全国大会論文集, pp. 75-78, 2009年12月6日.
  69. 小嶋伸和,小野原 翔,Ruck THAWONMAS,"人間らしい会話のデータ収集のためのGWAP," ゲーム学会第8回全国大会論文集, pp. 79-82, 2009年12月6日.
  70. 吉田 圭佑, Ruck THAWONMAS, Kuan-Ta Chen, "オンラインゲームにおける再訪問パターンを用いたゲーム休止・継続の判別," 平成21年度情報処理学会関西支部 支部大会講演論文集(CD-ROM),C-24, 2ページ, 2009年9月29日.
  71. 小田 興,谷 慶能,首田 大仁,Ruck THAWONMAS, "オンラインゲームログを用いた漫画自動生成・カメラワーク編集システム," エンタテインメントコンピューティング2009論文集,2009年9月16日〜18日,pp. 189-190.
  72. 小田 興, 首田 大仁, Ruck THAWONMAS, "ゲームログを用いた自動漫画生成におけるカメラワークの検証," 第28回日本シミュレーション学会発表論文集,6月11日-13日, pp. 211-214, 2009.
  73. 徳山超大, 松本大志, ラックターウォンマット, "IEEE CIG 2008に提出したMs Pacmanコントーローラーの概要と性能," 情報処理学会研究報告,2009-EC-12 (情報処理学会エンタテインメントコンピューティング研究会第12回研究会2009年3月7日),pp. 21-26.
  74. 鴨崎 真直,Ruck THAWONMAS, "物語生成のための配役に対するプレイヤーの印象とキャラクタの感情の比較検証," ゲーム学会第7回全国大会論文集, pp. 49-50, 2008年12月6日.
  75. 首田 大仁, Ruck Thawonmas,"近傍候補の類似度に基づいたコマ候補選択手法のマンガ自動生成への適用," エンタテインメントコンピューティング2008論文集,2008年10月29日〜31日,pp. 147-148.
  76. 柴崎 智,Ruck Thawonmas,中川 明紀, "2種類のルールベースの混合及び動的報酬法による格闘ゲームAIの難易度調整," 平成20年度情報処理学会関西支部 支部大会講演論文集,2008年10月24日,pp. 199-200.
  77. 吉田 圭佑,Ruck Thawonmas,Kuan-Ta Chen,"オンラインゲームにおけるエリア再訪問の解析," 平成20年度情報処理学会関西支部 支部大会講演論文集,2008年10月24日,pp. 201-202.
  78. 樫藤 佳孝,Ruck Thawonmas,Kuan-Ta Chen,"オンラインゲームにおけるエリア再訪問の解析アクションの頻度と種類によるBOT発見手法," 平成20年度情報処理学会関西支部 支部大会講演論文集,2008年10月24日,pp. 203-204.
  79. 中川 明紀, Ruck THAWONMAS, 逢坂 翔太, 柴崎 智哉, "ニューラルネットワークによる格闘ゲームAI の難易度調整及び行動多様性向上手法," 情報処理学会第70回全国大会予稿集,2008年3月, 第4分冊,pp. 801-802.
  80. 首田 大仁, Ruck Thawonmas, "描画する出来事の重みに応じて縦横幅を決定する自動コマ割手法," 情報処理学会第70回全国大会予稿集,2008年3月, 第4分冊,pp. 827-828
  81. 鴨崎 真直,大野 陽介,小嶋 伸和,首田 大仁,ラック ターウォンマット,"動作への感情を用いた配役を行う物語生成システムのオンラインゲームへの適用," エンタテインメントコンピューティング2007論文集,2007年10月1日〜3日,pp. 97-98.
  82. 秦 克世志,Ruck Thawonma, "時系列を考慮した KeyGraph による MMOG データの特徴抽出," 情報処理学会研究報告,2006-EC-5 (情報処理学会エンタテインメントコンピューティング研究会第5回研究会2006年12月16日),pp. 7-11.
