- U - Variable in class structs.Key
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If the value is set to true, then the hUpwardh@button will be pressed.
- update() - Method in class fighting.Attack
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Updates the image and location per frame for the projectile.
- update(Character) - Method in class fighting.Attack
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Updates the image and location per frame.
- update(ReplayCharacterData) - Method in class fighting.Attack
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Updates the image and location per frame for ReplayData.
- update() - Method in class fighting.Character
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- update(GameContainer, StateBasedGame, int) - Method in class fighting.Menu
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main method of this state.
- update(GameContainer, StateBasedGame, int) - Method in class fighting.Play
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This method is run per frame.
- update(GameContainer, StateBasedGame, int) - Method in class fighting.Replay
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- UpdateKeyData(Key, Key) - Method in class gameInterface.Input
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Save the input data to keydata.