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S

Scene - Enum in enumerate
 
setAction(Action) - Method in class structs.CharacterData
Sets the character's action.
setAction(Action) - Method in class structs.ReplayCharacterData
 
setActive(int) - Method in class fighting.Attack
Sets the number of frames in Active.
setAttack(Attack) - Method in class fighting.Character
Set the attack data that the character is using.
setAttack(Attack) - Method in class structs.CharacterData
Sets the attack data that the character is using.
setAttack(Attack) - Method in class structs.ReplayCharacterData
 
setAttackActive(int) - Method in class structs.MotionData
Sets the number of frames in Active.
setAttackDownProperty(boolean) - Method in class structs.MotionData
Sets the flag whether this skill can push down the opponent when hit.
setAttackGiveEnergy(int) - Method in class structs.MotionData
Sets the value of the energy added to the opponent when it is hit by this skill.
setAttackGiveGuardRecov(int) - Method in class structs.MotionData
Sets the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
setAttackGuardAddEnergy(int) - Method in class structs.MotionData
Sets the value of the energy added to the character when this skill is blocked by the opponent.
setAttackGuardDamage(int) - Method in class structs.MotionData
Sets the damage value to the guarded opponent hit by this skill
setAttackHit(HitArea) - Method in class structs.MotionData
Sets the information on the attack hit box
setAttackHitAddEnergy(int) - Method in class structs.MotionData
Sets the value of the energy added to the character when this skill hits the opponent.
setAttackHitDamage(int) - Method in class structs.MotionData
Sets the damage value to the unguarded opponent hit by this skill.
setAttackHitStop(int) - Method in class structs.MotionData
not in use!
setAttackImage(String) - Method in class structs.MotionData
Sets the attack's image file name.
setAttackImpactX(int) - Method in class structs.MotionData
Sets the change in the horizontal speed of the opponent when it is hit by this skill.
setAttackImpactY(int) - Method in class structs.MotionData
Sets the change in the vertical speed of the opponent when it is hit by this skill
setAttackInstance(Attack) - Method in class fighting.Motion
 
setAttackInterval(int) - Method in class structs.MotionData
not in use!
setAttackKnockBack(int) - Method in class structs.MotionData
not in use!
setAttackRepeat(int) - Method in class structs.MotionData
not in use!
setAttackSpeedX(int) - Method in class structs.MotionData
Sets the horizontal speed of the attack hit box.
setAttackSpeedY(int) - Method in class structs.MotionData
Sets the vertical speed of the attack hit box.
setAttackStartAddEnergy(int) - Method in class structs.MotionData
Sets the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
setAttackStartUp(int) - Method in class structs.MotionData
Sets the number of frames in Startup.
setAttackType(int) - Method in class fighting.Attack
Sets the value of the attack's type: 1 = high 2 = middle 3 = low 4 = throw
setAttackType(int) - Method in class structs.MotionData
Sets the value of the attack type.
1 = high
2 = middle
3 = low
4 = throw
setBottom(int) - Method in class structs.CharacterData
Sets the character's hit box's most-bottom y-coordinate.
setCancelAbleFrame(int) - Method in class fighting.Motion
 
setCancelAbleFrame(int) - Method in class structs.MotionData
Sets the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
setCancelAbleMotionLevel(int) - Method in class fighting.Motion
 
setCancelAbleMotionLevel(int) - Method in class structs.MotionData
Sets he value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
setControl(boolean) - Method in class fighting.Motion
 
setControl(boolean) - Method in class structs.CharacterData
Sets the flag whether this character can run a motion with the motion's command
setControl(boolean) - Method in class structs.MotionData
Sets the flag whether this character can run a motion with the motion's command.
setDownProperty(boolean) - Method in class fighting.Attack
Sets the flag whether this skill can push down the opponent when hit.
setEnergy(int) - Method in class structs.CharacterData
Sets the characterfs energy.
setEnergy(int) - Method in class structs.ReplayCharacterData
 
setFrameData(FrameData, boolean) - Method in class commandcenter.CommandCenter
Sets the frame data.
setFrameData(FrameData) - Method in class gameInterface.AILoader
 
setFrameNumber(int) - Method in class fighting.Motion
 
setFrameNumber(int) - Method in class structs.MotionData
Sets the number of frames in this motion.
setFront(boolean) - Method in class fighting.Character
Set the character's facing direction.
setFront(boolean) - Method in class structs.CharacterData
Sets the character's facing direction.
setFront(boolean) - Method in class structs.ReplayCharacterData
 
setGiveEnergy(int) - Method in class fighting.Attack
Sets the value of the energy added to the opponent when it is hit by this skill.
setGiveGuardRecov(int) - Method in class fighting.Attack
Sets the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
setGuardAddEnergy(int) - Method in class fighting.Attack
Sets the value of the energy added to the character when this skill is blocked by the opponent.
setGuardDamage(int) - Method in class fighting.Attack
Sets the damage value to the guarded opponent hit by this skill.
setHit(HitArea) - Method in class structs.MotionData
Sets the information on the hit box (boundary box in other games).
setHitAddEnergy(int) - Method in class fighting.Attack
Sets the value of the energy added to the character when this skill hits the opponent.
setHitArea(HitArea) - Method in class fighting.Motion
 
