Package | Description |
---|---|
commandcenter | |
fighting | |
gameInterface | |
structs |
Class and Description |
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CharacterData
This class is for setting and getting the character's information.
|
FrameData
This class deals with the data structure for AI.
|
Key
This class deals with key information; U, D, L, and R represent up, down, left, and right, respectively.
|
Class and Description |
---|
FrameData
This class deals with the data structure for AI.
|
GameData |
HitArea |
KeyData
This class initializes two Key classes for receiving an input from each of the two players.
|
MotionData |
ReplayCharacterData |
Class and Description |
---|
FrameData
This class deals with the data structure for AI.
|
GameData |
Key
This class deals with key information; U, D, L, and R represent up, down, left, and right, respectively.
|
KeyData
This class initializes two Key classes for receiving an input from each of the two players.
|
Class and Description |
---|
CharacterData
This class is for setting and getting the character's information.
|
HitArea |
Key
This class deals with key information; U, D, L, and R represent up, down, left, and right, respectively.
|
KeyData
This class initializes two Key classes for receiving an input from each of the two players.
|
MotionData |