- Game - Class in fighting
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- Game(String) - Constructor for class fighting.Game
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definition all game state
- GameData - Class in structs
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- GameData(Character, Character, int, int) - Constructor for class structs.GameData
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- gameInterface - package gameInterface
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- gamename - Static variable in class fighting.Game
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name of this game
- getAction() - Method in class fighting.Character
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- getAction() - Method in class structs.CharacterData
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Returns the character's action.
- getAction() - Method in class structs.ReplayCharacterData
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- getActive() - Method in class fighting.Attack
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Returns the number of frames in Active.
- getAttack() - Method in class fighting.Character
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- getAttack() - Method in class structs.CharacterData
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Returns the attack data that the character is using.
- getAttack() - Method in class structs.FrameData
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Returns the projectile data of both characters.
- getAttack() - Method in class structs.ReplayCharacterData
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- getAttackActive() - Method in class structs.MotionData
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Returns the number of frames in Active.
- getAttackGiveEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the opponent when it is hit by this skill.
- getAttackGiveGuardRecov() - Method in class structs.MotionData
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Returns the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
- getAttackGuardAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when this skill is blocked by the opponent.
- getAttackGuardDamage() - Method in class structs.MotionData
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Returns the damage value to the guarded opponent hit by this skill.
- getAttackHit() - Method in class structs.MotionData
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Returns the information on the attack hit box.
- getAttackHitAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when this skill hits the opponent.
- getAttackHitDamage() - Method in class structs.MotionData
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Returns the damage value to the unguarded opponent hit by this skill.
- getAttackHitStop() - Method in class structs.MotionData
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not in use!
- getAttackImage() - Method in class structs.MotionData
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Returns the attack's image file name.
- getAttackImpactX() - Method in class structs.MotionData
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Returns the change in the horizontal speed of the opponent when it is hit by this skill.
- getAttackImpactY() - Method in class structs.MotionData
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Returns the change in the vertical speed of the opponent when it is hit by this skill.
- getAttackInstance() - Method in class fighting.Motion
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- getAttackInterval() - Method in class structs.MotionData
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not in use!
- getAttackKnockBack() - Method in class structs.MotionData
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not in use!
- getAttackRepeat() - Method in class structs.MotionData
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not in use!
- getAttackSpeedX() - Method in class structs.MotionData
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Returns the horizontal speed of the attack hit box.
- getAttackSpeedY() - Method in class structs.MotionData
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Returns the vertical speed of the attack hit box.
- getAttackStartAddEnergy() - Method in class structs.MotionData
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Returns the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
- getAttackStartUp() - Method in class structs.MotionData
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Returns the number of frames in Startup.
- getAttackType() - Method in class fighting.Attack
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Returns the value of the attack's type:
1 = high
2 = middle
3 = low
4 = throw
- getAttackType() - Method in class structs.MotionData
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Returns the value of the attack type.
1 = high
2 = middle
3 = low
4 = throw
- getB() - Method in class structs.HitArea
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Returns the y-coordinate of the character's hit box's bottom boundary.
- getBottom() - Method in class structs.CharacterData
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Returns the character's hit box's most-bottom y-coordinate.
- getCancelAbleFrame() - Method in class fighting.Motion
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- getCancelAbleFrame() - Method in class structs.MotionData
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Returns the value of the first frame that the character can cancel this motion.
If this motion has reached this timing, it can be canceled with a motion having a lower value of motionLevel.
If this motion has no cancelable period, the returned value will be -1.
- getCancelAbleMotionLevel() - Method in class fighting.Motion
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- getCancelAbleMotionLevel() - Method in class structs.MotionData
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Returns the value of the level that can cancel this motion.
During cancelable frames, any motion whose level is below this value can cancel this motion.
- getDistanceX() - Method in class commandcenter.CommandCenter
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Gets the horizontal distance between the two characters.
- getDistanceY() - Method in class commandcenter.CommandCenter
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Gets the vertical distance between the two characters.
- getEnemyCharacter() - Method in class commandcenter.CommandCenter
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Gets the character data of the opponent.
- getEnemyEnergy() - Method in class commandcenter.CommandCenter
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Gets the energy value of the opponent.
- getEnemyHP() - Method in class commandcenter.CommandCenter
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Gets the hit point of the opponent.
- getEnemyX() - Method in class commandcenter.CommandCenter
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Gets the opponent's x-coordinate.
- getEnemyY() - Method in class commandcenter.CommandCenter
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Gets the opponent's y-coordinate.
- getEnergy() - Method in class fighting.Character
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- getEnergy() - Method in class structs.CharacterData
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Returns the character's energy.
- getEnergy() - Method in class structs.ReplayCharacterData
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- getFrameData(long, KeyData) - Method in class fighting.Fighting
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- getFrameNumber() - Method in class fighting.Motion
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- getFrameNumber() - Method in class structs.MotionData
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Returns the number of frames in this motion.
