Class | Description |
---|---|
CharacterData |
This class is for setting and getting the character's information.
|
FrameData |
This class deals with the data structure for AI.
|
GameData | |
HitArea | |
Key |
This class deals with key information; U, D, L, and R represent up, down, left, and right, respectively.
|
KeyData |
This class initializes two Key classes for receiving an input from each of the two players.
|
MotionData | |
ReplayCharacterData |