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G

Game - Class in fighting
 
Game(String) - Constructor for class fighting.Game
definition all game state
GameData - Class in structs
 
GameData(Character, Character, int, int) - Constructor for class structs.GameData
 
gameInterface - package gameInterface
 
gamename - Static variable in class fighting.Game
name of this game
getAction() - Method in class fighting.Character
 
getAction() - Method in class structs.CharacterData
Returns the character's action.
getAction() - Method in class structs.ReplayCharacterData
 
getActive() - Method in class fighting.Attack
Returns the number of frames in Active.
getAttack() - Method in class fighting.Character
 
getAttack() - Method in class structs.CharacterData
Returns the attack data that the character is using.
getAttack() - Method in class structs.FrameData
Returns the projectile data of both characters.
getAttack() - Method in class structs.ReplayCharacterData
 
getAttackActive() - Method in class structs.MotionData
Returns the number of frames in Active.
getAttackGiveEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the opponent when it is hit by this skill.
getAttackGiveGuardRecov() - Method in class structs.MotionData
Returns the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
getAttackGuardAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when this skill is blocked by the opponent.
getAttackGuardDamage() - Method in class structs.MotionData
Returns the damage value to the guarded opponent hit by this skill.
getAttackHit() - Method in class structs.MotionData
Returns the information on the attack hit box.
getAttackHitAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when this skill hits the opponent.
getAttackHitDamage() - Method in class structs.MotionData
Returns the damage value to the unguarded opponent hit by this skill.
getAttackHitStop() - Method in class structs.MotionData
not in use!
getAttackImage() - Method in class structs.MotionData
Returns the attack's image file name.
getAttackImpactX() - Method in class structs.MotionData
Returns the change in the horizontal speed of the opponent when it is hit by this skill.
getAttackImpactY() - Method in class structs.MotionData
Returns the change in the vertical speed of the opponent when it is hit by this skill.
getAttackInstance() - Method in class fighting.Motion
 
getAttackInterval() - Method in class structs.MotionData
not in use!
getAttackKnockBack() - Method in class structs.MotionData
not in use!
getAttackRepeat() - Method in class structs.MotionData
not in use!
getAttackSpeedX() - Method in class structs.MotionData
Returns the horizontal speed of the attack hit box.
getAttackSpeedY() - Method in class structs.MotionData
Returns the vertical speed of the attack hit box.
getAttackStartAddEnergy() - Method in class structs.MotionData
Returns the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
getAttackStartUp() - Method in class structs.MotionData
Returns the number of frames in Startup.
getAttackType() - Method in class fighting.Attack
Returns the value of the attack's type: 1 = high 2 = middle 3 = low 4 = throw
getAttackType() - Method in class structs.MotionData
Returns the value of the attack type.
1 = high
2 = middle
3 = low
4 = throw
getB() - Method in class structs.HitArea
Returns the y-coordinate of the character's hit box's bottom boundary.
getBottom() - Method in class structs.CharacterData
Returns the character's hit box's most-bottom y-coordinate.
getCancelAbleFrame() - Method in class fighting.Motion
 
getCancelAbleFrame() - Method in class structs.MotionData
Returns the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
getCancelAbleMotionLevel() - Method in class fighting.Motion
 
getCancelAbleMotionLevel() - Method in class structs.MotionData
Returns the value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
getDistanceX() - Method in class commandcenter.CommandCenter
Gets the horizontal distance between the two characters.
getDistanceY() - Method in class commandcenter.CommandCenter
Gets the vertical distance between the two characters.
getEnemyCharacter() - Method in class commandcenter.CommandCenter
Gets the character data of the opponent.
getEnemyEnergy() - Method in class commandcenter.CommandCenter
Gets the energy value of the opponent.
getEnemyHP() - Method in class commandcenter.CommandCenter
Gets the hit point of the opponent.
getEnemyX() - Method in class commandcenter.CommandCenter
Gets the opponent's x-coordinate.
getEnemyY() - Method in class commandcenter.CommandCenter
Gets the opponent's y-coordinate.
getEnergy() - Method in class fighting.Character
 
getEnergy() - Method in class structs.CharacterData
Returns the character's energy.
getEnergy() - Method in class structs.ReplayCharacterData
 
getFrameData(long, KeyData) - Method in class fighting.Fighting
 
getFrameNumber() - Method in class fighting.Motion
 
getFrameNumber() - Method in class structs.MotionData
Returns the number of frames in this motion.
getGameEnd() - Method in class fighting.Fighting
 
getGiveEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the opponent when it is hit by this skill.
getGiveGuardRecov() - Method in class fighting.Attack
Returns the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
getGuardAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when this skill is blocked by the opponent.
getGuardDamage() - Method in class fighting.Attack
Returns the damage value to the guarded opponent hit by this skill.
getHit() - Method in class structs.MotionData
Returns the information on the hit box (boundary box in other games).
getHitAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when this skill hits the opponent.
getHitArea() - Method in class fighting.Motion
 
getHitAreaB() - Method in class fighting.Character
 
getHitAreaB() - Method in class structs.ReplayCharacterData
 
getHitAreaL() - Method in class fighting.Character
 
getHitAreaL() - Method in class structs.ReplayCharacterData
 
getHitAreaNow() - Method in class fighting.Attack
Returns HitArea's information of this attack hit box in the current frame.
getHitAreaR() - Method in class fighting.Character
 
getHitAreaR() - Method in class structs.ReplayCharacterData
 
getHitAreaSetting() - Method in class fighting.Attack
Returns HitArea's setting information.
getHitAreaT() - Method in class fighting.Character
 
getHitAreaT() - Method in class structs.ReplayCharacterData
 
getHitDamage() - Method in class fighting.Attack
Returns the damage value to the unguarded opponent hit by this skill.
getHitNumber() - Method in class fighting.Character
 
getHitStop() - Method in class fighting.Attack
not in use!
getHp() - Method in class fighting.Character
 
getHp() - Method in class structs.CharacterData
Returns the character's hit point.
getHp() - Method in class structs.ReplayCharacterData
 
getID() - Method in class fighting.Menu
 
getID() - Method in class fighting.Play
 
getID() - Method in class fighting.Replay
 
getImage() - Method in class fighting.Attack
Returns this attack's imageHandle.
getImage(int) - Method in class fighting.Motion
This method returns current Image of character.
getImage() - Method in class structs.MotionData
Returns this motion's image file name.
getImpactX() - Method in class fighting.Attack
Returns the change in the horizontal speed of the opponent when it is hit by this skill.
getImpactY() - Method in class fighting.Attack
Returns the change in the vertical speed of the opponent when it is hit by this skill.
getInformation(FrameData) - Method in interface gameInterface.AIInterface
This method gets information from the game status in each frame.
getInterval() - Method in class fighting.Attack
not in use!
getKey() - Method in class structs.ReplayCharacterData
 
GetKeyData() - Method in class gameInterface.Input
 
getKeyData() - Method in class structs.FrameData
Returns the value of input information.
GetKeyDataPlayerOne(Key) - Method in class gameInterface.Input
Returns the input data from P1.
GetKeyDataPlayerTwo(Key) - Method in class gameInterface.Input
Returns the input data from P2.
getKnockBack() - Method in class fighting.Attack
not in use!
getL() - Method in class structs.HitArea
Returns the x-coordinate of the character's hit box's left boundary.
getLeft() - Method in class structs.CharacterData
Returns the character's hit box's most-left x-coordinate.
getMaxEnergy() - Method in class fighting.Character
 
getMaxEnergy() - Method in class structs.ReplayCharacterData
 
getMotionLevel() - Method in class fighting.Motion
 
getMotionLevel() - Method in class structs.MotionData
Returns the value of this motion's level.
getMotionName() - Method in class fighting.Motion
 
getMotionName() - Method in class structs.MotionData
Returns this motion's name.
getMotionVector() - Method in class fighting.Character
MotionData of this character.
getMotionVector() - Method in class structs.ReplayCharacterData
 
getMyCharacter() - Method in class commandcenter.CommandCenter
Gets the character data of self.
getMyEnergy() - Method in class commandcenter.CommandCenter
Gets the energy value of self.
getMyHP() - Method in class commandcenter.CommandCenter
Gets the hit point of self.
getMyX() - Method in class commandcenter.CommandCenter
Gets self's x-coordinate.
getMyY() - Method in class commandcenter.CommandCenter
Gets self's y-coordinate.
getNowFrame() - Method in class fighting.Attack
Returns the number of frames since this attack was used.
getNowImage() - Method in class fighting.Character
 