  83. 中村 知貴,澤 淳二,Ruck Thawonmas,"仮想空間におけるモーションオーバーラッピングの有効性の検証," 情報処理学会研究報告,2006-EC-5 (情報処理学会エンタテインメントコンピューティング研究会第5回研究会2006年12月16日),pp. 19-24.
  84. 大野 陽介,鴨崎 真直,Ruck Thawonmas,"物語生成システムにおける感情を持った NPC の動作の適切さの検証," 情報処理学会研究報告,2006-EC-5 (情報処理学会エンタテインメントコンピューティング研究会第5回研究会2006年12月16日),pp. 25-30.
  85. Ruck Thawonmas, "Game Makerを用いた創成教育とその効果," エンタテインメントコンピューティング2006論文集,2006年9月15日〜17日,pp. 57-58.
  86. 逢坂翔太, Ruck Thawonmas, 柴崎智哉, "ルールベースに不備がある場合でのゲームAI適正化手法Dynamic Scriptingの検証及び改良," エンタテインメントコンピューティング2006論文集,2006年9月15日〜17日,pp. 75-76.
  87. 飯塚啓太, 倉重正義 , Ruck Thawonmas, "仮想空間内のユーザクラスタリングにおけるデータ量削減手法の提案," エンタテインメントコンピューティング2006論文集,2006年9月15日〜17日,pp. 109-110.
  88. 平野将康, 倉重正義 , Ruck Thawonmas, "仮想空間におけるユーザ移動解析のための移動経路の視覚化," エンタテインメントコンピューティング2006論文集,2006年9月15日〜17日,pp. 111-112.
  89. 中村 知貴, Ruck Thawonmas,"MMOGにおける感情を持ったエージェントの評価," 情報処理学会研究報告,2006-EC-3 (情報処理学会エンタテインメントコンピューティング研究会第3回研究会2006年3月13日〜14日),pp. 87-90.
  90. 倉重 正義, 飯塚 啓太, Ruck Thawonmas, "SOMによるオンラインゲーム内のユーザ移動データの分類," 情報処理学会研究報告,2006-EC-3 (情報処理学会エンタテインメントコンピューティング研究会第3回研究会2006年3月13日〜14日),pp. 97-100.
  91. 逢坂 翔太,八朔 宏樹,Ruck Thawonmas,"ビデオゲームにおけるAIのルールベース適正化," 情報処理学会研究報告,2006-EC-3 (情報処理学会エンタテインメントコンピューティング研究会第3回研究会2006年3月13日〜14日),pp. 101-104.
  92. 秦 克世志, 細田 高敬, Ruck Thawonmas, "MMOGログにおける特定シーケンスとそれらの共起の偏りの発見," 情報処理学会研究報告,2006-EC-3 (情報処理学会エンタテインメントコンピューティング研究会第3回研究会2006年3月13日〜14日),pp. 105-108.
  93. 小栗 崇志, 津田 耕平, Ruck Thawonmas, "森のメタフォを用いた掲示板における重要人物・返信数・重要単語の可視化," 情報処理学会研究報告,2006-EC-3 (情報処理学会エンタテインメントコンピューティング研究会第3回研究会2006年3月13日〜14日),  pp. 109-112.
  94. 竹林 淳,岩橋 左侑,Ruck THAWONMAS, "インタラクティブドラマにおける皮膚電気反応によるサスペンスの検証," ゲーム学会第4回全国大会論文集, pp. 55-58, 2005年12月10日.
  95. 田中 啓介,Ruck THAWONMAS, "インタラクティブドラマシステムにおけるキャラクター動作の手続き的生成," ゲーム学会第4回全国大会論文集, pp. 59-63, 2005年12月10日.
  96. 今野 優樹,Ruck Thawonmas,細田 高敬,津田 耕平, "共通単語による仮想空間における人間関係の発見," ゲーム学会第4回全国大会論文集, pp. 69-72, 2005年12月10日.
