- Scene - Enum in enumerate
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- setAction(Action) - Method in class structs.CharacterData
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Sets the character's action.
- setAction(Action) - Method in class structs.ReplayCharacterData
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- setActive(int) - Method in class fighting.Attack
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Sets the number of frames in Active.
- setAttack(Attack) - Method in class fighting.Character
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Set the attack data that the character is using.
- setAttack(Attack) - Method in class structs.CharacterData
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Sets the attack data that the character is using.
- setAttack(Attack) - Method in class structs.ReplayCharacterData
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- setAttackActive(int) - Method in class structs.MotionData
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Sets the number of frames in Active.
- setAttackDownProperty(boolean) - Method in class structs.MotionData
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Sets the flag whether this skill can push down the opponent when hit.
- setAttackGiveEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the opponent when it is hit by this skill.
- setAttackGiveGuardRecov(int) - Method in class structs.MotionData
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Sets the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
- setAttackGuardAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when this skill is blocked by the opponent.
- setAttackGuardDamage(int) - Method in class structs.MotionData
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Sets the damage value to the guarded opponent hit by this skill
- setAttackHit(HitArea) - Method in class structs.MotionData
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Sets the information on the attack hit box
- setAttackHitAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when this skill hits the opponent.
- setAttackHitDamage(int) - Method in class structs.MotionData
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Sets the damage value to the unguarded opponent hit by this skill.
- setAttackHitStop(int) - Method in class structs.MotionData
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not in use!
- setAttackImage(String) - Method in class structs.MotionData
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Sets the attack's image file name.
- setAttackImpactX(int) - Method in class structs.MotionData
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Sets the change in the horizontal speed of the opponent when it is hit by this skill.
- setAttackImpactY(int) - Method in class structs.MotionData
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Sets the change in the vertical speed of the opponent when it is hit by this skill
- setAttackInstance(Attack) - Method in class fighting.Motion
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- setAttackInterval(int) - Method in class structs.MotionData
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not in use!
- setAttackKnockBack(int) - Method in class structs.MotionData
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not in use!
- setAttackRepeat(int) - Method in class structs.MotionData
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not in use!
- setAttackSpeedX(int) - Method in class structs.MotionData
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Sets the horizontal speed of the attack hit box.
- setAttackSpeedY(int) - Method in class structs.MotionData
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Sets the vertical speed of the attack hit box.
- setAttackStartAddEnergy(int) - Method in class structs.MotionData
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Sets the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
- setAttackStartUp(int) - Method in class structs.MotionData
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Sets the number of frames in Startup.
- setAttackType(int) - Method in class fighting.Attack
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Sets the value of the attack's type:
1 = high
2 = middle
3 = low
4 = throw
- setAttackType(int) - Method in class structs.MotionData
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Sets the value of the attack type.
1 = high
2 = middle
3 = low
4 = throw
- setBottom(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-bottom y-coordinate.
- setCancelAbleFrame(int) - Method in class fighting.Motion
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- setCancelAbleFrame(int) - Method in class structs.MotionData
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Sets the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
- setCancelAbleMotionLevel(int) - Method in class fighting.Motion
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- setCancelAbleMotionLevel(int) - Method in class structs.MotionData
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Sets he value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
- setControl(boolean) - Method in class fighting.Motion
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- setControl(boolean) - Method in class structs.CharacterData
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Sets the flag whether this character can run a motion with the motion's command
- setControl(boolean) - Method in class structs.MotionData
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Sets the flag whether this character can run a motion with the motion's command.
- setDownProperty(boolean) - Method in class fighting.Attack
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Sets the flag whether this skill can push down the opponent when hit.
- setEnergy(int) - Method in class structs.CharacterData
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Sets the characterfs energy.
- setEnergy(int) - Method in class structs.ReplayCharacterData
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- setFrameData(FrameData, boolean) - Method in class commandcenter.CommandCenter
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Sets the frame data.
- setFrameData(FrameData) - Method in class gameInterface.AILoader
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- setFrameNumber(int) - Method in class fighting.Motion
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- setFrameNumber(int) - Method in class structs.MotionData
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Sets the number of frames in this motion.
- setFront(boolean) - Method in class fighting.Character
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Set the character's facing direction.
- setFront(boolean) - Method in class structs.CharacterData
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Sets the character's facing direction.
- setFront(boolean) - Method in class structs.ReplayCharacterData
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- setGiveEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the opponent when it is hit by this skill.
- setGiveGuardRecov(int) - Method in class fighting.Attack
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Sets the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
- setGuardAddEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the character when this skill is blocked by the opponent.
- setGuardDamage(int) - Method in class fighting.Attack
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Sets the damage value to the guarded opponent hit by this skill.
- setHit(HitArea) - Method in class structs.MotionData
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Sets the information on the hit box (boundary box in other games).
- setHitAddEnergy(int) - Method in class fighting.Attack
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Sets the value of the energy added to the character when this skill hits the opponent.
- setHitArea(HitArea) - Method in class fighting.Motion
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- setHitAreaNow(HitArea) - Method in class fighting.Attack
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Sets HitArea's information of this attack hit box in the current frame.
- setHitAreaSetting(HitArea) - Method in class fighting.Attack
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Sets HitArea's setting information.
