- empty() - Method in class structs.FrameData
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If data are not available, this method will be called for generating dummy data.
- empty() - Method in class structs.Key
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This method resets all keys to false, or not pressed.
- emptyFlag - Variable in class structs.FrameData
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If this value is true, no data are available or they are dummy data.
- enter(GameContainer, StateBasedGame) - Method in class fighting.Menu
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if enters to state of menu, first cursor position is START
- enter(GameContainer, StateBasedGame) - Method in class fighting.Play
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- enter(GameContainer, StateBasedGame) - Method in class fighting.Replay
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- enumerate - package enumerate
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