Package | Description |
---|---|
commandcenter | |
gameInterface | |
structs |
Modifier and Type | Method and Description |
---|---|
Key |
CommandCenter.getSkillKey()
Gets the current Key data.
|
Modifier and Type | Method and Description |
---|---|
Key |
Input.GetKeyDataPlayerOne(Key buf)
Returns the input data from P1.
|
Key |
Input.GetKeyDataPlayerTwo(Key buf2)
Returns the input data from P2.
|
Key |
Input.getPlayerOneAIInput(Key buf)
Returns the input data from PlayerOneAI.
|
Key |
Input.getPlayerTwoAIInput(Key buf)
Returns the input data from PlayerTwoAI.
|
Key |
AIInterface.input()
The input method receives key inputting from AI.
|
Key |
AILoader.transfarAIInput() |
Modifier and Type | Method and Description |
---|---|
Key |
Input.GetKeyDataPlayerOne(Key buf)
Returns the input data from P1.
|
Key |
Input.GetKeyDataPlayerTwo(Key buf2)
Returns the input data from P2.
|
Key |
Input.getPlayerOneAIInput(Key buf)
Returns the input data from PlayerOneAI.
|
Key |
Input.getPlayerTwoAIInput(Key buf)
Returns the input data from PlayerTwoAI.
|
void |
Input.UpdateKeyData(Key save1,
Key save2)
Save the input data to keydata.
|
Modifier and Type | Method and Description |
---|---|
Key |
ReplayCharacterData.getKey() |
Key |
KeyData.getPlayerOne()
Returns P1's input.
|
Key |
KeyData.getPlayerTwo()
Returns P2's input.
|
Modifier and Type | Method and Description |
---|---|
void |
ReplayCharacterData.setKey(Key key) |
void |
KeyData.setPlayerOne(Key playerOne)
Sets playerOne's input to P1.
|
void |
KeyData.setPlayerTwo(Key playerTwo)
Sets playerTwo's input to P2.
|