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R

R - Variable in class structs.Key
If the value is set to true, then the hRighth button will be pressed.
remainingTime - Variable in class structs.FrameData
the remaining time in seconds of the current round
render(GameContainer, StateBasedGame, Graphics) - Method in class fighting.Menu
draw all element of menu
render(GameContainer, StateBasedGame, Graphics) - Method in class fighting.Play
 
render(GameContainer, StateBasedGame, Graphics) - Method in class fighting.Replay
 
replay - Static variable in class fighting.Game
 
Replay - Class in fighting
 
Replay(int) - Constructor for class fighting.Replay
 
Replay(int, AISetting) - Constructor for class fighting.Replay
 
ReplayCharacterData - Class in structs
 
ReplayCharacterData() - Constructor for class structs.ReplayCharacterData
 
ReplaySetting - Class in setting
 
ReplaySetting() - Constructor for class setting.ReplaySetting
 
reversalSpeedX() - Method in class fighting.Character
 
round - Variable in class structs.FrameData
the current round number
ROUND_MAX - Static variable in class fighting.Fighting
round is begun ROUND_MAX times
roundEnd(long) - Method in class fighting.Fighting
 
roundInit() - Method in class fighting.Character
 
roundInit(long) - Method in class fighting.Fighting
This method must be called each round.
run() - Method in class gameInterface.AILoader
 
run() - Method in class gameInterface.Input
 
runMotion(Action) - Method in class fighting.Character
 
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