setHitAreaNow(HitArea) - Method in class fighting.Attack
Sets HitArea's information of this attack hit box in the current frame.
setHitAreaSetting(HitArea) - Method in class fighting.Attack
Sets HitArea's setting information.
setHitConfirm(boolean) - Method in class fighting.Character
 
setHitDamage(int) - Method in class fighting.Attack
Sets the damage value to the unguarded opponent hit by this skill.
setHitNumber(int) - Method in class fighting.Character
 
setHitStop(int) - Method in class fighting.Attack
not in use!
setHp(int) - Method in class structs.CharacterData
Sets the character's hit point.
setHp(int) - Method in class structs.ReplayCharacterData
 
setImage(Image) - Method in class fighting.Attack
Sets this attack's imageHandle.
setImage(String, String, int) - Method in class fighting.Motion
 
setImage(String) - Method in class structs.MotionData
Sets this motion's image file name.
setImpactX(int) - Method in class fighting.Attack
Sets the change in the horizontal speed of the opponent when it is hit by this skill.
setImpactY(int) - Method in class fighting.Attack
Sets the change in the vertical speed of the opponent when it is hit by this skill.
setInterval(int) - Method in class fighting.Attack
not in use!
setKey(Key) - Method in class structs.ReplayCharacterData
 
setKnockBack(int) - Method in class fighting.Attack
not in use!
setLandingFlag(boolean) - Method in class fighting.Motion
 
setLandingFlag(boolean) - Method in class structs.MotionData
Sets the flag whether a landing motion can cancel this motion.
setLeft(int) - Method in class structs.CharacterData
Sets the character's hit box's most-left x-coordinate.
setMotionLevel(int) - Method in class fighting.Motion
 
setMotionLevel(int) - Method in class structs.MotionData
Sets the value of this motion's level.
setMotionName(String) - Method in class fighting.Motion
 
setMotionName(String) - Method in class structs.MotionData
Sets this motion's name.
setNowFrame(int) - Method in class fighting.Attack
Sets the number of frames since this attack was used.
setParameters(MotionData, String) - Method in class fighting.Motion
This method receives motionData.
setParameters(HitArea) - Method in class structs.HitArea
This method receives hit and sets all of its parameters.
setPlayerNumber(boolean) - Method in class fighting.Attack
Sets the player side's flag.
setPlayerNumber(boolean) - Method in class structs.ReplayCharacterData
 
setPlayerOne(Key) - Method in class structs.KeyData
Sets playerOne's input to P1.
setPlayerTwo(Key) - Method in class structs.KeyData
Sets playerTwo's input to P2.
setRemainingFrame(int) - Method in class structs.CharacterData
Sets the number of frames that the character takes to resume to its normal status.
setRemainingFrame(int) - Method in class structs.ReplayCharacterData
 
setRepeat(int) - Method in class fighting.Attack
not in use!
setReplayName(String) - Static method in class setting.ReplaySetting
 
setRight(int) - Method in class structs.CharacterData
Sets the character's hit box's most-right x-coordinate.
setRoundInitFlag(boolean) - Method in class fighting.Fighting
 
setRoundScore() - Method in class fighting.Fighting
 
setSettingSpeedX(int) - Method in class fighting.Attack
Sets the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
setSettingSpeedY(int) - Method in class fighting.Attack
Sets the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
setSpeedX(int) - Method in class fighting.Attack
Sets the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
setSpeedX(int) - Method in class fighting.Motion
 
setSpeedX(int) - Method in class structs.CharacterData
Sets the character's horizontal speed.
setSpeedX(int) - Method in class structs.MotionData
Sets the speed value in the horizontal direction that will be applied to the character when it does this motion.
setSpeedY(int) - Method in class fighting.Attack
Sets the vertical speed of the attack hit box (minus when moving up and plus when moving down).
setSpeedY(int) - Method in class fighting.Motion
 
setSpeedY(int) - Method in class structs.CharacterData
Sets the character's vertical speed.
setSpeedY(int) - Method in class structs.MotionData
Sets the speed value in the vertical direction that will be applied to the character when it does this motion.
setStartAddEnergy(int) - Method in class fighting.Attack
Sets the value of energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
setStartUp(int) - Method in class fighting.Attack
Sets the number of frames in Startup.
setState(State) - Method in class fighting.Motion
 
setState(State) - Method in class structs.CharacterData
Sets the character's state: stand / crouch / in air / down.
setState(State) - Method in class structs.MotionData
Sets the resulting state after running this motion.
setting - package setting
 
setTop(int) - Method in class structs.CharacterData
Sets the character's hit box's most-top y-coordinate.
setX(int) - Method in class structs.CharacterData
Sets the character box's most-left x-coordinate.
setX(int) - Method in class structs.ReplayCharacterData
 
setY(int) - Method in class structs.CharacterData
Sets the character box's most-top y-coordinate.
setY(int) - Method in class structs.ReplayCharacterData
 
skillCancel() - Method in class commandcenter.CommandCenter
Empties skillData and sets skillFlag to false.
speedX - Variable in class structs.MotionData
the speed value in the horizontal direction that will be applied to the character when it does this motion
speedY - Variable in class structs.MotionData
the speed value in the vertical direction that will be applied to the character when it does this motion
State - Enum in enumerate
 
state - Variable in class structs.MotionData
the resulting state after running this motion
structs - package structs
 
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