public class Replay
extends org.newdawn.slick.state.BasicGameState
Constructor and Description |
---|
Replay(int replay) |
Replay(int replay,
AISetting aiSetting) |
Modifier and Type | Method and Description |
---|---|
void |
enter(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game) |
int |
getID() |
void |
init(org.newdawn.slick.GameContainer arg0,
org.newdawn.slick.state.StateBasedGame arg1) |
void |
render(org.newdawn.slick.GameContainer arg0,
org.newdawn.slick.state.StateBasedGame arg1,
org.newdawn.slick.Graphics g) |
void |
update(org.newdawn.slick.GameContainer gc,
org.newdawn.slick.state.StateBasedGame sbg,
int arg2) |
controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, inputEnded, inputStarted, isAcceptingInput, keyPressed, keyReleased, leave, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
public Replay(int replay)
public Replay(int replay, AISetting aiSetting)
public void init(org.newdawn.slick.GameContainer arg0, org.newdawn.slick.state.StateBasedGame arg1) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void enter(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game) throws org.newdawn.slick.SlickException
enter
in interface org.newdawn.slick.state.GameState
enter
in class org.newdawn.slick.state.BasicGameState
org.newdawn.slick.SlickException
public void render(org.newdawn.slick.GameContainer arg0, org.newdawn.slick.state.StateBasedGame arg1, org.newdawn.slick.Graphics g) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void update(org.newdawn.slick.GameContainer gc, org.newdawn.slick.state.StateBasedGame sbg, int arg2) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public int getID()
getID
in interface org.newdawn.slick.state.GameState
getID
in class org.newdawn.slick.state.BasicGameState