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R
- Variable in class structs.
Key
If the value is set to true, then the hRighth button will be pressed.
remainingTime
- Variable in class structs.
FrameData
the remaining time in seconds of the current round
render(GameContainer, StateBasedGame, Graphics)
- Method in class fighting.
Menu
draw all element of menu
render(GameContainer, StateBasedGame, Graphics)
- Method in class fighting.
Play
render(GameContainer, StateBasedGame, Graphics)
- Method in class fighting.
Replay
replay
- Static variable in class fighting.
Game
Replay
- Class in
fighting
Replay(int)
- Constructor for class fighting.
Replay
Replay(int, AISetting)
- Constructor for class fighting.
Replay
ReplayCharacterData
- Class in
structs
ReplayCharacterData()
- Constructor for class structs.
ReplayCharacterData
ReplaySetting
- Class in
setting
ReplaySetting()
- Constructor for class setting.
ReplaySetting
reversalSpeedX()
- Method in class fighting.
Character
round
- Variable in class structs.
FrameData
the current round number
ROUND_MAX
- Static variable in class fighting.
Fighting
round is begun ROUND_MAX times
roundEnd(long)
- Method in class fighting.
Fighting
roundInit()
- Method in class fighting.
Character
roundInit(long)
- Method in class fighting.
Fighting
This method must be called each round.
run()
- Method in class gameInterface.
AILoader
run()
- Method in class gameInterface.
Input
runMotion(Action)
- Method in class fighting.
Character
A
B
C
D
E
F
G
H
I
K
L
M
N
P
R
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T
U
V
Overview
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