public class ReplayCharacterData
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
Properties |
prop |
Constructor and Description |
---|
ReplayCharacterData() |
Modifier and Type | Method and Description |
---|---|
void |
createAttackInstance() |
void |
destroyAttackInstance() |
boolean |
durationDecision() |
void |
frontDecision(int selfX,
int otherX) |
Action |
getAction() |
Attack |
getAttack() |
int |
getEnergy() |
int |
getHitAreaB() |
int |
getHitAreaL() |
int |
getHitAreaR() |
int |
getHitAreaT() |
int |
getHp() |
Key |
getKey() |
int |
getMaxEnergy() |
java.util.Vector<Motion> |
getMotionVector() |
org.newdawn.slick.Image |
getNowImage() |
int |
getRemainingFrame() |
int |
getX() |
int |
getY() |
void |
initCharacter(java.lang.String characterName,
boolean playerNumber) |
boolean |
invokeDecision() |
boolean |
isFront() |
boolean |
isPlayerNumber() |
void |
setAction(Action action) |
void |
setAttack(Attack attack) |
void |
setEnergy(int energy) |
void |
setFront(boolean front) |
void |
setHp(int hp) |
void |
setKey(Key key) |
void |
setPlayerNumber(boolean playerNumber) |
void |
setRemainingFrame(int remainingFrame) |
void |
setX(int x) |
void |
setY(int y) |
public Properties prop
public void initCharacter(java.lang.String characterName, boolean playerNumber)
public void createAttackInstance()
public void destroyAttackInstance()
public void frontDecision(int selfX, int otherX)
public boolean invokeDecision()
public boolean durationDecision()
public void setHp(int hp)
public void setEnergy(int energy)
public void setX(int x)
public void setY(int y)
public void setAction(Action action)
public void setFront(boolean front)
public void setRemainingFrame(int remainingFrame)
public void setPlayerNumber(boolean playerNumber)
public int getHp()
public int getEnergy()
public int getX()
public int getY()
public Action getAction()
public boolean isFront()
public int getRemainingFrame()
public boolean isPlayerNumber()
public int getMaxEnergy()
public org.newdawn.slick.Image getNowImage()
public int getHitAreaR()
public int getHitAreaL()
public int getHitAreaT()
public int getHitAreaB()
public java.util.Vector<Motion> getMotionVector()
public Key getKey()
public void setKey(Key key)
public Attack getAttack()
public void setAttack(Attack attack)