- setHitConfirm(boolean) - Method in class fighting.Character
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- setHitDamage(int) - Method in class fighting.Attack
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Sets the damage value to the unguarded opponent hit by this skill.
- setHitNumber(int) - Method in class fighting.Character
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- setHitStop(int) - Method in class fighting.Attack
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not in use!
- setHp(int) - Method in class structs.CharacterData
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Sets the character's hit point.
- setHp(int) - Method in class structs.ReplayCharacterData
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- setImage(Image) - Method in class fighting.Attack
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Sets this attack's imageHandle.
- setImage(String, String, int) - Method in class fighting.Motion
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- setImage(String) - Method in class structs.MotionData
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Sets this motion's image file name.
- setImpactX(int) - Method in class fighting.Attack
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Sets the change in the horizontal speed of the opponent when it is hit by this skill.
- setImpactY(int) - Method in class fighting.Attack
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Sets the change in the vertical speed of the opponent when it is hit by this skill.
- setInterval(int) - Method in class fighting.Attack
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not in use!
- setKey(Key) - Method in class structs.ReplayCharacterData
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- setKnockBack(int) - Method in class fighting.Attack
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not in use!
- setLandingFlag(boolean) - Method in class fighting.Motion
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- setLandingFlag(boolean) - Method in class structs.MotionData
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Sets the flag whether a landing motion can cancel this motion.
- setLeft(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-left x-coordinate.
- setMotionLevel(int) - Method in class fighting.Motion
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- setMotionLevel(int) - Method in class structs.MotionData
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Sets the value of this motion's level.
- setMotionName(String) - Method in class fighting.Motion
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- setMotionName(String) - Method in class structs.MotionData
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Sets this motion's name.
- setNowFrame(int) - Method in class fighting.Attack
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Sets the number of frames since this attack was used.
- setParameters(MotionData, String) - Method in class fighting.Motion
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This method receives motionData.
- setParameters(HitArea) - Method in class structs.HitArea
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This method receives hit and sets all of its parameters.
- setPlayerNumber(boolean) - Method in class fighting.Attack
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Sets the player side's flag.
- setPlayerNumber(boolean) - Method in class structs.ReplayCharacterData
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- setPlayerOne(Key) - Method in class structs.KeyData
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Sets playerOne's input to P1.
- setPlayerTwo(Key) - Method in class structs.KeyData
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Sets playerTwo's input to P2.
- setRemainingFrame(int) - Method in class structs.CharacterData
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Sets the number of frames that the character takes to resume to its normal status.
- setRemainingFrame(int) - Method in class structs.ReplayCharacterData
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- setRepeat(int) - Method in class fighting.Attack
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not in use!
- setReplayName(String) - Static method in class setting.ReplaySetting
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- setRight(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-right x-coordinate.
- setRoundInitFlag(boolean) - Method in class fighting.Fighting
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- setRoundScore() - Method in class fighting.Fighting
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- setSettingSpeedX(int) - Method in class fighting.Attack
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Sets the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- setSettingSpeedY(int) - Method in class fighting.Attack
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Sets the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- setSpeedX(int) - Method in class fighting.Attack
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Sets the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- setSpeedX(int) - Method in class fighting.Motion
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- setSpeedX(int) - Method in class structs.CharacterData
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Sets the character's horizontal speed.
- setSpeedX(int) - Method in class structs.MotionData
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Sets the speed value in the horizontal direction that will be applied to the character when it does this motion.
- setSpeedY(int) - Method in class fighting.Attack
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Sets the vertical speed of the attack hit box (minus when moving up and plus when moving down).
- setSpeedY(int) - Method in class fighting.Motion
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- setSpeedY(int) - Method in class structs.CharacterData
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Sets the character's vertical speed.
- setSpeedY(int) - Method in class structs.MotionData
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Sets the speed value in the vertical direction that will be applied to the character when it does this motion.
- setStartAddEnergy(int) - Method in class fighting.Attack
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Sets the value of energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
- setStartUp(int) - Method in class fighting.Attack
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Sets the number of frames in Startup.
- setState(State) - Method in class fighting.Motion
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- setState(State) - Method in class structs.CharacterData
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Sets the character's state: stand / crouch / in air / down.
- setState(State) - Method in class structs.MotionData
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Sets the resulting state after running this motion.
- setting - package setting
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- setTop(int) - Method in class structs.CharacterData
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Sets the character's hit box's most-top y-coordinate.
- setX(int) - Method in class structs.CharacterData
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Sets the character box's most-left x-coordinate.
- setX(int) - Method in class structs.ReplayCharacterData
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- setY(int) - Method in class structs.CharacterData
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Sets the character box's most-top y-coordinate.
- setY(int) - Method in class structs.ReplayCharacterData
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- skillCancel() - Method in class commandcenter.CommandCenter
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Empties skillData and sets skillFlag to false.
- speedX - Variable in class structs.MotionData
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the speed value in the horizontal direction that will be applied to the character when it does this motion
- speedY - Variable in class structs.MotionData
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the speed value in the vertical direction that will be applied to the character when it does this motion
- State - Enum in enumerate
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- state - Variable in class structs.MotionData
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the resulting state after running this motion
- structs - package structs
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