Package | Description |
---|---|
fighting | |
structs |
Modifier and Type | Method and Description |
---|---|
void |
Character.hitAttackObject(Character other,
Attack attackObject) |
Action |
Fighting.interpretationCommand(Character character,
java.util.Deque<KeyData> input) |
boolean |
Attack.update(Character character)
Updates the image and location per frame.
|
Constructor and Description |
---|
CharacterData(Character character) |
GameData(Character playerOne,
Character playerTwo,
int stageX,
int stageY) |