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U

U - Variable in class structs.Key
If the value is set to true, then the hUpwardh@button will be pressed.
update() - Method in class fighting.Attack
Updates the image and location per frame for the projectile.
update(Character) - Method in class fighting.Attack
Updates the image and location per frame.
update(ReplayCharacterData) - Method in class fighting.Attack
Updates the image and location per frame for ReplayData.
update() - Method in class fighting.Character
 
update(GameContainer, StateBasedGame, int) - Method in class fighting.Menu
main method of this state.
update(GameContainer, StateBasedGame, int) - Method in class fighting.Play
This method is run per frame.
update(GameContainer, StateBasedGame, int) - Method in class fighting.Replay
 
UpdateKeyData(Key, Key) - Method in class gameInterface.Input
Save the input data to keydata.
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