getNowImage() - Method in class structs.ReplayCharacterData
 
getP1() - Method in class structs.FrameData
Returns the first character's data.
getP2() - Method in class structs.FrameData
Returns the second character's data.
getPlayerOne() - Method in class structs.KeyData
Returns P1's input.
getPlayerOneAIInput(Key) - Method in class gameInterface.Input
Returns the input data from PlayerOneAI.
getPlayerOneMaxEnergy() - Method in class structs.GameData
Returns the value of the energy limit of the first playerfs character.
getPlayerOneMotion() - Method in class structs.GameData
Returns MotionData of the first playerfs character.
A motionfs information can be accessed with the method getPlayerOneMotion().elementAt(index).
e.g., playerOneMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
getPlayerTwo() - Method in class structs.KeyData
Returns P2's input.
getPlayerTwoAIInput(Key) - Method in class gameInterface.Input
Returns the input data from PlayerTwoAI.
getPlayerTwoMaxEnergy() - Method in class structs.GameData
Returns the value of the energy limit of the second player fs character.
getPlayerTwoMotion() - Method in class structs.GameData
Returns MotionData of the second playerfs character.
A motionfs information can be accessed with the method getPlayerTwoMotion().elementAt(index).
e.g., playerTwoMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
getR() - Method in class structs.HitArea
Returns the x-coordinate of the character's hit box's right boundary.
getRemainingFrame() - Method in class fighting.Character
 
getRemainingFrame() - Method in class structs.CharacterData
Returns the number of frames that the character takes to resume to its normal status.
getRemainingFrame() - Method in class structs.ReplayCharacterData
 
getRemainingTime() - Method in class structs.FrameData
Returns the remaining time in seconds of the current round.
getRepeat() - Method in class fighting.Attack
not in use!
getReplayName() - Static method in class setting.ReplaySetting
 
getRight() - Method in class structs.CharacterData
Returns the character's hit box's most-right x-coordinate.
getRound() - Method in class structs.FrameData
Returns the current round number.
getRoundMax() - Method in class fighting.Fighting
 
getRoundScore(boolean, int) - Method in class fighting.Fighting
 
getSettingSpeedX() - Method in class fighting.Attack
Returns the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
getSettingSpeedY() - Method in class fighting.Attack
Returns the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
getskillFlag() - Method in class commandcenter.CommandCenter
If a command is being input, then returns true, otherwise false.
getSkillKey() - Method in class commandcenter.CommandCenter
Gets the current Key data.
getSpeedX() - Method in class fighting.Attack
Returns the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
getSpeedX() - Method in class fighting.Character
 
getSpeedX() - Method in class fighting.Motion
 
getSpeedX() - Method in class structs.CharacterData
Returns the character's horizontal speed.
getSpeedX() - Method in class structs.MotionData
Returns the speed value in the horizontal direction that will be applied to the character when it does this motion.
getSpeedY() - Method in class fighting.Attack
Returns the vertical speed of the attack hit box (minus when moving up and plus when moving down).
getSpeedY() - Method in class fighting.Character
 
getSpeedY() - Method in class fighting.Motion
 
getSpeedY() - Method in class structs.CharacterData
Returns the character's vertical speed.
getSpeedY() - Method in class structs.MotionData
Returns the speed value in the vertical direction that will be applied to the character when it does this motion.
getStageXMax() - Method in class structs.GameData
Returns the horizontal length of the battle stage.
getStageYMax() - Method in class structs.GameData
Returns the vertical length of the battle stage.
getStartAddEnergy() - Method in class fighting.Attack
Returns the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
getStartUp() - Method in class fighting.Attack
Returns the number of frames in Startup.
getState() - Method in class fighting.Character
 
getState() - Method in class fighting.Motion
 
getState() - Method in class structs.CharacterData
Returns the character's state: stand / crouch / in air / down.
getState() - Method in class structs.MotionData
Returns the resulting state after running this motion.
getT() - Method in class structs.HitArea
Returns the y-coordinate of the character's hit box's top boundary.
getTop() - Method in class structs.CharacterData
Returns the character's hit box's most-top y-coordinate.
getX() - Method in class fighting.Character
 
getX() - Method in class structs.CharacterData
Returns the character's most-left x-coordinate.
getX() - Method in class structs.ReplayCharacterData
 
getY() - Method in class fighting.Character
 
getY() - Method in class structs.CharacterData
Returns the character box's most-top y-coordinate.
getY() - Method in class structs.ReplayCharacterData
 
GRAVITY - Variable in class setting.Properties
every frame, character's SpeedY is reduced with this value.
gravityEffect() - Method in class fighting.Character
 
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