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P

P1 - Variable in class structs.FrameData
the first character's data
P2 - Variable in class structs.FrameData
the second character's data
play - Static variable in class fighting.Game
 
Play - Class in fighting
This class expresses game flow.
Play(int, AISetting) - Constructor for class fighting.Play
 
playerOneAIFlag - Variable in class setting.AISetting
if this value is true, Play calls first player's AI thread.
playerOneAIName - Variable in class setting.AISetting
first player's AI name
playerTwoAIFlag - Variable in class setting.AISetting
if this value is true, Play calls second player's AI thread.
playerTwoAIName - Variable in class setting.AISetting
second player's AI name
position - Variable in class fighting.Menu
 
processing() - Method in interface gameInterface.AIInterface
This method processes the data from AI.
processingFight(KeyData) - Method in class fighting.Fighting
This method runs all calculation method per frame.
prop - Variable in class structs.ReplayCharacterData
 
Properties - Class in setting
 
Properties() - Constructor for class setting.Properties
 
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