- getGameEnd() - Method in class fighting.Fighting
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- getGiveEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the opponent when it is hit by this skill.
- getGiveGuardRecov() - Method in class fighting.Attack
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Returns the number of frames that the guarded opponent takes to resume to his normal status after it is hit by this skill.
- getGuardAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when this skill is blocked by the opponent.
- getGuardDamage() - Method in class fighting.Attack
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Returns the damage value to the guarded opponent hit by this skill.
- getHit() - Method in class structs.MotionData
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Returns the information on the hit box (boundary box in other games).
- getHitAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when this skill hits the opponent.
- getHitArea() - Method in class fighting.Motion
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- getHitAreaB() - Method in class fighting.Character
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- getHitAreaB() - Method in class structs.ReplayCharacterData
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- getHitAreaL() - Method in class fighting.Character
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- getHitAreaL() - Method in class structs.ReplayCharacterData
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- getHitAreaNow() - Method in class fighting.Attack
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Returns HitArea's information of this attack hit box in the current frame.
- getHitAreaR() - Method in class fighting.Character
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- getHitAreaR() - Method in class structs.ReplayCharacterData
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- getHitAreaSetting() - Method in class fighting.Attack
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Returns HitArea's setting information.
- getHitAreaT() - Method in class fighting.Character
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- getHitAreaT() - Method in class structs.ReplayCharacterData
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- getHitDamage() - Method in class fighting.Attack
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Returns the damage value to the unguarded opponent hit by this skill.
- getHitNumber() - Method in class fighting.Character
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- getHitStop() - Method in class fighting.Attack
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not in use!
- getHp() - Method in class fighting.Character
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- getHp() - Method in class structs.CharacterData
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Returns the character's hit point.
- getHp() - Method in class structs.ReplayCharacterData
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- getID() - Method in class fighting.Menu
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- getID() - Method in class fighting.Play
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- getID() - Method in class fighting.Replay
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- getImage() - Method in class fighting.Attack
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Returns this attack's imageHandle.
- getImage(int) - Method in class fighting.Motion
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This method returns current Image of character.
- getImage() - Method in class structs.MotionData
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Returns this motion's image file name.
- getImpactX() - Method in class fighting.Attack
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Returns the change in the horizontal speed of the opponent when it is hit by this skill.
- getImpactY() - Method in class fighting.Attack
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Returns the change in the vertical speed of the opponent when it is hit by this skill.
- getInformation(FrameData) - Method in interface gameInterface.AIInterface
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This method gets information from the game status in each frame.
- getInterval() - Method in class fighting.Attack
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not in use!
- getKey() - Method in class structs.ReplayCharacterData
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- GetKeyData() - Method in class gameInterface.Input
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- getKeyData() - Method in class structs.FrameData
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Returns the value of input information.
- GetKeyDataPlayerOne(Key) - Method in class gameInterface.Input
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Returns the input data from P1.
- GetKeyDataPlayerTwo(Key) - Method in class gameInterface.Input
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Returns the input data from P2.
- getKnockBack() - Method in class fighting.Attack
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not in use!
- getL() - Method in class structs.HitArea
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Returns the x-coordinate of the character's hit box's left boundary.
- getLeft() - Method in class structs.CharacterData
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Returns the character's hit box's most-left x-coordinate.
- getMaxEnergy() - Method in class fighting.Character
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- getMaxEnergy() - Method in class structs.ReplayCharacterData
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- getMotionLevel() - Method in class fighting.Motion
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- getMotionLevel() - Method in class structs.MotionData
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Returns the value of this motion's level.
- getMotionName() - Method in class fighting.Motion
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- getMotionName() - Method in class structs.MotionData
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Returns this motion's name.
- getMotionVector() - Method in class fighting.Character
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MotionData of this character.
- getMotionVector() - Method in class structs.ReplayCharacterData
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- getMyCharacter() - Method in class commandcenter.CommandCenter
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Gets the character data of self.
- getMyEnergy() - Method in class commandcenter.CommandCenter
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Gets the energy value of self.
- getMyHP() - Method in class commandcenter.CommandCenter
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Gets the hit point of self.
- getMyX() - Method in class commandcenter.CommandCenter
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Gets self's x-coordinate.
- getMyY() - Method in class commandcenter.CommandCenter
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Gets self's y-coordinate.
- getNowFrame() - Method in class fighting.Attack
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Returns the number of frames since this attack was used.
- getNowImage() - Method in class fighting.Character
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- getNowImage() - Method in class structs.ReplayCharacterData
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- getP1() - Method in class structs.FrameData
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Returns the first character's data.
- getP2() - Method in class structs.FrameData
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Returns the second character's data.
