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L

L - Variable in class structs.Key
If the value is set to true, then the hLefth button will be pressed.
landingFlag - Variable in class structs.MotionData
the flag whether a landing motion can cancel this motion
leave(GameContainer, StateBasedGame) - Method in class fighting.Play
 
loading(int) - Method in class structs.FrameData
If data are not available but the stage is ready, this method will be called.
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