  97. 秦 克世志,Ruck THAWONMAS, "KeyGraphを用いたプレイヤーの特徴グラフにおけるノード自動配置," ゲーム学会第4回全国大会論文集, pp. 73-76, 2005年12月10日.
  98. 山下 恭平,山本 純平,Ruck Thawonmas,田中 啓介, "HTNプランナーのインタラクティブドラマシステムへの適合化," ゲーム学会第4回全国大会論文集, pp. 77-80, 2005年12月10日.
  99. ラック ターウォンマット, "双方向ビジュアル・コメディ:インタラクティブMR. BEANの実現へ向けて," 立命館大学21世紀COEプロジェクト・シンポジウム, デジタルアート・エンタテインメントの創成, pp. 37-43, 2004年1月15日.
  100. ラック ターウォンマット, "MMO-RPGゲームシミュレータとこれを用いたデータマイニングの研究," 立命館大学21世紀COEプロジェクト・シンポジウム, PCクラスタとアート・エンタテインメント研究, pp. 63-65, 2003年6月6日.
  101. 福永 諭,Ruck THAWONMAS,岩田 誠, "SOMの並列学習とそのデータ駆動型プロセッサへの実装に関する研究,"〔no.02-10〕日本機械学会第12回インテリジェント・システム・シンポジウム講演 論文集, 佐賀, pp. 343-344, 2002-11.21-22.
  102. 平山 純一郎,田村 和也,日野 慎一,川口 宏,Ruck THAWONMAS,竹田 史章, "人間挙動観察によるエージェント学習システム," 情報処理学会四国支部研究シンポジューム論文集, pp. 11-14, 平成14年3月15日.
  103. 平山 純一郎, Ruck Thawonmas, 竹田 史章, "階層化した複数決定木を利用した観察による学習とそのRoboCupへの適用," 情報処理学会四国支部研究シンポジューム論文集, pp. 101-106, 平成14年3月15日.
  104. 友池 貴之,Ruck THAWONMAS,坂本 明雄, "質問応答システムにおける情報検索および情報抽出の一考察," 情報処理学会四国支部研究シンポジューム論文集, pp. 107-112, 平成14年3月15日.
  105. 福永 諭,Ruck THAWONMAS,岩田 誠, "近似Batch-SOMによるSOMの並列学習とそのDDMPへの実装," 情報処理学会四国支部研究シンポジューム論文集, pp. 113-118, 平成14年3月15日.
  106. Ruck Thawonmas, "Problem Based Learning Education using RoboCup: a Case Study of the Effectiveness of Creative Sheets," International Symposium on IT and Education (InSITE 2002), Kochi, Jan. 2002 (Abstracts pp. 26-28).
  107. 平山 純一郎, Ruck Thawonmas, "RoboCupソフトウェアエージェントへの人間の意思決定挙動の適用," 電子情報通信学会「人工知能と知識処理」11月研究会, 信学技報AI2001-54, pp. 57-61, 2001年11月.
  108. Ruck Thawonmas, 大森 洋一, 平山 純一郎, "RoboCupソフトウェアロボットづくりによる問題設計解決型学習," 第9回情報教育方法研究発表予稿集, pp. 50-51, 2001年7月.
  109. 福永 諭, Ruck Thawonmas, 岩田 誠, "DDMPによるSOMの並列化に関する研究," 高速信号処理応用技術学会春季研究会, pp.70-71, 2001年3月.
  110. Ruck Thawonmas, 大森 洋一, 妻鳥 貴彦, 近藤 剛, "高知工科大学情報システム工学科におけるRoboCupシミュレーションを通じてのソフトウェア工学及び人工知能の教育," 日本ファジィ学会 ECOmp 研究会, RoboCupポスタセッション, 1999年10月.
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R. Thawonmas
Last Update: 25 June 2017