- image - Variable in class structs.MotionData
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this motion's image file name
- init(String, boolean) - Method in class fighting.Character
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- init(GameContainer, StateBasedGame) - Method in class fighting.Menu
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initialize information and get AI settings.
- init(GameContainer, StateBasedGame) - Method in class fighting.Play
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- init(GameContainer, StateBasedGame) - Method in class fighting.Replay
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- initCharacter(String, boolean) - Method in class structs.ReplayCharacterData
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- initialize(int, int, String, AISetting) - Method in class fighting.Fighting
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Initialize fighting game.
- initialize(GameData, boolean) - Method in interface gameInterface.AIInterface
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This method initializes AI, and it will be executed only once in the beginning of a game.
- initialize(GameData, boolean, String) - Method in class gameInterface.AILoader
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Initializes AILoader
- initialize(boolean, boolean, AILoader, AILoader) - Method in class gameInterface.Input
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Initialize KeyData class.
- initStatesList(GameContainer) - Method in class fighting.Game
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- input() - Method in interface gameInterface.AIInterface
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The input method receives key inputting from AI.
- Input - Class in gameInterface
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This class extends thread, receive input data from players(or AI) and keep a Key type data.
- Input() - Constructor for class gameInterface.Input
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- interpretationCommand(Character, Deque<KeyData>) - Method in class fighting.Fighting
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- invokeDecision() - Method in class fighting.Character
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- invokeDecision() - Method in class structs.ReplayCharacterData
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- isAttackDownProperty() - Method in class structs.MotionData
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Returns the flag whether this skill can push down the opponent when hit.
- isControl() - Method in class fighting.Character
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- isControl() - Method in class fighting.Motion
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- isControl() - Method in class structs.CharacterData
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Returns the flag whether this character can run a motion with the motionfs command.
- isControl() - Method in class structs.MotionData
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Returns the flag whether this character can run a motion with the motion's command.
- isDownProperty() - Method in class fighting.Attack
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Returns the flag whether this skill can push down the opponent when hit.
- isFront() - Method in class fighting.Character
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- isFront() - Method in class structs.CharacterData
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Returns the character's facing direction.
- isFront() - Method in class structs.ReplayCharacterData
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- isHitConfirm() - Method in class fighting.Character
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- isLandingFlag() - Method in class fighting.Motion
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- isLandingFlag() - Method in class structs.MotionData
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Returns the flag whether a landing motion can cancel this motion.
- isPlayerNumber() - Method in class fighting.Attack
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Returns the player side's flag.
- isPlayerNumber() - Method in class fighting.Character
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- isPlayerNumber() - Method in class structs.ReplayCharacterData
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- isRoundInitFlag() - Method in class fighting.Fighting
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- iTob(int) - Static method in class transform.Transform
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