- C - Variable in class structs.Key
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If the value is set to true, then the hCh button will be pressed.
- cancelAbleFrame - Variable in class structs.MotionData
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the value of the first frame that the character can cancel this motion
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel;
if this motion has no cancelable period, the returned value will be -1.
- cancelAbleMotionLevel - Variable in class structs.MotionData
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the value of the level that can cancel this motion; during cancelable frames, any motion whose level is below this value can cancel this motion
- Character - Class in fighting
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- Character() - Constructor for class fighting.Character
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- CharacterData - Class in structs
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This class is for setting and getting the character's information.
- CharacterData(Character) - Constructor for class structs.CharacterData
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- checkProjectile() - Method in class fighting.Attack
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Checks whether this attack is a projectile or not.
- close() - Method in interface gameInterface.AIInterface
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This method finalizes AI.
- commandCall(String) - Method in class commandcenter.CommandCenter
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Uses "command" to create SkillData, an array containing the input sequence.
- commandcenter - package commandcenter
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- CommandCenter - Class in commandcenter
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This class is used for a calling command by AI.
- CommandCenter() - Constructor for class commandcenter.CommandCenter
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- control - Variable in class structs.MotionData
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the flag whether this character can run a motion with the motionfs command
- createAttackInstance() - Method in class fighting.Character
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- createAttackInstance() - Method in class structs.ReplayCharacterData
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