- P1 - Variable in class structs.FrameData
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the first character's data
- P2 - Variable in class structs.FrameData
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the second character's data
- play - Static variable in class fighting.Game
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- Play - Class in fighting
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This class expresses game flow.
- Play(int, AISetting) - Constructor for class fighting.Play
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- playerOneAIFlag - Variable in class setting.AISetting
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if this value is true, Play calls first player's AI thread.
- playerOneAIName - Variable in class setting.AISetting
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first player's AI name
- playerTwoAIFlag - Variable in class setting.AISetting
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if this value is true, Play calls second player's AI thread.
- playerTwoAIName - Variable in class setting.AISetting
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second player's AI name
- position - Variable in class fighting.Menu
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- processing() - Method in interface gameInterface.AIInterface
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This method processes the data from AI.
- processingFight(KeyData) - Method in class fighting.Fighting
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This method runs all calculation method per frame.
- prop - Variable in class structs.ReplayCharacterData
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- Properties - Class in setting
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- Properties() - Constructor for class setting.Properties
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