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I

image - Variable in class structs.MotionData
this motion's image file name
init(String, boolean) - Method in class fighting.Character
 
init(GameContainer, StateBasedGame) - Method in class fighting.Menu
initialize information and get AI settings.
init(GameContainer, StateBasedGame) - Method in class fighting.Play
 
init(GameContainer, StateBasedGame) - Method in class fighting.Replay
 
initCharacter(String, boolean) - Method in class structs.ReplayCharacterData
 
initialize(int, int, String, AISetting) - Method in class fighting.Fighting
Initialize fighting game.
initialize(GameData, boolean) - Method in interface gameInterface.AIInterface
This method initializes AI, and it will be executed only once in the beginning of a game.
initialize(GameData, boolean, String) - Method in class gameInterface.AILoader
Initializes AILoader
initialize(boolean, boolean, AILoader, AILoader) - Method in class gameInterface.Input
Initialize KeyData class.
initStatesList(GameContainer) - Method in class fighting.Game
 
input() - Method in interface gameInterface.AIInterface
The input method receives key inputting from AI.
Input - Class in gameInterface
This class extends thread, receive input data from players(or AI) and keep a Key type data.
Input() - Constructor for class gameInterface.Input
 
interpretationCommand(Character, Deque<KeyData>) - Method in class fighting.Fighting
 
invokeDecision() - Method in class fighting.Character
 
invokeDecision() - Method in class structs.ReplayCharacterData
 
isAttackDownProperty() - Method in class structs.MotionData
Returns the flag whether this skill can push down the opponent when hit.
isControl() - Method in class fighting.Character
 
isControl() - Method in class fighting.Motion
 
isControl() - Method in class structs.CharacterData
Returns the flag whether this character can run a motion with the motionfs command.
isControl() - Method in class structs.MotionData
Returns the flag whether this character can run a motion with the motion's command.
isDownProperty() - Method in class fighting.Attack
Returns the flag whether this skill can push down the opponent when hit.
isFront() - Method in class fighting.Character
 
isFront() - Method in class structs.CharacterData
Returns the character's facing direction.
isFront() - Method in class structs.ReplayCharacterData
 
isHitConfirm() - Method in class fighting.Character
 
isLandingFlag() - Method in class fighting.Motion
 
isLandingFlag() - Method in class structs.MotionData
Returns the flag whether a landing motion can cancel this motion.
isPlayerNumber() - Method in class fighting.Attack
Returns the player side's flag.
isPlayerNumber() - Method in class fighting.Character
 
isPlayerNumber() - Method in class structs.ReplayCharacterData
 
isRoundInitFlag() - Method in class fighting.Fighting
 
iTob(int) - Static method in class transform.Transform
 
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