- fighting - package fighting
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- Fighting - Class in fighting
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- Fighting(String, String) - Constructor for class fighting.Fighting
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get character's name information.
- finalize() - Method in class fighting.Fighting
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- FlagControl(boolean) - Method in class gameInterface.Input
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Set endFlag to true to end the program.
- FrameData - Class in structs
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This class deals with the data structure for AI.
- FrameData() - Constructor for class structs.FrameData
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- FrameData(CharacterData, CharacterData, long, int, Deque<Attack>, KeyData) - Constructor for class structs.FrameData
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This method receives the data from an instance of the Fighting class.
- frameNumber - Variable in class structs.MotionData
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the number of frames in this motion
- FRICTION - Variable in class setting.Properties
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every frame, character's SpeedX is reduced with this value.
- frictionEffect() - Method in class fighting.Character
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- frontDecision(int, int) - Method in class fighting.Character
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- frontDecision(int, int) - Method in class structs.ReplayCharacterData
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