- getPlayerOne() - Method in class structs.KeyData
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Returns P1's input.
- getPlayerOneAIInput(Key) - Method in class gameInterface.Input
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Returns the input data from PlayerOneAI.
- getPlayerOneMaxEnergy() - Method in class structs.GameData
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Returns the value of the energy limit of the first playerfs character.
- getPlayerOneMotion() - Method in class structs.GameData
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Returns MotionData of the first playerfs character.
A motionfs information can be accessed with the method getPlayerOneMotion().elementAt(index).
e.g., playerOneMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
- getPlayerTwo() - Method in class structs.KeyData
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Returns P2's input.
- getPlayerTwoAIInput(Key) - Method in class gameInterface.Input
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Returns the input data from PlayerTwoAI.
- getPlayerTwoMaxEnergy() - Method in class structs.GameData
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Returns the value of the energy limit of the second player fs character.
- getPlayerTwoMotion() - Method in class structs.GameData
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Returns MotionData of the second playerfs character.
A motionfs information can be accessed with the method getPlayerTwoMotion().elementAt(index).
e.g., playerTwoMotion.elementAt(Action.STAND_A.ordinal()).getSpeedX().
- getR() - Method in class structs.HitArea
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Returns the x-coordinate of the character's hit box's right boundary.
- getRemainingFrame() - Method in class fighting.Character
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- getRemainingFrame() - Method in class structs.CharacterData
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Returns the number of frames that the character takes to resume to its normal status.
- getRemainingFrame() - Method in class structs.ReplayCharacterData
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- getRemainingTime() - Method in class structs.FrameData
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Returns the remaining time in seconds of the current round.
- getRepeat() - Method in class fighting.Attack
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not in use!
- getReplayName() - Static method in class setting.ReplaySetting
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- getRight() - Method in class structs.CharacterData
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Returns the character's hit box's most-right x-coordinate.
- getRound() - Method in class structs.FrameData
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Returns the current round number.
- getRoundMax() - Method in class fighting.Fighting
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- getRoundScore(boolean, int) - Method in class fighting.Fighting
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- getSettingSpeedX() - Method in class fighting.Attack
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Returns the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- getSettingSpeedY() - Method in class fighting.Attack
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Returns the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- getskillFlag() - Method in class commandcenter.CommandCenter
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If a command is being input, then returns true, otherwise false.
- getSkillKey() - Method in class commandcenter.CommandCenter
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Gets the current Key data.
- getSpeedX() - Method in class fighting.Attack
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Returns the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- getSpeedX() - Method in class fighting.Character
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- getSpeedX() - Method in class fighting.Motion
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- getSpeedX() - Method in class structs.CharacterData
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Returns the character's horizontal speed.
- getSpeedX() - Method in class structs.MotionData
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Returns the speed value in the horizontal direction that will be applied to the character when it does this motion.
- getSpeedY() - Method in class fighting.Attack
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Returns the vertical speed of the attack hit box (minus when moving up and plus when moving down).
- getSpeedY() - Method in class fighting.Character
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- getSpeedY() - Method in class fighting.Motion
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- getSpeedY() - Method in class structs.CharacterData
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Returns the character's vertical speed.
- getSpeedY() - Method in class structs.MotionData
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Returns the speed value in the vertical direction that will be applied to the character when it does this motion.
- getStageXMax() - Method in class structs.GameData
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Returns the horizontal length of the battle stage.
- getStageYMax() - Method in class structs.GameData
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Returns the vertical length of the battle stage.
- getStartAddEnergy() - Method in class fighting.Attack
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Returns the value of the energy added to the character when it uses this skill.
If this value is negative and your character's energy is less than the absolute value of this value, you can not use this skill.
- getStartUp() - Method in class fighting.Attack
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Returns the number of frames in Startup.
- getState() - Method in class fighting.Character
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- getState() - Method in class fighting.Motion
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- getState() - Method in class structs.CharacterData
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Returns the character's state: stand / crouch / in air / down.
- getState() - Method in class structs.MotionData
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Returns the resulting state after running this motion.
- getT() - Method in class structs.HitArea
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Returns the y-coordinate of the character's hit box's top boundary.
- getTop() - Method in class structs.CharacterData
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Returns the character's hit box's most-top y-coordinate.
- getX() - Method in class fighting.Character
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- getX() - Method in class structs.CharacterData
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Returns the character's most-left x-coordinate.
- getX() - Method in class structs.ReplayCharacterData
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- getY() - Method in class fighting.Character
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- getY() - Method in class structs.CharacterData
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Returns the character box's most-top y-coordinate.
- getY() - Method in class structs.ReplayCharacterData
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- GRAVITY - Variable in class setting.Properties
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every frame, character's SpeedY is reduced with this value.
- gravityEffect() - Method in class fighting.Character
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